mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
287 lines
7.1 KiB
C++
287 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MOHAWK_CSTIME_GAME_H
|
|
#define MOHAWK_CSTIME_GAME_H
|
|
|
|
#include "mohawk/cstime.h"
|
|
#include "mohawk/sound.h" // CueList
|
|
|
|
namespace Mohawk {
|
|
|
|
class Feature;
|
|
class CSTimeCase;
|
|
class CSTimeScene;
|
|
|
|
class Region {
|
|
public:
|
|
void loadFrom(Common::SeekableReadStream *stream);
|
|
bool containsPoint(Common::Point &pos) const;
|
|
|
|
Common::Array<Common::Rect> _rects;
|
|
};
|
|
|
|
struct CSTimeAmbient {
|
|
uint16 delay;
|
|
Feature *feature;
|
|
uint32 nextTime;
|
|
};
|
|
|
|
class CSTimeChar {
|
|
public:
|
|
CSTimeChar(MohawkEngine_CSTime *vm, CSTimeScene *scene, uint id);
|
|
~CSTimeChar();
|
|
|
|
void idle();
|
|
void setupAmbientAnims(bool onetime);
|
|
void idleAmbients();
|
|
void stopAmbients(bool restpos);
|
|
void setupRestPos();
|
|
void removeChr();
|
|
uint16 getChrBaseId();
|
|
uint getScriptCount();
|
|
void playNIS(uint16 id);
|
|
bool NISIsDone();
|
|
void removeNIS();
|
|
void startFlapping(uint16 id);
|
|
void interruptFlapping();
|
|
|
|
uint16 _unknown1, _unknown2, _unknown3;
|
|
Common::Array<CSTimeAmbient> _ambients;
|
|
bool _enabled;
|
|
uint16 _flappingState;
|
|
|
|
protected:
|
|
MohawkEngine_CSTime *_vm;
|
|
CSTimeScene *_scene;
|
|
uint _id;
|
|
|
|
Feature *_NIS;
|
|
Feature *_restFeature;
|
|
Feature *_talkFeature;
|
|
Feature *_talkFeature1, *_talkFeature2, *_talkFeature3;
|
|
|
|
uint16 _playingWaveId;
|
|
CueList _cueList;
|
|
uint _nextCue;
|
|
uint32 _lastTime1, _lastTime2, _lastTime3;
|
|
|
|
bool _resting;
|
|
byte _waveStatus;
|
|
byte _surfingState;
|
|
|
|
void installAmbientAnim(uint id, uint32 flags);
|
|
uint16 getChrTypeScriptBase();
|
|
void playFlapWave(uint16 id);
|
|
void updateWaveStatus();
|
|
void setupTalk();
|
|
void idleTalk();
|
|
void stopFlapping();
|
|
};
|
|
|
|
struct CSTimeHotspot {
|
|
uint16 stringId;
|
|
uint16 state;
|
|
uint16 invObjId;
|
|
uint16 cursor;
|
|
Common::Array<CSTimeEvent> events;
|
|
Region region;
|
|
};
|
|
|
|
struct CSTimeLocation {
|
|
uint16 sceneId, hotspotId;
|
|
};
|
|
|
|
struct CSTimeInventoryHotspot {
|
|
uint16 sceneId, hotspotId, stringId;
|
|
Common::Array<CSTimeEvent> events;
|
|
};
|
|
|
|
#define TIME_CUFFS_ID 0
|
|
struct CSTimeInventoryObject {
|
|
uint16 id, stringId, hotspotId, featureId, canTake;
|
|
Feature *feature;
|
|
bool featureDisabled;
|
|
Common::Array<CSTimeLocation> locations;
|
|
Common::Array<CSTimeInventoryHotspot> hotspots;
|
|
Common::Array<CSTimeEvent> events;
|
|
};
|
|
|
|
struct CSTimeQaR {
|
|
bool finished;
|
|
uint16 id;
|
|
uint16 unknown1;
|
|
uint16 questionStringId;
|
|
uint16 responseStringId;
|
|
uint16 unknown2;
|
|
uint16 nextQaRsId;
|
|
Common::Array<CSTimeEvent> events;
|
|
};
|
|
|
|
class CSTimeConversation {
|
|
public:
|
|
CSTimeConversation(MohawkEngine_CSTime *vm, uint id);
|
|
~CSTimeConversation();
|
|
|
|
void start();
|
|
void finishProcessingQaR();
|
|
void end(bool useLastClicked, bool runEvents = true);
|
|
void display();
|
|
void selectItemsToDisplay();
|
|
|
|
void mouseDown(Common::Point &pos);
|
|
void mouseMove(Common::Point &pos);
|
|
void mouseUp(Common::Point &pos);
|
|
|
|
void incrementTalkCount() { _talkCount++; }
|
|
uint16 getNameId() { return _nameId; }
|
|
uint16 getSourceChar() { return _sourceChar; }
|
|
void setSourceChar(uint16 source) { _sourceChar = source; }
|
|
void setAsked(uint qar, uint entry);
|
|
bool getAsked(uint qar, uint entry) { return _asked[qar][entry]; }
|
|
|
|
void setState(uint state) { _state = state; }
|
|
