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115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/shared/engine/ultima.h"
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#include "ultima/shared/engine/data_archive.h"
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#include "ultima/shared/engine/events.h"
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#include "audio/mixer.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/file.h"
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#include "common/translation.h"
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namespace Ultima {
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namespace Shared {
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UltimaEngine * g_ultima;
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UltimaEngine::UltimaEngine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _randomSource("Ultima"),
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_dataArchive(nullptr), _events(nullptr) {
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g_ultima = this;
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}
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UltimaEngine::~UltimaEngine() {
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g_ultima = nullptr;
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}
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bool UltimaEngine::initialize() {
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Common::String folder;
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int reqMajorVersion, reqMinorVersion;
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
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// Call syncSoundSettings to get default volumes set
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syncSoundSettings();
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// Check if the game uses data from te ultima.dat archive
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if (!isDataRequired(folder, reqMajorVersion, reqMinorVersion))
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return true;
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// Try and open the data archive
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Common::String errorMsg;
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_dataArchive = UltimaDataArchive::load(folder, reqMajorVersion, reqMinorVersion, errorMsg);
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if (_dataArchive) {
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SearchMan.add("data", _dataArchive);
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return true;
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} else {
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GUIError(errorMsg);
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return false;
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}
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}
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void UltimaEngine::GUIError(const Common::String &msg) {
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GUIErrorMessage(msg);
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}
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bool UltimaEngine::autoSaveCheck(int lastSaveTime) {
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if (shouldPerformAutoSave(lastSaveTime) && canSaveGameStateCurrently(true)) {
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saveGameState(0, _("Autosave"), true);
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return true;
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}
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return false;
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}
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bool UltimaEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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uint32 UltimaEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Language UltimaEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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GameId UltimaEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::FSNode UltimaEngine::getGameDirectory() const {
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return Common::FSNode(ConfMan.get("path"));
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}
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UltimaMetaEngine *UltimaEngine::getMetaEngine() const {
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return g_metaEngine;
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}
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} // End of namespace Shared
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} // End of namespace Ultima
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