scummvm/devtools/create_cryomni3d/create_cryomni3d_dat.cpp
Orgad Shaneh 0b2ae9fa5e DEVTOOLS: Replace ugly SDL/MinGW hack with a cleaner hack
Instead of having main=SDL_main defined by pkg-config/sdl2-config --cflags
and undefining it everywhere, strip it in its origin.
2021-08-03 07:35:15 +03:00

142 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "util.h"
#include "create_cryomni3d_dat.h"
struct Parts {
size_t (*writeHeader)(FILE *f, uint32 offset, uint32 size);
size_t (*writeData)(FILE *f);
uint32 offset;
uint32 size;
};
#define DEFINE_GAME_PLATFORM_LANG_FUNCS(game, platform, lang) \
size_t write ## game ## _ ## platform ## _ ## lang ## _Header(FILE *f, \
uint32 offset, uint32 size); \
size_t write ## game ## _ ## platform ## _ ## lang ## _Data(FILE *f);
#define GAME_PLATFORM_LANG_PART(game, platform, lang) { write ## game ## _ ## platform ## _ ## lang ## _Header, \
write ## game ## _ ## platform ## _ ## lang ## _Data, 0, 0 }
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, FR)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, BR)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, DE)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, EN)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, ES)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, IT)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, JA)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, KO)
DEFINE_GAME_PLATFORM_LANG_FUNCS(Versailles, ALL, ZT)
static Parts gamesParts[] = {
GAME_PLATFORM_LANG_PART(Versailles, ALL, FR),
GAME_PLATFORM_LANG_PART(Versailles, ALL, BR),
GAME_PLATFORM_LANG_PART(Versailles, ALL, DE),
GAME_PLATFORM_LANG_PART(Versailles, ALL, EN),
GAME_PLATFORM_LANG_PART(Versailles, ALL, ES),
GAME_PLATFORM_LANG_PART(Versailles, ALL, IT),
GAME_PLATFORM_LANG_PART(Versailles, ALL, JA),
GAME_PLATFORM_LANG_PART(Versailles, ALL, KO),
GAME_PLATFORM_LANG_PART(Versailles, ALL, ZT),
};
#define CRYOMNI3D_DAT_VER 1 // 32-bit integer
size_t writeFileHeader(FILE *f, uint16 games) {
size_t headerSize = 0;
fwrite("CY3DDATA", 8, 1, f);
headerSize += 8;
headerSize += writeUint16LE(f, CRYOMNI3D_DAT_VER);
headerSize += writeUint16LE(f, games);
// Dummy value to pad to 16 bytes
headerSize += writeUint32LE(f, 0);
assert((headerSize & PADDING_MASK) == 0);
return headerSize;
}
size_t writeGameHeader(FILE *f, uint32 gameId, uint16 version, uint16 lang, uint32 platforms,
uint32 offset, uint32 size) {
size_t headerSize = 0;
headerSize += writeUint32BE(f, gameId); // BE to keep the tag readable
headerSize += writeUint16LE(f, version);
headerSize += writeUint16BE(f, lang); // BE to keep the tag readable
headerSize += writeUint32LE(f, platforms);
headerSize += writeUint32LE(f, offset);
headerSize += writeUint32LE(f, size);
return headerSize;
}
static int emitData(char *outputFilename) {
FILE *f = fopen(outputFilename, "w+b");
if (!f) {
printf("ERROR: Unable to create output file %s\n", outputFilename);
return 1;
}
printf("Generating %s...\n", outputFilename);
writeFileHeader(f);
for (unsigned int i = 0; i < ARRAYSIZE(gamesParts); i++) {
gamesParts[i].writeHeader(f, 0xdeadfeed, 0xdeadfeed);
}
// Pad the games list
writePadding(f);
for (unsigned int i = 0; i < ARRAYSIZE(gamesParts); i++) {
gamesParts[i].offset = ftell(f);
gamesParts[i].size = gamesParts[i].writeData(f);
}
fseek(f, 0, SEEK_SET);
writeFileHeader(f, ARRAYSIZE(gamesParts));
for (unsigned int i = 0; i < ARRAYSIZE(gamesParts); i++) {
gamesParts[i].writeHeader(f, gamesParts[i].offset, gamesParts[i].size);
}
fclose(f);
printf("Done!\n");
return 0;
}
int main(int argc, char **argv) {
if (argc > 1) {
return emitData(argv[1]);
} else {
printf("Usage: %s <output.dat>\n", argv[0]);
}
return 0;
}