scummvm/engines/gob/inter_v6.cpp
Sven Hesse c7fa7f888a On second thought, an octree only works if the color to look up is in the palette.
So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/
But as a result, the video actually looks okay now...

svn-id: r35298
2008-12-11 03:06:43 +00:00

807 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/file.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/parse.h"
#include "gob/draw.h"
#include "gob/indeo3.h"
namespace Gob {
#define OPCODE(x) _OPCODE(Inter_v6, x)
const int Inter_v6::_goblinFuncLookUp[][2] = {
{0, 0},
};
Inter_v6::Inter_v6(GobEngine *vm) : Inter_v5(vm) {
setupOpcodes();
}
void Inter_v6::setupOpcodes() {
static const OpcodeDrawEntryV6 opcodesDraw[256] = {
/* 00 */
OPCODE(o1_loadMult),
OPCODE(o2_playMult),
OPCODE(o2_freeMultKeys),
{NULL, ""},
/* 04 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
OPCODE(o1_initCursor),
/* 08 */
OPCODE(o1_initCursorAnim),
OPCODE(o1_clearCursorAnim),
OPCODE(o2_setRenderFlags),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
OPCODE(o1_loadAnim),
OPCODE(o1_freeAnim),
OPCODE(o1_updateAnim),
OPCODE(o2_multSub),
/* 14 */
OPCODE(o2_initMult),
OPCODE(o1_freeMult),
OPCODE(o1_animate),
OPCODE(o2_loadMultObject),
/* 18 */
OPCODE(o1_getAnimLayerInfo),
OPCODE(o1_getObjAnimSize),
OPCODE(o1_loadStatic),
OPCODE(o1_freeStatic),
/* 1C */
OPCODE(o2_renderStatic),
OPCODE(o2_loadCurLayer),
{NULL, ""},
{NULL, ""},
/* 20 */
OPCODE(o2_playCDTrack),
OPCODE(o2_waitCDTrackEnd),
OPCODE(o2_stopCD),
OPCODE(o2_readLIC),
/* 24 */
OPCODE(o2_freeLIC),
OPCODE(o2_getCDTrackPos),
{NULL, ""},
{NULL, ""},
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
OPCODE(o2_loadFontToSprite),
OPCODE(o1_freeFontToSprite),
{NULL, ""},
{NULL, ""},
/* 34 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 38 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 3C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 40 */
OPCODE(o2_totSub),
OPCODE(o2_switchTotSub),
OPCODE(o2_copyVars),
OPCODE(o2_pasteVars),
/* 44 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 48 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 4C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 50 */
OPCODE(o2_loadMapObjects),
OPCODE(o2_freeGoblins),
OPCODE(o2_moveGoblin),
OPCODE(o2_writeGoblinPos),
/* 54 */
OPCODE(o2_stopGoblin),
OPCODE(o2_setGoblinState),
OPCODE(o2_placeGoblin),
{NULL, ""},
/* 58 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 5C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 60 */
{NULL, ""},
OPCODE(o5_deleteFile),
{NULL, ""},
{NULL, ""},
/* 64 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 68 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 6C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 70 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 74 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 78 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 7C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 80 */
OPCODE(o5_initScreen),
OPCODE(o2_scroll),
OPCODE(o2_setScrollOffset),
OPCODE(o4_playVmdOrMusic),
/* 84 */
OPCODE(o2_getImdInfo),
OPCODE(o2_openItk),
OPCODE(o2_closeItk),
OPCODE(o2_setImdFrontSurf),
/* 88 */
OPCODE(o2_resetImdFrontSurf),
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 8C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 90 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 94 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 98 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 9C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* AC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* BC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* CC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* DC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* EC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* FC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""}
};
static const OpcodeFuncEntryV6 opcodesFunc[80] = {
