mirror of
https://github.com/libretro/scummvm.git
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646 lines
19 KiB
C++
646 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/fs.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/formats/winexe_ne.h"
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#include "common/formats/winexe_pe.h"
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#include "engines/util.h"
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#include "graphics/wincursor.h"
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#include "gui/message.h"
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#include "buried/agent_evaluation.h"
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#include "buried/biochip_right.h"
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#include "buried/buried.h"
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#include "buried/console.h"
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#include "buried/frame_window.h"
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#include "buried/gameui.h"
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#include "buried/graphics.h"
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#include "buried/message.h"
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#include "buried/resources.h"
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#include "buried/scene_view.h"
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#include "buried/sound.h"
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#include "buried/video_window.h"
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#include "buried/window.h"
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namespace Buried {
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BuriedEngine::BuriedEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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_gfx = nullptr;
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_mainEXE = nullptr;
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_library = nullptr;
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_sound = nullptr;
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_timerSeed = 0;
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_mainWindow = nullptr;
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_focusedWindow = nullptr;
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_captureWindow = nullptr;
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_pauseStartTime = 0;
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_yielding = false;
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_allowVideoSkip = true;
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const Common::FSNode gameDataDir(ConfMan.getPath("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "WIN31/MANUAL", 0, 2); // v1.05 era
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SearchMan.addSubDirectoryMatching(gameDataDir, "WIN95/MANUAL", 0, 2); // v1.10 era (Trilogy release)
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// GOG.com release, plainly extracted files
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SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 3);
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SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 3);
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SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 3);
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}
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BuriedEngine::~BuriedEngine() {
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delete _mainWindow;
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delete _gfx;
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delete _mainEXE;
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delete _library;
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delete _sound;
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// The queue should be empty since all windows destroy their messages
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}
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Common::Error BuriedEngine::run() {
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setDebugger(new BuriedConsole(this));
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ConfMan.registerDefault("skip_support", true);
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_allowVideoSkip = ConfMan.getBool("skip_support");
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if (isTrueColor()) {
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initGraphics(640, 480, nullptr);
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if (_system->getScreenFormat().bytesPerPixel == 1)
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return Common::kUnsupportedColorMode;
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} else {
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initGraphics(640, 480);
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}
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if (isWin95()) {
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_mainEXE = new Common::PEResources();
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_library = new Common::PEResources();
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} else {
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_mainEXE = new Common::NEResources();
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// Demo only uses the main EXE
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if (!isDemo())
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_library = new Common::NEResources();
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}
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if (isCompressed()) {
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if (!_mainEXE->loadFromCompressedEXE(getEXEName()))
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error("Failed to load main EXE '%s'", getEXEName().toString(Common::Path::kNativeSeparator).c_str());
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if (_library && !_library->loadFromCompressedEXE(getLibraryName()))
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error("Failed to load library DLL '%s'", getLibraryName().toString(Common::Path::kNativeSeparator).c_str());
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} else {
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if (!_mainEXE->loadFromEXE(getEXEName()))
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error("Failed to load main EXE '%s'", getEXEName().toString(Common::Path::kNativeSeparator).c_str());
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if (_library && !_library->loadFromEXE(getLibraryName()))
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error("Failed to load library DLL '%s'", getLibraryName().toString(Common::Path::kNativeSeparator).c_str());
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}
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syncSoundSettings();
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_gfx = new GraphicsManager(this);
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_sound = new SoundManager(this);
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_mainWindow = new FrameWindow(this);
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_mainWindow->showWindow(Window::kWindowShow);
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checkForOriginalSavedGames();
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if (isDemo()) {
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((FrameWindow *)_mainWindow)->showTitleSequence();
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((FrameWindow *)_mainWindow)->showMainMenu();
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} else {
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bool doIntro = true;
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if (ConfMan.hasKey("save_slot")) {
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uint32 gameToLoad = ConfMan.getInt("save_slot");
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doIntro = (loadGameState(gameToLoad).getCode() != Common::kNoError);
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// If the trial version tries to load a game without a time
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// zone that's part of the trial version, force the intro.
