mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
ed54ea9155
svn-id: r26180
150 lines
4.1 KiB
C++
150 lines
4.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/animseq.h"
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#include "lure/palette.h"
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#include "lure/decode.h"
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#include "lure/events.h"
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#include "common/endian.h"
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namespace Lure {
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// delay
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// Delays for a given number of milliseconds. If it returns true, it indicates that
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// Escape has been pressed, and the introduction should be aborted.
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AnimAbortType AnimationSequence::delay(uint32 milliseconds) {
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uint32 delayCtr = _system.getMillis() + milliseconds;
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Events &events = Events::getReference();
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while (_system.getMillis() < delayCtr) {
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while (events.pollEvent()) {
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if (events.type() == Common::EVENT_KEYDOWN) {
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if (events.event().kbd.keycode == 27) return ABORT_END_INTRO;
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else return ABORT_NEXT_SCENE;
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} else if (events.type() == Common::EVENT_LBUTTONDOWN)
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return ABORT_NEXT_SCENE;
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else if (events.type() == Common::EVENT_QUIT)
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return ABORT_END_INTRO;
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}
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uint32 delayAmount = delayCtr - _system.getMillis();
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if (delayAmount > 10) delayAmount = 10;
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_system.delayMillis(delayAmount);
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}
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return ABORT_NONE;
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}
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// decodeFrame
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// Decodes a single frame of the animation sequence
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void AnimationSequence::decodeFrame(byte *&pPixels, byte *&pLines) {
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byte *screen = _screen.screen_raw();
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uint16 screenPos = 0;
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uint16 len;
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while (screenPos < SCREEN_SIZE) {
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// Get line length
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len = (uint16) *pLines++;
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if (len == 0) {
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len = READ_LE_UINT16(pLines);
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pLines += 2;
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}
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// Move the splice over
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memcpy(screen, pPixels, len);
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screen += len;
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screenPos += len;
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pPixels += len;
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// Get the offset inc amount
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len = (uint16) *pLines++;
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if (len == 0) {
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len = READ_LE_UINT16(pLines);
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pLines += 2;
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}
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screen += len;
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screenPos += len;
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}
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// Make the decoded frame visible
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_screen.update();
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}
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AnimationSequence::AnimationSequence(Screen &screen, OSystem &system, uint16 screenId, Palette &palette,
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bool fadeIn): _screen(screen), _system(system), _screenId(screenId), _palette(palette) {
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PictureDecoder decoder;
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Disk &d = Disk::getReference();
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MemoryBlock *data = d.getEntry(_screenId);
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_decodedData = decoder.decode(data, MAX_ANIM_DECODER_BUFFER_SIZE);
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delete data;
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_lineRefs = d.getEntry(_screenId + 1);
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// Show the screen that preceeds the start of the animation data
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_screen.setPaletteEmpty();
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_screen.screen().data().copyFrom(_decodedData, 0, 0, FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH);
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_screen.update();
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// Set the palette
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if (fadeIn) _screen.paletteFadeIn(&_palette);
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else _screen.setPalette(&_palette);
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// Set up frame poitners
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_pPixels = _decodedData->data() + SCREEN_SIZE;
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_pLines = _lineRefs->data();
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_pPixelsEnd = _decodedData->data() + _decodedData->size() - 1;
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_pLinesEnd = _lineRefs->data() + _lineRefs->size() - 1;
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}
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AnimationSequence::~AnimationSequence() {
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delete _lineRefs;
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delete _decodedData;
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}
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// show
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// Main method for displaying the animation
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AnimAbortType AnimationSequence::show() {
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AnimAbortType result;
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// Loop through displaying the animations
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while ((_pPixels < _pPixelsEnd) && (_pLines < _pLinesEnd)) {
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decodeFrame(_pPixels, _pLines);
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result = delay(130);
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if (result != ABORT_NONE) return result;
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}
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return ABORT_NONE;
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}
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bool AnimationSequence::step() {
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if ((_pPixels >= _pPixelsEnd) || (_pLines >= _pLinesEnd)) return false;
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decodeFrame(_pPixels, _pLines);
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_screen.setPalette(&_palette);
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return true;
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}
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} // end of namespace Lure
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