mirror of
https://github.com/libretro/scummvm.git
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234 lines
6.7 KiB
C++
234 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mohawk/mohawk.h"
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#include "mohawk/resource.h"
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#include "mohawk/graphics.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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namespace Mohawk {
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MohawkSurface::MohawkSurface() : _surface(0), _palette(0) {
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_offsetX = 0;
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_offsetY = 0;
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}
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MohawkSurface::MohawkSurface(Graphics::Surface *surface, byte *palette, int offsetX, int offsetY) : _palette(palette), _offsetX(offsetX), _offsetY(offsetY) {
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assert(surface);
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_surface = surface;
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}
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MohawkSurface::~MohawkSurface() {
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free(_palette);
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if (_surface) {
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_surface->free();
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delete _surface;
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}
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}
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void MohawkSurface::convertToTrueColor() {
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assert(_surface);
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if (_surface->format.bytesPerPixel > 1)
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return;
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assert(_palette);
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Graphics::Surface *surface = _surface->convertTo(g_system->getScreenFormat(), _palette);
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// Free everything and set the new surface as the converted surface
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_surface->free();
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delete _surface;
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free(_palette);
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_palette = 0;
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_surface = surface;
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}
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GraphicsManager::GraphicsManager() {
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}
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GraphicsManager::~GraphicsManager() {
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clearCache();
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}
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void GraphicsManager::clearCache() {
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for (Common::HashMap<uint16, MohawkSurface *>::iterator it = _cache.begin(); it != _cache.end(); it++)
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delete it->_value;
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for (Common::HashMap<uint16, Common::Array<MohawkSurface *> >::iterator it = _subImageCache.begin(); it != _subImageCache.end(); it++) {
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Common::Array<MohawkSurface *> &array = it->_value;
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for (uint i = 0; i < array.size(); i++)
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delete array[i];
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}
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_cache.clear();
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_subImageCache.clear();
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}
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MohawkSurface *GraphicsManager::findImage(uint16 id) {
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if (!_cache.contains(id))
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_cache[id] = decodeImage(id);
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// TODO: Probably would be nice to limit the size of the cache
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// Currently, this can't get large because it is freed on every
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// card/stack change in Myst/Riven so I'm not worried about it.
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// Doesn't mean this shouldn't be done in the future.
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return _cache[id];
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}
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Common::Array<MohawkSurface *> GraphicsManager::decodeImages(uint16 id) {
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error("decodeImages not implemented for this game");
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}
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void GraphicsManager::preloadImage(uint16 image) {
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findImage(image);
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}
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void GraphicsManager::setPalette(uint16 id) {
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Common::SeekableReadStream *tpalStream = getVM()->getResource(ID_TPAL, id);
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uint16 colorStart = tpalStream->readUint16BE();
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uint16 colorCount = tpalStream->readUint16BE();
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byte *palette = new byte[colorCount * 3];
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for (uint16 i = 0; i < colorCount; i++) {
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palette[i * 3 + 0] = tpalStream->readByte();
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palette[i * 3 + 1] = tpalStream->readByte();
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palette[i * 3 + 2] = tpalStream->readByte();
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tpalStream->readByte();
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}
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delete tpalStream;
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getVM()->_system->getPaletteManager()->setPalette(palette, colorStart, colorCount);
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delete[] palette;
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}
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void GraphicsManager::copyAnimImageToScreen(uint16 image, int left, int top) {
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Graphics::Surface *surface = findImage(image)->getSurface();
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Common::Rect srcRect(0, 0, surface->w, surface->h);
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Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
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copyAnimImageSectionToScreen(image, srcRect, dstRect);
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}
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void GraphicsManager::copyAnimImageSectionToScreen(uint16 image, Common::Rect srcRect, Common::Rect dstRect) {
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copyAnimImageSectionToScreen(findImage(image), srcRect, dstRect);
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}
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void GraphicsManager::copyAnimSubImageToScreen(uint16 image, uint16 subimage, int left, int top) {
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if (!_subImageCache.contains(image))
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_subImageCache[image] = decodeImages(image);
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Common::Array<MohawkSurface *> &images = _subImageCache[image];
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Graphics::Surface *surface = images[subimage]->getSurface();
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Common::Rect srcRect(0, 0, surface->w, surface->h);
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Common::Rect dstRect(left, top, left + surface->w, top + surface->h);
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copyAnimImageSectionToScreen(images[subimage], srcRect, dstRect);
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}
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void GraphicsManager::getSubImageSize(uint16 image, uint16 subimage, uint16 &width, uint16 &height) {
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if (!_subImageCache.contains(image))
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_subImageCache[image] = decodeImages(image);
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Common::Array<MohawkSurface *> &images = _subImageCache[image];
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Graphics::Surface *surface = images[subimage]->getSurface();
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width = surface->w;
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height = surface->h;
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}
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void GraphicsManager::copyAnimImageSectionToScreen(MohawkSurface *image, Common::Rect srcRect, Common::Rect dstRect) {
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uint16 startX = 0;
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uint16 startY = 0;
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assert(srcRect.isValidRect() && dstRect.isValidRect());
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assert(srcRect.left >= 0 && srcRect.top >= 0);
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// TODO: clip rect
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if (dstRect.left < 0) {
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startX -= dstRect.left;
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dstRect.left = 0;
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}
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if (dstRect.top < 0) {
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startY -= dstRect.top;
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dstRect.top = 0;
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}
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if (dstRect.left >= getVM()->_system->getWidth())
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return;
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if (dstRect.top >= getVM()->_system->getHeight())
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return;
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Graphics::Surface *surface = image->getSurface();
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if (startX >= surface->w)
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return;
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if (startY >= surface->h)
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return;
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if (srcRect.left > surface->w)
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return;
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if (srcRect.top > surface->h)
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return;
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if (srcRect.right > surface->w)
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srcRect.right = surface->w;
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if (srcRect.bottom > surface->h)
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srcRect.bottom = surface->h;
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uint16 width = MIN<int>(srcRect.right - srcRect.left - startX, getVM()->_system->getWidth() - dstRect.left);
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uint16 height = MIN<int>(srcRect.bottom - srcRect.top - startY, getVM()->_system->getHeight() - dstRect.top);
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byte *surf = (byte *)surface->getBasePtr(0, srcRect.top + startY);
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Graphics::Surface *screen = getVM()->_system->lockScreen();
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// image and screen should always be 8bpp
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for (uint16 y = 0; y < height; y++) {
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byte *dest = (byte *)screen->getBasePtr(dstRect.left, dstRect.top + y);
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byte *src = surf + srcRect.left + startX;
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// blit, with 0 being transparent
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for (uint16 x = 0; x < width; x++) {
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if (*src)
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*dest = *src;
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src++;
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dest++;
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}
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surf += surface->pitch;
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}
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getVM()->_system->unlockScreen();
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}
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void GraphicsManager::addImageToCache(uint16 id, MohawkSurface *surface) {
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if (_cache.contains(id))
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error("Image %d already in cache", id);
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_cache[id] = surface;
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}
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} // End of namespace Mohawk
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