2021-12-26 18:48:43 +01:00

80 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MUTATIONOFJB_ASSETS_H
#define MUTATIONOFJB_ASSETS_H
#include "mutationofjb/font.h"
#include "mutationofjb/conversationlinelist.h"
#include "mutationofjb/inventoryitemdefinitionlist.h"
#include "mutationofjb/hardcodedstrings.h"
namespace MutationOfJB {
class Game;
class Assets {
public:
Assets(Game &game);
Font &getSystemFont();
Font &getSpeechFont();
/**
* Access to "to say" list for conversations.
*
* @return Conversation line list.
*/
ConversationLineList &getToSayList();
/**
* Access to "response" list for conversations.
*
* @return Conversation line list.
*/
ConversationLineList &getResponseList();
/**
* Access to inventory definitions.
*
* @return Inventory item definiton list.
*/
InventoryItemDefinitionList &getInventoryItemDefList();
/**
* Access to strings hardcoded in game executable.
*
* @return Hardcoded strings.
*/
HardcodedStrings &getHardcodedStrings();
private:
SystemFont _systemFont;
SpeechFont _speechFont;
ConversationLineList _toSayList;
ConversationLineList _responseList;
InventoryItemDefinitionList _invItemDefList;
HardcodedStrings _hardcodedStrings;
};
}
#endif