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80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MUTATIONOFJB_ASSETS_H
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#define MUTATIONOFJB_ASSETS_H
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#include "mutationofjb/font.h"
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#include "mutationofjb/conversationlinelist.h"
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#include "mutationofjb/inventoryitemdefinitionlist.h"
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#include "mutationofjb/hardcodedstrings.h"
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namespace MutationOfJB {
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class Game;
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class Assets {
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public:
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Assets(Game &game);
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Font &getSystemFont();
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Font &getSpeechFont();
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/**
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* Access to "to say" list for conversations.
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*
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* @return Conversation line list.
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*/
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ConversationLineList &getToSayList();
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/**
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* Access to "response" list for conversations.
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*
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* @return Conversation line list.
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*/
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ConversationLineList &getResponseList();
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/**
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* Access to inventory definitions.
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*
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* @return Inventory item definiton list.
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*/
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InventoryItemDefinitionList &getInventoryItemDefList();
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/**
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* Access to strings hardcoded in game executable.
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*
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* @return Hardcoded strings.
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*/
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HardcodedStrings &getHardcodedStrings();
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private:
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SystemFont _systemFont;
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SpeechFont _speechFont;
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ConversationLineList _toSayList;
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ConversationLineList _responseList;
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InventoryItemDefinitionList _invItemDefList;
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HardcodedStrings _hardcodedStrings;
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};
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}
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#endif
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