/* 00 */
OPCODE(o1_callSub),
OPCODE(o1_callSub),
OPCODE(o1_printTotText),
OPCODE(o6_loadCursor),
/* 04 */
{NULL, ""},
OPCODE(o1_switch),
OPCODE(o1_repeatUntil),
OPCODE(o1_whileDo),
/* 08 */
OPCODE(o1_if),
OPCODE(o6_evaluateStore),
OPCODE(o1_loadSpriteToPos),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
{NULL, ""},
OPCODE(o2_printText),
OPCODE(o1_loadTot),
OPCODE(o6_palLoad),
/* 14 */
OPCODE(o1_keyFunc),
OPCODE(o1_capturePush),
OPCODE(o1_capturePop),
OPCODE(o2_animPalInit),
/* 18 */
OPCODE(o2_addCollision),
OPCODE(o2_freeCollision),
OPCODE(o3_getTotTextItemPart),
{NULL, ""},
/* 1C */
{NULL, ""},
{NULL, ""},
OPCODE(o1_drawOperations),
OPCODE(o1_setcmdCount),
/* 20 */
OPCODE(o1_return),
OPCODE(o1_renewTimeInVars),
OPCODE(o1_speakerOn),
OPCODE(o1_speakerOff),
/* 24 */
OPCODE(o1_putPixel),
OPCODE(o2_goblinFunc),
OPCODE(o2_createSprite),
OPCODE(o1_freeSprite),
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
OPCODE(o1_returnTo),
OPCODE(o1_loadSpriteContent),
OPCODE(o1_copySprite),
OPCODE(o1_fillRect),
/* 34 */
OPCODE(o1_drawLine),
OPCODE(o1_strToLong),
OPCODE(o1_invalidate),
OPCODE(o1_setBackDelta),
/* 38 */
OPCODE(o1_playSound),
OPCODE(o2_stopSound),
OPCODE(o2_loadSound),
OPCODE(o1_freeSoundSlot),
/* 3C */
OPCODE(o1_waitEndPlay),
OPCODE(o1_playComposition),
OPCODE(o2_getFreeMem),
OPCODE(o2_checkData),
/* 40 */
{NULL, ""},
OPCODE(o1_prepareStr),
OPCODE(o1_insertStr),
OPCODE(o1_cutStr),
/* 44 */
OPCODE(o1_strstr),
OPCODE(o5_istrlen),
OPCODE(o1_setMousePos),
OPCODE(o1_setFrameRate),
/* 48 */
OPCODE(o1_animatePalette),
OPCODE(o1_animateCursor),
OPCODE(o1_blitCursor),
OPCODE(o1_loadFont),
/* 4C */
OPCODE(o1_freeFont),
OPCODE(o2_readData),
OPCODE(o2_writeData),
OPCODE(o1_manageDataFile),
};
static const OpcodeGoblinEntryV6 opcodesGoblin[71] = {
/* 00 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 04 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 08 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 14 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 18 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 1C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 20 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 24 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 34 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 38 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 3C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 40 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 44 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
};
_opcodesDrawV6 = opcodesDraw;
_opcodesFuncV6 = opcodesFunc;
_opcodesGoblinV6 = opcodesGoblin;
}
void Inter_v6::executeDrawOpcode(byte i) {
debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)",
i, i, getOpcodeDrawDesc(i));
OpcodeDrawProcV6 op = _opcodesDrawV6[i].proc;
if (op == NULL)
warning("unimplemented opcodeDraw: %d", i);
else
(this->*op) ();
}
bool Inter_v6::executeFuncOpcode(byte i, byte j, OpFuncParams &params) {
_vm->_video->_palLUT->buildNext();
debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s) - %s, %d, %d",
i, j, i, j, getOpcodeFuncDesc(i, j), _vm->_game->_curTotFile,
(uint) (_vm->_global->_inter_execPtr - _vm->_game->_totFileData),
(uint) (_vm->_global->_inter_execPtr - _vm->_game->_totFileData - params.counter - 4));
if ((i > 4) || (j > 15)) {
warning("unimplemented opcodeFunc: %d.%d", i, j);
return false;
}
OpcodeFuncProcV6 op = _opcodesFuncV6[i*16 + j].proc;
if (op == NULL)
warning("unimplemented opcodeFunc: %d.%d", i, j);
else
return (this->*op) (params);
return false;
}
void Inter_v6::executeGoblinOpcode(int i, OpGobParams &params) {
debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)",
i, i, getOpcodeGoblinDesc(i));
OpcodeGoblinProcV6 op = NULL;
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
if (_goblinFuncLookUp[j][0] == i) {
op = _opcodesGoblinV6[_goblinFuncLookUp[j][1]].proc;
break;
}