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if (isTrial() && !((FrameWindow *)_mainWindow)->getMainChildWindow())
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doIntro = true;
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}
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// Play the intro only if we're starting from scratch
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if (doIntro)
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((FrameWindow *)_mainWindow)->showClosingScreen();
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}
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while (!shouldQuit()) {
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updateVideos();
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pollForEvents();
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sendAllMessages();
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_gfx->updateScreen();
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_system->delayMillis(10);
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}
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return Common::kNoError;
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}
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Common::String BuriedEngine::getString(uint32 stringID) {
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bool continueReading = true;
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Common::String result;
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while (continueReading) {
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Common::String string = _mainEXE->loadString(stringID);
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if (string.empty())
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return "";
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if (string[0] == '!') {
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string.deleteChar(0);
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stringID++;
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} else {
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continueReading = false;
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}
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result += string;
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}
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// Change any \r to \n
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for (uint32 i = 0; i < result.size(); i++)
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if (result[i] == '\r')
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result.setChar('\n', i);
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return result;
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}
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Common::Path BuriedEngine::getFilePath(uint32 stringID) {
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Common::String path = getString(stringID);
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if (path.empty())
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return Common::Path();
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Common::String output;
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uint i = 0;
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// The non-demo paths have CD info followed by a backslash.
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// We ignore this.
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// In the demo, we remove the "BITDATA" prefix because the
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// binaries are in the same directory.
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// The North American demo also has paths that start with
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// a backslash, while other demos don't.
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if (isDemo()) {
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if (path[0] == '\\')
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i += 9;
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else
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i += 8;
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} else {
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i += 2;
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}
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for (; i < path.size(); i++) {
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if (path[i] == '\\')
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output += '/';
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else
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output += path[i];
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}
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return Common::Path(output, '/');
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}
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Graphics::WinCursorGroup *BuriedEngine::getCursorGroup(uint32 cursorGroupID) {
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return Graphics::WinCursorGroup::createCursorGroup(_mainEXE, cursorGroupID);
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}
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Common::SeekableReadStream *BuriedEngine::getBitmapStream(uint32 bitmapID) {
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// The demo's bitmaps are in the main EXE
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if (isDemo())
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return _mainEXE->getResource(Common::kWinBitmap, bitmapID);
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// The rest in the database library
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return _library->getResource(Common::kWinBitmap, bitmapID);
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}
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Common::SeekableReadStream *BuriedEngine::getNavData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("NAVDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getSndData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("SNDDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getAnimData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("ANIMDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getAIData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("AIDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getItemData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("ITEMDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getBookData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("BOOKDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getFileBCData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("FILEBCDATA"), resourceID);
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}
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Common::SeekableReadStream *BuriedEngine::getINNData(uint32 resourceID) {
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return _mainEXE->getResource(Common::String("INNDATA"), resourceID);
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}
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uint BuriedEngine::createTimer(Window *window, uint period) {
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uint timer = ++_timerSeed;
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Timer timerInfo;
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timerInfo.owner = window;
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timerInfo.period = period;
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timerInfo.nextTrigger = _system->getMillis() + period;
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_timers[timer] = timerInfo;
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return timer;
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}
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bool BuriedEngine::killTimer(uint timer) {
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TimerMap::iterator it = _timers.find(timer);
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if (it == _timers.end())
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return false;
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_timers.erase(it);
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return true;
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}
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void BuriedEngine::removeAllTimers(Window *window) {
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for (TimerMap::iterator it = _timers.begin(); it != _timers.end(); ++it) {
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if (it->_value.owner == window)
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_timers.erase(it);
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}
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}
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void BuriedEngine::addVideo(VideoWindow *window) {
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_videos.push_back(window);
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}
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void BuriedEngine::removeVideo(VideoWindow *window) {
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_videos.remove(window);
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}
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void BuriedEngine::updateVideos() {
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for (VideoList::iterator it = _videos.begin(); it != _videos.end(); ++it)
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(*it)->updateVideo();
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}
