scummvm/engines/prince/script.cpp

2083 lines
58 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/script.h"
#include "prince/prince.h"
#include "prince/flags.h"
#include "prince/variatxt.h"
#include "prince/font.h"
#include "prince/hero.h"
#include "prince/resource.h"
#include "prince/animation.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/archive.h"
#include "common/memstream.h"
namespace Prince {
static const uint16 kNumOpcodes = 144;
Room::Room() {}
bool Room::loadRoom(byte *roomData) {
int roomSize = 64;
Common::MemoryReadStream roomStream(roomData, roomSize);
_mobs = roomStream.readSint32LE();
_backAnim = roomStream.readSint32LE();
_obj = roomStream.readSint32LE();
_nak = roomStream.readSint32LE();
_itemUse = roomStream.readSint32LE();
_itemGive = roomStream.readSint32LE();
_walkTo = roomStream.readSint32LE();
_examine = roomStream.readSint32LE();
_pickup = roomStream.readSint32LE();
_use = roomStream.readSint32LE();
_pushOpen = roomStream.readSint32LE();
_pullClose = roomStream.readSint32LE();
_talk = roomStream.readSint32LE();
_give = roomStream.readSint32LE();
return true;
}
int Room::getOptionOffset(int option) {
switch (option) {
case 0:
return _walkTo;
case 1:
return _examine;
case 2:
return _pickup;
case 3:
return _use;
case 4:
return _pushOpen;
case 5:
return _pullClose;
case 6:
return _talk;
case 7:
return _give;
default:
error("Wrong option - nr %d", option);
}
}
Script::Script(PrinceEngine *vm) : _vm(vm), _data(nullptr), _dataSize(0) {
}
Script::~Script() {
if (_data != nullptr) {
free(_data);
_dataSize = 0;
_data = nullptr;
}
}
bool Script::loadStream(Common::SeekableReadStream &stream) {
_dataSize = stream.size();
if (!_dataSize) {
return false;
}
_data = (byte *)malloc(_dataSize);
if (!_data) {
return false;
}
stream.read(_data, _dataSize);
Common::MemoryReadStream scriptDataStream(_data, _dataSize);
_scriptInfo.rooms = scriptDataStream.readSint32LE();
_scriptInfo.startGame = scriptDataStream.readSint32LE();
_scriptInfo.restoreGame = scriptDataStream.readSint32LE();
_scriptInfo.stdExamine = scriptDataStream.readSint32LE();
_scriptInfo.stdPickup = scriptDataStream.readSint32LE();
_scriptInfo.stdUse = scriptDataStream.readSint32LE();
_scriptInfo.stdOpen = scriptDataStream.readSint32LE();
_scriptInfo.stdClose = scriptDataStream.readSint32LE();
_scriptInfo.stdTalk = scriptDataStream.readSint32LE();
_scriptInfo.stdGive = scriptDataStream.readSint32LE();
_scriptInfo.usdCode = scriptDataStream.readSint32LE();
_scriptInfo.invObjExam = scriptDataStream.readSint32LE();
_scriptInfo.invObjUse = scriptDataStream.readSint32LE();
_scriptInfo.invObjUU = scriptDataStream.readSint32LE();
_scriptInfo.stdUseItem = scriptDataStream.readSint32LE();
_scriptInfo.lightSources = scriptDataStream.readSint32LE();
_scriptInfo.specRout = scriptDataStream.readSint32LE();
_scriptInfo.invObjGive = scriptDataStream.readSint32LE();
_scriptInfo.stdGiveItem = scriptDataStream.readSint32LE();
_scriptInfo.goTester = scriptDataStream.readSint32LE();
return true;
}
uint16 Script::readScript16(uint32 address) {
assert((_data + address + sizeof(uint16)) <= (_data + _dataSize));
uint16 data = READ_LE_UINT16(&_data[address]);
return data;
}
uint32 Script::readScript32(uint32 address) {
assert((_data + address + sizeof(uint32)) <= (_data + _dataSize));
uint32 data = READ_LE_UINT32(&_data[address]);
return data;
}
int16 Script::getLightX(int locationNr) {
