scummvm/engines/igor/parts/part_19.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

324 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static int VAR_CURRENT_TALKING_ACTOR;
void IgorEngine::PART_19_EXEC_ACTION(int action) {
switch (action) {
case 101:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 102:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(99, 54, 43, 63, 0);
waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0);
break;
case 103:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(132, 55, 63, 42, 0);
waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0);
break;
case 104:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(167, 56, 0, 42, 42);
waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42);
break;
case 105:
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
_currentPart = 232;
break;
case 107:
PART_19_ACTION_107();
break;
case 108:
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 109:
PART_19_ACTION_109();
break;
default:
error("PART_19_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_19_ACTION_107() {
if (_objectsState[58] == 1) {
ADD_DIALOGUE_TEXT(211, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
ADD_DIALOGUE_TEXT(206, 1);
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
for (int i = 1; i <= 2; ++i) {
const int offset = 27110;
for (int j = 0; j <= 48; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1372 + j * 28 - 506, 28);
waitForTimer(120);
}
}
addObjectToInventory(12, 47);
_objectsState[58] = 1;
PART_19_HELPER_1(255);
}
void IgorEngine::PART_19_ACTION_109() {
if (_objectsState[2] == 1) {
ADD_DIALOGUE_TEXT(210, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
for (int i = 1; i <= 4; ++i) {
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x354 + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(45);
}
decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x35E) - 1, _screenVGA, true);
playSound(45, 1);
PART_19_HELPER_5();
PART_19_HELPER_1(255);
stopSound();
decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x360) - 1, _screenVGA, true);
ADD_DIALOGUE_TEXT(209, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
}
void IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 : 40);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 + getRandomNumber(5) : 40 + getRandomNumber(5));
break;
}
}
void IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9() {
if (compareGameTick(3, 64) && _gameState.counter[1] <= 34) {
const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + _gameState.counter[1] * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
++_gameState.counter[1];
}
}
void IgorEngine::PART_19_HELPER_1(int num) {
if (num == 2 || num == 255) {
if (_objectsState[59] == 0) {
decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1, _screenLayer1, true);
}
}
}
void IgorEngine::PART_19_HELPER_2() {
int talkSpeed = _gameState.talkSpeed;
_gameState.talkSpeed = 5;
memcpy(_screenLayer2, _screenVGA, 46080);
memcpy(_screenVGA, _screenLayer1, 46080);
const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1;
decodeAnimFrame(src, _screenVGA, true);
memcpy(_screenLayer1, _screenVGA, 46080);
fadeInPalette(624);
ADD_DIALOGUE_TEXT(212, 3);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(243, 92, 63, 23, 33);
VAR_CURRENT_TALKING_ACTOR = 0;
_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
_updateDialogue = 0;
for (int i = 2; i <= 9; ++i) {
src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1;
waitForTimer(60);
}
ADD_DIALOGUE_TEXT(215, 1);
ADD_DIALOGUE_TEXT(216, 2);
SET_DIALOGUE_TEXT(1, 2);
startCutsceneDialogue(227, 91, 0, 63, 63);
_gameState.counter[1] = 10;
VAR_CURRENT_TALKING_ACTOR = 1;
_updateRoomBackground = &IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9;
waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
_updateRoomBackground = 0;
while (_gameState.counter[1] != 35) {
PART_19_UPDATE_BACKGROUND_HELPER_9();
}
for (int i = 47; i <= 48; ++i) {
src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(30);
}
for (int i = 1; i <= 3; ++i) {
for (int j = 49; j <= 50; ++j) {
src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + j * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(30);
if (j == 50) {
playSound(46, 1);
}
}
}
src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40B5) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(30);
ADD_DIALOGUE_TEXT(218, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(243, 92, 63, 23, 33);
VAR_CURRENT_TALKING_ACTOR = 0;
_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(219, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(227, 91, 0, 63, 63);
VAR_CURRENT_TALKING_ACTOR = 1;
_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(221, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(243, 92, 63, 23, 33);
VAR_CURRENT_TALKING_ACTOR = 0;
_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(223, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(227, 91, 0, 63, 63);
VAR_CURRENT_TALKING_ACTOR = 1;
_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
_updateDialogue = 0;
_objectsState[59] = 1;
fadeOutPalette(624);
_gameState.talkSpeed = talkSpeed;
}
void IgorEngine::PART_19_HELPER_3() {
_walkData[0].setPos(319, 142, 1, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
buildWalkPath(319, 142, 295, 142);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_19_HELPER_4() {
decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40AB) - 1, _screenVGA, true);
waitForTimer(60);
ADD_DIALOGUE_TEXT(225, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
--_walkDataLastIndex;
buildWalkPath(295, 142, 319, 142);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 232;
}
void IgorEngine::PART_19_HELPER_5() {
fadeOutPalette(624);
uint8 *tmp = (uint8 *)malloc(64000 + 768);
if (tmp) {
memcpy(tmp, _screenVGA, 64000);
memcpy(tmp + 64000, _paletteBuffer, 768);
}
loadData(IMG_RomanNumbersPaper, _screenVGA);
loadData(PAL_RomanNumbersPaper, _paletteBuffer);
fadeInPalette(624);
PART_UPDATE_FIGURES_ON_PAPER(60);
_objectsState[2] = 1;
waitForTimer(255);
if (tmp) {
memcpy(_screenVGA, tmp, 64000);
memcpy(_paletteBuffer, tmp + 64000, 768);
free(tmp);
}
}
void IgorEngine::PART_19_HELPER_7(int frame) {
const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + frame * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
void IgorEngine::PART_19() {
_gameState.enableLight = 1;
loadRoomData(PAL_WomenToilets, IMG_WomenToilets, BOX_WomenToilets, MSK_WomenToilets, TXT_WomenToilets);
static const int anm[] = { FRM_WomenToilets1, FRM_WomenToilets2, FRM_WomenToilets3, FRM_WomenToilets4, FRM_WomenToilets5, 0 };
loadAnimData(anm);
loadActionData(DAT_WomenToilets);
_roomDataOffsets = PART_19_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
if (_currentPart == 191) {
PART_19_HELPER_2();
} else {
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_19_EXEC_ACTION);
PART_19_HELPER_1(255);
}
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_19_HELPER_3();
if (_objectsState[59] == 0) {
PART_19_HELPER_4();
} else {
enterPartLoop();
while (_currentPart == 190) {
runPartLoop();
}
leavePartLoop();
}
fadeOutPalette(624);
}
} // namespace Igor