_vm->_global->_inter_execPtr -= 2;
if (op == NULL) {
warning("unimplemented opcodeGoblin: %d", i);
int16 paramCount = load16();
_vm->_global->_inter_execPtr += paramCount * 2;
} else {
params.extraData = i;
(this->*op) (params);
}
}
const char *Inter_v6::getOpcodeDrawDesc(byte i) {
return _opcodesDrawV6[i].desc;
}
const char *Inter_v6::getOpcodeFuncDesc(byte i, byte j) {
if ((i > 4) || (j > 15))
return "";
return _opcodesFuncV6[i*16 + j].desc;
}
const char *Inter_v6::getOpcodeGoblinDesc(int i) {
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
if (_goblinFuncLookUp[j][0] == i)
return _opcodesGoblinV6[_goblinFuncLookUp[j][1]].desc;
return "";
}
bool Inter_v6::o6_loadCursor(OpFuncParams &params) {
Game::TotResItem *itemPtr;
int16 width, height;
byte *dataBuf;
int32 offset;
int16 id;
int8 index;
id = load16();
if (id == -1) {
byte str[10];
for (int i = 0; i < 9; i++)
str[i] = *_vm->_global->_inter_execPtr++;
str[9] = '\0';
uint16 var1 = load16();
int8 var2 = *_vm->_global->_inter_execPtr++;
warning("Urban Stub: loadCursor %d: \"%s\", %d, %d", id, str, var1, var2);
} else if (id == -2) {
uint16 var1 = load16();
uint16 var2 = load16();
int8 var3 = *_vm->_global->_inter_execPtr++;
warning("Urban Stub: loadCursor %d: %d, %d, %d", id, var1, var2, var3);
} else {
index = (int8) *_vm->_global->_inter_execPtr++;
if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth())
return false;
itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset < 0) {
offset = (-offset - 1) * 4;
dataBuf = _vm->_game->_imFileData +
(int32) READ_LE_UINT32(_vm->_game->_imFileData + offset);
} else
dataBuf = _vm->_game->_totResourceTable->dataPtr + szGame_TotResTable +
szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount +
offset;
width = itemPtr->width;
height = itemPtr->height;
_vm->_video->fillRect(_vm->_draw->_cursorSprites,
index * _vm->_draw->_cursorWidth, 0,
index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
_vm->_draw->_cursorHeight - 1, 0);
_vm->_video->drawPackedSprite(dataBuf, width, height,
index * _vm->_draw->_cursorWidth, 0, 0, _vm->_draw->_cursorSprites);
_vm->_draw->_cursorAnimLow[index] = 0;
}
return false;
}
bool Inter_v6::o6_evaluateStore(OpFuncParams &params) {
byte *savedPos;
int16 varOff;
int16 token;
int16 result;
byte loopCount;
uint16 var_6, var_A;
varOff = _vm->_parse->parseVarIndex(&var_6, &var_A);
if (var_6 != 0) {
int16 var_4;
savedPos = _vm->_global->_inter_execPtr;
var_4 = _vm->_parse->parseVarIndex(&var_6, 0);
memcpy(_vm->_inter->_variables->getAddressOff8(varOff),
_vm->_inter->_variables->getAddressOff8(var_4), var_6 * 4);
_vm->_global->_inter_execPtr = savedPos;
evalExpr(&var_4);
return false;
}
if (*_vm->_global->_inter_execPtr == 98) {
_vm->_global->_inter_execPtr++;
loopCount = *_vm->_global->_inter_execPtr++;
for (int i = 0; i < loopCount; i++) {
uint8 c = *_vm->_global->_inter_execPtr++;
uint16 n = load16();
memset(_vm->_inter->_variables->getAddressOff8(varOff), c, n);
varOff += n;
}
return false;
} else if (*_vm->_global->_inter_execPtr == 99) {
_vm->_global->_inter_execPtr++;
loopCount = *_vm->_global->_inter_execPtr++;
} else
loopCount = 1;
for (int i = 0; i < loopCount; i++) {
token = evalExpr(&result);
switch (var_A) {
case 16:
case 18:
WRITE_VARO_UINT8(varOff + i, _vm->_global->_inter_resVal);
break;
case 17:
case 27:
WRITE_VARO_UINT16(varOff + i * 2, _vm->_global->_inter_resVal);
break;
case 23:
case 26:
WRITE_VAR_OFFSET(varOff + i * 4, _vm->_global->_inter_resVal);
break;
case 24:
WRITE_VARO_UINT16(varOff + i * 4, _vm->_global->_inter_resVal);
break;
case 25:
case 28:
if (token == 20)
WRITE_VARO_UINT8(varOff, result);
else
WRITE_VARO_STR(varOff, _vm->_global->_inter_resStr);
break;
}
}
return false;
}
bool Inter_v6::o6_palLoad(OpFuncParams &params) {
o1_palLoad(params);
_vm->_video->_palLUT->setPalette((const byte *) _vm->_global->_pPaletteDesc->vgaPal,
PaletteLUT::kPaletteRGB, 6);
return false;
}
} // End of namespace Gob