return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8]);
}
int16 Script::getLightY(int locationNr) {
return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 2]);
}
int32 Script::getShadowScale(int locationNr) {
return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 4]);
}
uint32 Script::getStartGameOffset() {
return _scriptInfo.startGame;
}
uint32 Script::getLocationInitScript(int initRoomTableOffset, int roomNr) {
return (uint32)READ_LE_UINT32(&_data[initRoomTableOffset + roomNr * 4]);
}
byte Script::getMobVisible(int roomMobOffset, uint16 mob) {
return _data[roomMobOffset + mob];
}
void Script::setMobVisible(int roomMobOffset, uint16 mob, byte value) {
_data[roomMobOffset + mob] = value;
}
uint8 *Script::getRoomOffset(int locationNr) {
return &_data[_scriptInfo.rooms + locationNr * 64];
}
int32 Script::getOptionStandardOffset(int option) {
switch (option) {
case 1:
return _scriptInfo.stdExamine;
case 2:
return _scriptInfo.stdPickup;
case 3:
return _scriptInfo.stdUse;
case 4:
return _scriptInfo.stdOpen;
case 5:
return _scriptInfo.stdClose;
case 6:
return _scriptInfo.stdTalk;
case 7:
return _scriptInfo.stdGive;
default:
error("Wrong standard option - nr %d", option);
}
}
uint8 *Script::getHeroAnimName(int offset) {
return &_data[offset];
}
uint32 Script::getBackAnimId(int roomBackAnimOffset, int slot) {
uint32 animId = READ_LE_UINT32(&_data[roomBackAnimOffset + slot * 4]);
return animId;
}
void Script::setBackAnimId(int roomBackAnimOffset, int slot, int animId) {
WRITE_LE_UINT32(&_data[roomBackAnimOffset + slot * 4], animId);
}
byte Script::getObjId(int roomObjOffset, int slot) {
return _data[roomObjOffset + slot];
}
void Script::setObjId(int roomObjOffset, int slot, byte objectId) {
_data[roomObjOffset + slot] = objectId;
}
int Script::scanMobEvents(int mobMask, int dataEventOffset) {
debug("mobMask: %d", mobMask);
int i = 0;
int16 mob;
int32 code;
do {
mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 6]);
if (mob == mobMask) {
code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 6 + 2]);
debug("code: %d", code);
return code;
}
i++;
} while (mob != -1);
return -1;
}
int Script::scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask) {
debug("mobMask: %d", mobMask);
int i = 0;
int16 mob;
int16 item;
int32 code;
do {
mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8]);
if (mob == mobMask) {
item = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8 + 2]);
if (item == itemMask) {
code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 8 + 4]);
debug("itemMask: %d", item);
debug("code: %d", code);
return code;
}
}
i++;
} while (mob != -1);
return -1;
}
void Script::installSingleBackAnim(Common::Array<BackgroundAnim> &backAnimList, int slot, int roomBackAnimOffset) {
_vm->removeSingleBackAnim(slot); // free slot before loading
int offset = roomBackAnimOffset + slot * 4; // BackgroundAnim offset for selected slot number
BackgroundAnim newBackgroundAnim; // BackgroundAnim seq data and its array of Anim
int animOffset = READ_LE_UINT32(&_data[offset]); // pos of BackgroundAnim data in script
int anims = READ_LE_UINT32(&_data[animOffset + 8]); // amount of Anim in BackgroundAnim
if (anims == 0) {
anims = 1; // anims with 0 as amount in game data has just 1 animation
}
if (animOffset != 0) {
Common::MemoryReadStream stream(_data, _dataSize); // stream from script data
for (int i = 0; i < anims; i++) {
Anim newAnim;