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void BuriedEngine::postMessageToWindow(Window *dest, Message *message) {
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MessageInfo msg;
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msg.dest = dest;
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msg.message = message;
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_messageQueue.push_back(msg);
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}
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void BuriedEngine::processAudioVideoSkipMessages(VideoWindow *video, int soundId) {
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assert(video || soundId >= 0);
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for (MessageQueue::iterator it = _messageQueue.begin(); it != _messageQueue.end();) {
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MessageType messageType = it->message->getMessageType();
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if (messageType == kMessageTypeKeyUp) {
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Common::KeyState keyState = ((KeyUpMessage *)it->message)->getKeyState();
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// Send any skip keyup events to the audio/video players
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if (keyState.keycode == Common::KEYCODE_ESCAPE) {
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if (video)
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video->onKeyUp(keyState, ((KeyUpMessage *)it->message)->getFlags());
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if (soundId >= 0)
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_sound->stopSound(soundId);
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delete it->message;
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it = _messageQueue.erase(it);
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} else {
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++it;
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}
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} else if (messageType == kMessageTypeKeyDown) {
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Common::KeyState keyState = ((KeyDownMessage *)it->message)->getKeyState();
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// Erase any skip video keydown events from the queue, to avoid
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// interpreting them as game quit events after the video ends
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if (keyState.keycode == Common::KEYCODE_ESCAPE) {
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delete it->message;
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it = _messageQueue.erase(it);
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} else {
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++it;
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}
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} else {
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++it;
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}
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}
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}
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void BuriedEngine::sendAllMessages() {
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while (!shouldQuit() && !_messageQueue.empty()) {
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MessageInfo msg = _messageQueue.front();
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_messageQueue.pop_front();
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msg.dest->sendMessage(msg.message);
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// Control of the pointer is passed to the destination
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}
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// Generate a timer messages while they exist and there are no messages
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// in the queue.
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while (!shouldQuit() && _messageQueue.empty()) {
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// Generate a timer message
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bool ranTimer = false;
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for (TimerMap::iterator it = _timers.begin(); it != _timers.end(); ++it) {
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uint32 time = g_system->getMillis();
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if (time >= it->_value.nextTrigger) {
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// Adjust the trigger to be what the next one would be, after
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// all the current triggers would be called.
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uint32 triggerCount = (time - it->_value.nextTrigger + it->_value.period) / it->_value.period;
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it->_value.nextTrigger += triggerCount * it->_value.period;
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it->_value.owner->sendMessage(new TimerMessage(it->_key));
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ranTimer = true;
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break;
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}
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}
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// If no timers were run, there's nothing to keep looking for
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if (!ranTimer)
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break;
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}
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}
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void BuriedEngine::removeMessages(Window *window, int messageBegin, int messageEnd) {
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for (MessageQueue::iterator it = _messageQueue.begin(); it != _messageQueue.end();) {
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if (it->dest == window && it->message->getMessageType() >= messageBegin && it->message->getMessageType() <= messageEnd) {
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delete it->message;
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it = _messageQueue.erase(it);
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} else {
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++it;
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}
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}
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}
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void BuriedEngine::removeKeyboardMessages(Window *window) {
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removeMessages(window, kMessageTypeKeyBegin, kMessageTypeKeyEnd);
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}
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void BuriedEngine::removeMouseMessages(Window *window) {
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removeMessages(window, kMessageTypeMouseBegin, kMessageTypeMouseEnd);
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}
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void BuriedEngine::removeAllMessages(Window *window) {
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for (MessageQueue::iterator it = _messageQueue.begin(); it != _messageQueue.end();) {
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if (it->dest == window) {
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delete it->message;
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it = _messageQueue.erase(it);
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} else {
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++it;
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}
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}
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}
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bool BuriedEngine::hasMessage(Window *window, int messageBegin, int messageEnd) const {
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// Implementation note: This doesn't currently handle timers, but would on real Windows.
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// Buried doesn't check for timer messages being present, so it's skipped.
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for (MessageQueue::const_iterator it = _messageQueue.begin(); it != _messageQueue.end(); ++it)
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if ((!window || it->dest == window) && it->message->getMessageType() >= messageBegin && it->message->getMessageType() <= messageEnd)
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return true;
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return false;
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}
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void BuriedEngine::yield(VideoWindow *video, int soundId) {
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// A cut down version of the Win16 yield function. Win32 handles this
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// asynchronously, which we don't want. Only needed for internal event loops.
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// Mark us that we're yielding so we can't save or load in a synchronous sequence
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_yielding = true;
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updateVideos();
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pollForEvents();
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// We only send audio/video skipping messages from here. Otherwise, this is the same
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// as our main loop.
