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116 lines
4.2 KiB
C++
116 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_INPUT_H
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#define SAGA2_INPUT_H
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#include "saga2/rect.h"
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namespace Saga2 {
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enum keyQualifiers {
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qualifierShift = (1 << 0),
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qualifierControl = (1 << 1),
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qualifierAlt = (1 << 2),
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// special qualifiers used internally
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spQualifierFunc = (1 << 7), // indicates function key
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};
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const int homeKey = (0x47 << 8),
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endKey = (0x4F << 8),
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upArrowKey = (0x48 << 8),
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leftArrowKey = (0x4B << 8),
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rightArrowKey = (0x4D << 8),
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downArrowKey = (0x50 << 8),
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pageUpKey = (0x49 << 8),
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pageDownKey = (0x51 << 8),
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insertKey = (0x52 << 8),
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deleteKey = (0x53 << 8),
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funcKey1 = (0x3B << 8),
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funcKey2 = (0x3C << 8),
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funcKey3 = (0x3D << 8),
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funcKey4 = (0x3E << 8),
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funcKey5 = (0x3F << 8),
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funcKey6 = (0x40 << 8),
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funcKey7 = (0x41 << 8),
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funcKey8 = (0x42 << 8),
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funcKey9 = (0x43 << 8),
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funcKey10 = (0x44 << 8),
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funcKey11 = (0x85 << 8),
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funcKey12 = (0x86 << 8),
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shFuncKey1 = (0x54 << 8),
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shFuncKey2 = (0x55 << 8),
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shFuncKey3 = (0x56 << 8),
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shFuncKey4 = (0x57 << 8),
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shFuncKey5 = (0x58 << 8),
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shFuncKey6 = (0x59 << 8),
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shFuncKey7 = (0x5A << 8),
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shFuncKey8 = (0x5B << 8),
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shFuncKey9 = (0x5C << 8),
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shFuncKey10 = (0x5D << 8),
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shFuncKey11 = (0x87 << 8),
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shFuncKey12 = (0x88 << 8),
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altFuncKey1 = (0x68 << 8),
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altFuncKey2 = (0x69 << 8),
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altFuncKey3 = (0x6A << 8),
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altFuncKey4 = (0x6B << 8),
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altFuncKey5 = (0x6C << 8),
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altFuncKey6 = (0x6D << 8),
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altFuncKey7 = (0x6E << 8),
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altFuncKey8 = (0x6F << 8),
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altFuncKey9 = (0x70 << 8),
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altFuncKey10 = (0x71 << 8),
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altFuncKey11 = (0x8B << 8),
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altFuncKey12 = (0x8C << 8),
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ctlFuncKey1 = (0x5E << 8),
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ctlFuncKey2 = (0x5F << 8),
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ctlFuncKey3 = (0x60 << 8),
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ctlFuncKey4 = (0x61 << 8),
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ctlFuncKey5 = (0x62 << 8),
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ctlFuncKey6 = (0x63 << 8),
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ctlFuncKey7 = (0x64 << 8),
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ctlFuncKey8 = (0x65 << 8),
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ctlFuncKey9 = (0x66 << 8),
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ctlFuncKey10 = (0x67 << 8),
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ctlFuncKey11 = (0x89 << 8),
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ctlFuncKey12 = (0x8A << 8);
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struct gMouseState {
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Point16 pos;
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uint8 right,
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left;
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};
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} // end of namespace Saga2
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#endif
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