scummvm/engines/sword2
2010-05-17 21:59:05 +00:00
..
animation.cpp Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite). 2010-05-17 21:59:05 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
anims.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
console.cpp Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
console.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
controls.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
controls.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
debug.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
defs.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
events.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
function.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
header.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
icons.cpp Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
interpreter.cpp Make sure that all the parameters to an mcode command are initialised. This 2010-05-06 19:00:39 +00:00
interpreter.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
layers.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
logic.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
logic.h SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
maketext.cpp Corrected an old comment. 2009-12-30 19:06:34 +00:00
maketext.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
memory.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
memory.h Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
menu.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
mouse.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
mouse.h Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
music.cpp Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in Tinsel 2010-04-17 23:57:50 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
protocol.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
render.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
resman.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
resman.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
router.cpp SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
router.h SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
saveload.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
saveload.h Re-added Revolution Software copyright to BS2 engine 2007-05-31 20:28:29 +00:00
screen.cpp Rename Common::Stream::readLine_NEW to readLine 2009-12-30 23:00:55 +00:00
screen.h This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
scroll.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
sound.cpp Rewrote playMovieSound() to keep it from hogging memory in the resource 2010-05-15 08:38:19 +00:00
sound.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
speech.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
sprite.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
startup.cpp SWORD1 & SWORD2: Replaced ioFailed by err+eos 2009-07-29 21:39:34 +00:00
sword2.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
sword2.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
sync.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
walker.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00