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if ((video || soundId >= 0) && _allowVideoSkip)
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processAudioVideoSkipMessages(video, soundId);
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_gfx->updateScreen();
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_system->delayMillis(10);
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_yielding = false;
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}
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void BuriedEngine::pollForEvents() {
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// TODO: Key flags
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// TODO: Mouse flags
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE: {
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_gfx->markMouseMoved();
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Window *window = _captureWindow ? _captureWindow : _mainWindow->childWindowAtPoint(event.mouse);
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window->postMessage(new MouseMoveMessage(window->convertPointToLocal(event.mouse), 0));
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window->postMessage(new SetCursorMessage(kMessageTypeMouseMove));
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break;
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}
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case Common::EVENT_KEYUP:
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if (_focusedWindow)
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_focusedWindow->postMessage(new KeyUpMessage(event.kbd, 0));
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break;
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case Common::EVENT_KEYDOWN:
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if (_focusedWindow)
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_focusedWindow->postMessage(new KeyDownMessage(event.kbd, 0));
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break;
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case Common::EVENT_LBUTTONDOWN: {
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Window *window = _captureWindow ? _captureWindow : _mainWindow->childWindowAtPoint(event.mouse);
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window->postMessage(new LButtonDownMessage(window->convertPointToLocal(event.mouse), 0));
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break;
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}
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case Common::EVENT_LBUTTONUP: {
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Window *window = _captureWindow ? _captureWindow : _mainWindow->childWindowAtPoint(event.mouse);
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window->postMessage(new LButtonUpMessage(window->convertPointToLocal(event.mouse), 0));
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break;
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}
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case Common::EVENT_MBUTTONUP: {
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Window *window = _captureWindow ? _captureWindow : _mainWindow->childWindowAtPoint(event.mouse);
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window->postMessage(new MButtonUpMessage(window->convertPointToLocal(event.mouse), 0));
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break;
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}
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case Common::EVENT_RBUTTONDOWN: {
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Window *window = _captureWindow ? _captureWindow : _mainWindow->childWindowAtPoint(event.mouse);
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window->postMessage(new RButtonDownMessage(window->convertPointToLocal(event.mouse), 0));
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break;
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}
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case Common::EVENT_RBUTTONUP: {
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Window *window = _captureWindow ? _captureWindow : _mainWindow->childWindowAtPoint(event.mouse);
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window->postMessage(new RButtonUpMessage(window->convertPointToLocal(event.mouse), 0));
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break;
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}
