mirror of
https://github.com/libretro/scummvm.git
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798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
324 lines
9.5 KiB
C++
324 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static int VAR_CURRENT_TALKING_ACTOR;
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void IgorEngine::PART_19_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(99, 54, 43, 63, 0);
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waitForEndOfCutsceneDialogue(99, 54, 43, 63, 0);
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break;
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case 103:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(132, 55, 63, 42, 0);
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waitForEndOfCutsceneDialogue(132, 55, 63, 42, 0);
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break;
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case 104:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(167, 56, 0, 42, 42);
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waitForEndOfCutsceneDialogue(167, 56, 0, 42, 42);
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break;
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case 105:
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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_currentPart = 232;
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break;
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case 107:
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PART_19_ACTION_107();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 109:
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PART_19_ACTION_109();
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break;
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default:
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error("PART_19_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_19_ACTION_107() {
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if (_objectsState[58] == 1) {
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ADD_DIALOGUE_TEXT(211, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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ADD_DIALOGUE_TEXT(206, 1);
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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for (int i = 1; i <= 2; ++i) {
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const int offset = 27110;
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for (int j = 0; j <= 48; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1372 + j * 28 - 506, 28);
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waitForTimer(120);
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}
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}
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addObjectToInventory(12, 47);
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_objectsState[58] = 1;
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PART_19_HELPER_1(255);
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}
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void IgorEngine::PART_19_ACTION_109() {
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if (_objectsState[2] == 1) {
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ADD_DIALOGUE_TEXT(210, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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for (int i = 1; i <= 4; ++i) {
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const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x354 + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(45);
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}
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decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x35E) - 1, _screenVGA, true);
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playSound(45, 1);
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PART_19_HELPER_5();
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PART_19_HELPER_1(255);
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stopSound();
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decodeAnimFrame(_animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x360) - 1, _screenVGA, true);
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ADD_DIALOGUE_TEXT(209, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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}
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void IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 : 40);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_19_HELPER_7((VAR_CURRENT_TALKING_ACTOR == 0) ? 35 + getRandomNumber(5) : 40 + getRandomNumber(5));
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break;
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}
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}
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void IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9() {
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if (compareGameTick(3, 64) && _gameState.counter[1] <= 34) {
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const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + _gameState.counter[1] * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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++_gameState.counter[1];
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}
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}
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void IgorEngine::PART_19_HELPER_1(int num) {
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if (num == 2 || num == 255) {
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if (_objectsState[59] == 0) {
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decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1, _screenLayer1, true);
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}
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}
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}
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void IgorEngine::PART_19_HELPER_2() {
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int talkSpeed = _gameState.talkSpeed;
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_gameState.talkSpeed = 5;
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memcpy(_screenLayer2, _screenVGA, 46080);
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memcpy(_screenVGA, _screenLayer1, 46080);
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const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x4051) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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memcpy(_screenLayer1, _screenVGA, 46080);
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fadeInPalette(624);
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ADD_DIALOGUE_TEXT(212, 3);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(243, 92, 63, 23, 33);
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VAR_CURRENT_TALKING_ACTOR = 0;
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_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
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waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
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_updateDialogue = 0;
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for (int i = 2; i <= 9; ++i) {
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src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1;
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waitForTimer(60);
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}
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ADD_DIALOGUE_TEXT(215, 1);
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ADD_DIALOGUE_TEXT(216, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startCutsceneDialogue(227, 91, 0, 63, 63);
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_gameState.counter[1] = 10;
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VAR_CURRENT_TALKING_ACTOR = 1;
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_updateRoomBackground = &IgorEngine::PART_19_UPDATE_BACKGROUND_HELPER_9;
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waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
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_updateRoomBackground = 0;
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while (_gameState.counter[1] != 35) {
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PART_19_UPDATE_BACKGROUND_HELPER_9();
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}
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for (int i = 47; i <= 48; ++i) {
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src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(30);
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}
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for (int i = 1; i <= 3; ++i) {
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for (int j = 49; j <= 50; ++j) {
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src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + j * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(30);
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if (j == 50) {
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playSound(46, 1);
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}
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}
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}
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src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40B5) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(30);
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ADD_DIALOGUE_TEXT(218, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(243, 92, 63, 23, 33);
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VAR_CURRENT_TALKING_ACTOR = 0;
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_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
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waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(219, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(227, 91, 0, 63, 63);
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VAR_CURRENT_TALKING_ACTOR = 1;
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_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
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waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(221, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(243, 92, 63, 23, 33);
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VAR_CURRENT_TALKING_ACTOR = 0;
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_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
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waitForEndOfCutsceneDialogue(243, 92, 63, 23, 33);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(223, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(227, 91, 0, 63, 63);
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VAR_CURRENT_TALKING_ACTOR = 1;
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_updateDialogue = &IgorEngine::PART_19_UPDATE_DIALOGUE_WOMEN;
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waitForEndOfCutsceneDialogue(227, 91, 0, 63, 63);
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_updateDialogue = 0;
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_objectsState[59] = 1;
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fadeOutPalette(624);
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_gameState.talkSpeed = talkSpeed;
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}
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void IgorEngine::PART_19_HELPER_3() {
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_walkData[0].setPos(319, 142, 1, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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buildWalkPath(319, 142, 295, 142);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_19_HELPER_4() {
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decodeAnimFrame(_animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x40AB) - 1, _screenVGA, true);
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waitForTimer(60);
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ADD_DIALOGUE_TEXT(225, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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--_walkDataLastIndex;
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buildWalkPath(295, 142, 319, 142);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 232;
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}
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void IgorEngine::PART_19_HELPER_5() {
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fadeOutPalette(624);
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uint8 *tmp = (uint8 *)malloc(64000 + 768);
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if (tmp) {
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memcpy(tmp, _screenVGA, 64000);
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memcpy(tmp + 64000, _paletteBuffer, 768);
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}
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loadData(IMG_RomanNumbersPaper, _screenVGA);
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loadData(PAL_RomanNumbersPaper, _paletteBuffer);
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fadeInPalette(624);
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PART_UPDATE_FIGURES_ON_PAPER(60);
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_objectsState[2] = 1;
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waitForTimer(255);
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if (tmp) {
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memcpy(_screenVGA, tmp, 64000);
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memcpy(_paletteBuffer, tmp + 64000, 768);
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free(tmp);
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}
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}
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void IgorEngine::PART_19_HELPER_7(int frame) {
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const uint8 *src = _animFramesBuffer + 0xE1A + READ_LE_UINT16(_animFramesBuffer + 0x404F + frame * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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void IgorEngine::PART_19() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_WomenToilets, IMG_WomenToilets, BOX_WomenToilets, MSK_WomenToilets, TXT_WomenToilets);
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static const int anm[] = { FRM_WomenToilets1, FRM_WomenToilets2, FRM_WomenToilets3, FRM_WomenToilets4, FRM_WomenToilets5, 0 };
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loadAnimData(anm);
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loadActionData(DAT_WomenToilets);
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_roomDataOffsets = PART_19_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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if (_currentPart == 191) {
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PART_19_HELPER_2();
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} else {
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_19_EXEC_ACTION);
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PART_19_HELPER_1(255);
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}
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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PART_19_HELPER_3();
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if (_objectsState[59] == 0) {
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PART_19_HELPER_4();
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} else {
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enterPartLoop();
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while (_currentPart == 190) {
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runPartLoop();
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}
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leavePartLoop();
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}
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fadeOutPalette(624);
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}
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} // namespace Igor
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