stream.seek(animOffset + kStructSizeBAS + kStructSizeBASA * i);
// Anim BASA data
newAnim._basaData._num = stream.readUint16LE();
newAnim._basaData._start = stream.readUint16LE();
newAnim._basaData._end = stream.readUint16LE();
// Anim number in game files
int animNumber = newAnim._basaData._num;
const Common::String animName = Common::String::format("AN%02d", animNumber);
const Common::String shadowName = Common::String::format("AN%02dS", animNumber);
newAnim._animData = new Animation();
newAnim._shadowData = new Animation();
Resource::loadResource(newAnim._animData, animName.c_str(), true);
if (!Resource::loadResource(newAnim._shadowData, shadowName.c_str(), false)) {
delete newAnim._shadowData;
newAnim._shadowData = nullptr;
}
newAnim._usage = 0;
newAnim._state = 0; // enabled
if ((_vm->_animList[animNumber]._flags & 4)) {
newAnim._state = 1;
newAnim._frame = _vm->_animList[animNumber]._endPhase;
newAnim._showFrame = _vm->_animList[animNumber]._endPhase;
} else {
newAnim._frame = _vm->_animList[animNumber]._startPhase;
newAnim._showFrame = _vm->_animList[animNumber]._startPhase;
}
newAnim._flags = _vm->_animList[animNumber]._flags;
newAnim._lastFrame = _vm->_animList[animNumber]._endPhase;
newAnim._loopFrame = _vm->_animList[animNumber]._loopPhase;
newAnim._loopType = _vm->_animList[animNumber]._loopType;
newAnim._nextAnim = _vm->_animList[animNumber]._nextAnim;
newAnim._x = _vm->_animList[animNumber]._x;
newAnim._y = _vm->_animList[animNumber]._y;
newAnim._currFrame = 0;
newAnim._currX = _vm->_animList[animNumber]._x;
newAnim._currY = _vm->_animList[animNumber]._y;
newAnim._currW = 0;
newAnim._currH = 0;
newAnim._packFlag = 0;
newAnim._shadowBack = _vm->_animList[animNumber]._type;
newBackgroundAnim.backAnims.push_back(newAnim);
}
// Anim BAS data
stream.seek(animOffset);
newBackgroundAnim._seq._type = stream.readUint32LE();
newBackgroundAnim._seq._data = stream.readUint32LE();
newBackgroundAnim._seq._anims = stream.readUint32LE();
stream.skip(12);
newBackgroundAnim._seq._current = newBackgroundAnim.backAnims[0]._basaData._num;
newBackgroundAnim._seq._counter = 0;
newBackgroundAnim._seq._currRelative = 0;
newBackgroundAnim._seq._data2 = stream.readUint32LE();
int start = newBackgroundAnim.backAnims[0]._basaData._start; // BASA_Start of first frame
int end = newBackgroundAnim.backAnims[0]._basaData._end; // BASA_End of first frame
if (start != -1) {
newBackgroundAnim.backAnims[0]._frame = start;
newBackgroundAnim.backAnims[0]._showFrame = start;
newBackgroundAnim.backAnims[0]._loopFrame = start;
}
if (end != -1) {
newBackgroundAnim.backAnims[0]._lastFrame = end;
}
backAnimList[slot] = newBackgroundAnim;
}
}
void Script::installBackAnims(Common::Array<BackgroundAnim> &backAnimList, int roomBackAnimOffset) {
for (int i = 0; i < _vm->kMaxBackAnims; i++) {
installSingleBackAnim(backAnimList, i, roomBackAnimOffset);
}
}
void Script::installObjects(int offset) {
for (int i = 0; i < _vm->kMaxObjects; i++) {
_vm->_objSlot[i] = _data[offset];
offset++;
}
}
bool Script::loadAllMasks(Common::Array<Mask> &maskList, int offset) {
Mask tempMask;
while (1) {
Common::MemoryReadStream maskStream(_data, _dataSize);
maskStream.seek(offset);
tempMask._state = maskStream.readUint16LE();
if (tempMask._state == 0xffff) {
break;
}
tempMask._flags = maskStream.readUint16LE();
tempMask._x1 = maskStream.readUint16LE();
tempMask._y1 = maskStream.readUint16LE();