uint getState() { return _state; }
|
|
|
|
protected:
|
|
MohawkEngine_CSTime *_vm;
|
|
uint _id;
|
|
|
|
uint _state;
|
|
|
|
uint16 _nameId;
|
|
uint16 _greeting, _greeting2;
|
|
|
|
uint _talkCount;
|
|
uint16 _sourceChar;
|
|
|
|
uint16 _currEntry, _currHover;
|
|
uint16 _nextToProcess;
|
|
|
|
bool _asked[8][5];
|
|
Common::Array<CSTimeQaR> _qars;
|
|
Common::Array<uint> _itemsToDisplay;
|
|
|
|
void clear();
|
|
void loadQaR(CSTimeQaR &qar, uint16 id);
|
|
|
|
void highlightLine(uint line);
|
|
void unhighlightLine(uint line);
|
|
};
|
|
|
|
class CSTimeScene {
|
|
public:
|
|
CSTimeScene(MohawkEngine_CSTime *vm, CSTimeCase *case_, uint id);
|
|
~CSTimeScene();
|
|
|
|
void installGroup();
|
|
void buildScene();
|
|
void leave();
|
|
uint16 getSceneId();
|
|
void mouseDown(Common::Point &pos);
|
|
void mouseMove(Common::Point &pos);
|
|
void mouseUp(Common::Point &pos);
|
|
void idle();
|
|
void setupAmbientAnims();
|
|
void idleAmbientAnims();
|
|
bool eventIsActive();
|
|
|
|
void setCursorForCurrentPoint();
|
|
void drawHotspots(); // debugging
|
|
|
|
uint16 getBubbleType() { return _bubbleType; }
|
|
const Common::Array<CSTimeEvent> &getEvents(bool second);
|
|
const Common::Array<CSTimeHotspot> &getHotspots() { return _hotspots; }
|
|
CSTimeHotspot &getHotspot(uint id) { return _hotspots[id]; }
|
|
uint16 getInvObjForCurrentHotspot() { return _hotspots[_currHotspot].invObjId; }
|
|
CSTimeChar *getChar(uint id) { return _chars[id]; }
|
|
uint16 getHelperId() { return _helperId; }
|
|
uint getId() { return _id; }
|
|
|
|
uint _visitCount;
|
|
CSTimeChar *_activeChar;
|
|
|
|
Common::Array<Feature *> _objectFeatures;
|
|
|
|
protected:
|
|
MohawkEngine_CSTime *_vm;
|
|
CSTimeCase *_case;
|
|
uint _id;
|
|
|
|
uint16 _currHotspot;
|
|
uint16 _hoverHotspot;
|
|
|
|
void load();
|
|
void cursorOverHotspot(uint id);
|
|
void mouseDownOnHotspot(uint id);
|
|
void mouseUpOnHotspot(uint id);
|
|
bool hotspotContainsEvent(uint id, uint16 eventType);
|
|
|
|
uint16 _unknown1, _unknown2, _helperId;
|
|
uint16 _bubbleType;
|
|
uint16 _numObjects;
|
|
Common::Array<CSTimeEvent> _events, _events2;
|
|
Common::Array<CSTimeChar *> _chars;
|
|
Common::Array<CSTimeHotspot> _hotspots;
|
|
};
|
|
|
|
class CSTimeCase {
|
|
public:
|
|
CSTimeCase(MohawkEngine_CSTime *vm, uint id);
|
|
virtual ~CSTimeCase();
|
|
|
|
uint getId() { return _id; }
|
|
Common::String &getRolloverText(uint id) { return _rolloverText[id]; }
|
|
CSTimeScene *getCurrScene();
|
|
void setCurrScene(uint16 id) { _currScene = id; }
|
|
void setConversation(uint id) { _currConv = _conversations[id]; }
|
|
CSTimeConversation *getCurrConversation() { return _currConv; }
|
|
uint16 getNoteFeatureId(uint16 id) { return _noteFeatureId[id]; }
|
|
|
|
// Hard-coded per-case logic, implemented in subclasses.
|
|
virtual bool checkConvCondition(uint16 conditionId) = 0;
|
|
virtual bool checkAmbientCondition(uint16 charId, uint16 ambientId) = 0;
|
|
virtual bool checkObjectCondition(uint16 objectId) = 0;
|
|
virtual void selectHelpStrings() = 0;
|
|
virtual void handleConditionalEvent(const CSTimeEvent &event) = 0;
|
|
|
|
Common::Array<CSTimeInventoryObject *> _inventoryObjs;
|
|
|
|
protected:
|
|
MohawkEngine_CSTime *_vm;
|
|
uint _id;
|
|
|
|
uint16 _currScene;
|
|
uint16 _noteFeatureId[3];
|
|
Common::Array<Common::String> _rolloverText;
|
|
Common::Array<CSTimeScene *> _scenes;
|
|
Common::Array<CSTimeConversation *> _conversations;
|
|
CSTimeConversation *_currConv;
|
|
|
|
void loadRolloverText();
|
|
CSTimeInventoryObject *loadInventoryObject(uint id);
|
|
};
|
|
|
|
} // End of namespace Mohawk
|
|
|
|
#endif
|