mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
e488e0f7d5
svn-id: r47476
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_MD5_H
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#define COMMON_MD5_H
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#include "util.h"
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typedef struct {
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uint32 total[2];
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uint32 state[4];
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uint8 buffer[64];
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} md5_context;
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void md5_starts(md5_context *ctx);
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void md5_update(md5_context *ctx, const uint8 *input, uint32 length);
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void md5_finish(md5_context *ctx, uint8 digest[16]);
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bool md5_file(const char *name, uint8 digest[16], uint32 length = 0);
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#endif
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