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case Common::EVENT_MAINMENU: {
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|
((FrameWindow *)_mainWindow)->_controlDown = false;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int BuriedEngine::getTransitionSpeed() {
|
|
assert(_mainWindow);
|
|
return ((FrameWindow *)_mainWindow)->getTransitionSpeed();
|
|
}
|
|
|
|
void BuriedEngine::setTransitionSpeed(int newSpeed) {
|
|
assert(_mainWindow);
|
|
((FrameWindow *)_mainWindow)->setTransitionSpeed(newSpeed);
|
|
}
|
|
|
|
uint32 BuriedEngine::getVersion() {
|
|
if (isWin95()) {
|
|
// Not really needed, it should only be 1.1
|
|
return MAKEVERSION(1, 1, 0, 0);
|
|
}
|
|
|
|
Common::WinResources::VersionInfo *versionInfo = _mainEXE->getVersionResource(1);
|
|
uint32 result = MAKEVERSION(versionInfo->fileVersion[0], versionInfo->fileVersion[1], versionInfo->fileVersion[2], versionInfo->fileVersion[3]);
|
|
delete versionInfo;
|
|
|
|
return result;
|
|
}
|
|
|
|
Common::Path BuriedEngine::getFilePath(int timeZone, int environment, int fileOffset) {
|
|
return getFilePath(computeFileNameResourceID(timeZone, environment, fileOffset));
|
|
}
|
|
|
|
uint32 BuriedEngine::computeNavDBResourceID(int timeZone, int environment) {
|
|
return RESID_NAVDB_BASE + RESOFFSET_NAVDB_TIMEZONE * timeZone + environment;
|
|
}
|
|
|
|
uint32 BuriedEngine::computeAnimDBResourceID(int timeZone, int environment) {
|
|
return RESID_ANIMDB_BASE + RESOFFSET_ANIMDB_TIMEZONE * timeZone + environment;
|
|
}
|
|
|
|
uint32 BuriedEngine::computeAIDBResourceID(int timeZone, int environment) {
|
|
return RESID_AI_DB_BASE + RESOFFSET_AI_DB_TIMEZONE * timeZone + environment;
|
|
}
|
|
|
|
uint32 BuriedEngine::computeFileNameResourceID(int timeZone, int environment, int fileOffset) {
|
|
return RESID_FILENAMES_BASE + RESOFFSET_FILENAME_TIMEZONE * timeZone + RESOFFSET_FILENAME_ENVIRON * environment + fileOffset;
|
|
}
|
|
|
|
void BuriedEngine::pauseEngineIntern(bool pause) {
|
|
if (pause) {
|
|
_sound->pause(true);
|
|
|
|
for (VideoList::iterator it = _videos.begin(); it != _videos.end(); ++it)
|
|
(*it)->pauseVideo();
|
|
|
|
_pauseStartTime = g_system->getMillis();
|
|
} else {
|
|
_sound->pause(false);
|
|
|
|
for (VideoList::iterator it = _videos.begin(); it != _videos.end(); ++it)
|
|
(*it)->resumeVideo();
|
|
|
|
uint32 timeDiff = g_system->getMillis() - _pauseStartTime;
|
|
|
|
for (TimerMap::iterator it = _timers.begin(); it != _timers.end(); ++it)
|
|
it->_value.nextTrigger += timeDiff;
|
|
}
|
|
}
|
|
|
|
bool BuriedEngine::runQuitDialog() {
|
|
// TODO: Would be nice to load the text out of the EXE for this
|
|
// v1.04+: IDS_APP_MESSAGE_QUIT_TEXT (9024)
|
|
GUI::MessageDialog dialog(_("Are you sure you want to quit?"), _("Yes"), _("No"));
|
|
return dialog.runModal() == GUI::kMessageOK;
|
|
}
|
|
|
|
bool BuriedEngine::isControlDown() const {
|
|
return _mainWindow && ((FrameWindow *)_mainWindow)->_controlDown;
|
|
}
|
|
|
|
void BuriedEngine::pauseGame() {
|
|
// TODO: Would be nice to load the translated text from IDS_APP_MESSAGE_PAUSED_TEXT (9023)
|
|
GUI::MessageDialog dialog(_("Your game is now Paused. Click OK to continue."));
|
|
runDialog(dialog);
|
|
}
|
|
|
|
void BuriedEngine::showPoints() {
|
|
if (isDemo())
|
|
return;
|
|
|
|
FrameWindow *frameWindow = (FrameWindow *)_mainWindow;
|
|
SceneViewWindow *sceneView = ((GameUIWindow *)frameWindow->getMainChildWindow())->_sceneViewWindow;
|
|
AgentEvaluation *agentEvaluation = new AgentEvaluation(this, sceneView->getGlobalFlags(), -1);
|
|
|
|
GUI::MessageDialog dialog(
|
|
agentEvaluation->_scoringTextDescriptionsWithScores,
|
|
"OK",
|
|
Common::U32String(),
|
|
Graphics::kTextAlignLeft
|
|
);
|
|
runDialog(dialog);
|
|
|
|
delete agentEvaluation;
|
|
}
|
|
|
|
void BuriedEngine::handleSaveDialog() {
|
|
FrameWindow *frameWindow = (FrameWindow *)_mainWindow;
|
|
BioChipRightWindow *bioChipWindow = ((GameUIWindow *)frameWindow->getMainChildWindow())->_bioChipRightWindow;
|
|
|
|
if (isDemo())
|
|
return;
|
|
|
|
if (saveGameDialog())
|
|
bioChipWindow->destroyBioChipViewWindow();
|
|
}
|
|
|
|
void BuriedEngine::handleRestoreDialog() {
|
|
FrameWindow *frameWindow = (FrameWindow *)_mainWindow;
|
|
BioChipRightWindow *bioChipWindow = ((GameUIWindow *)frameWindow->getMainChildWindow())->_bioChipRightWindow;
|
|
|
|
if (isDemo())
|
|
return;
|
|
|
|
if (loadGameDialog())
|
|
bioChipWindow->destroyBioChipViewWindow();
|
|
}
|
|
|
|
} // End of namespace Buried
|