scummvm/engines/dragons/strplayer.cpp
2023-12-24 13:19:25 +01:00

69 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "video/psx_decoder.h"
#include "dragons/dragons.h"
#include "dragons/screen.h"
#include "dragons/strplayer.h"
namespace Dragons {
StrPlayer::StrPlayer(DragonsEngine *vm, Screen *screen) : _vm(vm), _screen(screen) {
_decoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
}
void StrPlayer::playVideo(const Common::Path &filename) {
bool skipped = false;
if (!_decoder->loadFile(filename)) {
error("Error playing video from %s", filename.toString(Common::Path::kNativeSeparator).c_str());
}
_decoder->start();
while (!_vm->shouldQuit() && !_decoder->endOfVideo() && !skipped) {
if (_decoder->needsUpdate()) {
const Graphics::Surface *frame = _decoder->decodeNextFrame();
if (frame) {
_screen->clearScreen();
_screen->copyRectToSurface(*frame, 0, 0, Common::Rect(frame->w, frame->h));
_screen->updateScreen();
}
}
Common::Event event;
while (_vm->_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_END
&& (event.customType == Dragons::kDragonsActionSelect || event.customType == Dragons::kDragonsActionEnter)) {
skipped = true;
}
}
_vm->_system->delayMillis(10);
}
_screen->clearScreen();
_decoder->close();
}
StrPlayer::~StrPlayer() {
delete _decoder;
}
} // End of namespace Dragons