tempMask._x2 = maskStream.readUint16LE();
tempMask._y2 = maskStream.readUint16LE();
tempMask._z = maskStream.readUint16LE();
tempMask._number = maskStream.readUint16LE();
const Common::String msStreamName = Common::String::format("MS%02d", tempMask._number);
Common::SeekableReadStream *msStream = SearchMan.createReadStreamForMember(msStreamName);
if (!msStream) {
tempMask._width = 0;
tempMask._height = 0;
tempMask._data = nullptr;
debug("Can't load %s", msStreamName.c_str());
delete msStream;
} else {
int32 dataSize = msStream->size();
if (dataSize != -1) {
tempMask._data = (byte *)malloc(dataSize);
if (msStream->read(tempMask._data, dataSize) != (uint32)dataSize) {
free(tempMask._data);
delete msStream;
return false;
}
delete msStream;
}
tempMask._width = tempMask.getWidth();
tempMask._height = tempMask.getHeight();
}
maskList.push_back(tempMask);
offset += 16; // size of Mask (Nak) struct
}
return true;
}
InterpreterFlags::InterpreterFlags() {
resetAllFlags();
}
void InterpreterFlags::resetAllFlags() {
memset(_flags, 0, sizeof(_flags));
}
void InterpreterFlags::setFlagValue(Flags::Id flagId, int32 value) {
_flags[(uint32)flagId - kFlagMask] = value;
}
int32 InterpreterFlags::getFlagValue(Flags::Id flagId) {
return _flags[(uint32)flagId - kFlagMask];
}
Interpreter::Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags) :
_vm(vm), _script(script), _flags(flags),
_stacktop(0), _opcodeNF(false), _opcodeEnd(false),
_waitFlag(0), _result(true) {
// Initialize the script
_mode = "fg";
_fgOpcodePC = _script->getStartGameOffset();
_bgOpcodePC = 0;
}
void Interpreter::debugInterpreter(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
Common::String str = Common::String::format("@0x%08X: ", _lastInstruction);
str += Common::String::format("op %04d: ", _lastOpcode);
//debugC(10, DebugChannel::kScript, "PrinceEngine::Script %s %s", str.c_str(), buf);
if (!strcmp(_mode, "fg")) {
debug(10, "PrinceEngine::Script %s %s", str.c_str(), buf);
}
//debug("Prince::Script mode %s %s %s", _mode, str.c_str(), buf);
}
void Interpreter::stepBg() {
if (_bgOpcodePC) {
_mode = "bg";
_bgOpcodePC = step(_bgOpcodePC);
}
}
void Interpreter::stepFg() {
if (_fgOpcodePC) {
_mode = "fg";
_fgOpcodePC = step(_fgOpcodePC);
}
}
uint32 Interpreter::step(uint32 opcodePC) {
_currentInstruction = opcodePC;
while (!_opcodeNF) {
_lastInstruction = _currentInstruction;
// Get the current opcode
_lastOpcode = readScript16();
if (_lastOpcode >= kNumOpcodes)
error(
"Trying to execute unknown opcode @0x%04X: %02d",
_currentInstruction,
_lastOpcode);
// Execute the current opcode
OpcodeFunc op = _opcodes[_lastOpcode];
(this->*op)();
if (_opcodeNF) {
_opcodeNF = 0;
break;
}
}
if (_opcodeEnd) {
_vm->quitGame();
}
return _currentInstruction;
}
void Interpreter::storeNewPC(int opcodePC) {
if (_flags->getFlagValue(Flags::GETACTION) == 1) {
_flags->setFlagValue(Flags::GETACTIONDATA, opcodePC);
opcodePC = _flags->getFlagValue(Flags::GETACTIONBACK);
}
_fgOpcodePC = opcodePC;
}
int Interpreter::getLastOPCode() {
return _lastOpcode;
}
int Interpreter::getFgOpcodePC() {
return _fgOpcodePC;
}
uint32 Interpreter::getCurrentString() {
return _currentString;
}
void Interpreter::setCurrentString(uint32 value) {
_currentString = value;
}
byte *Interpreter::getString() {
return _string;
}
void Interpreter::setString(byte *newString) {
_string = newString;
}
void Interpreter::increaseString() {
while (*_string) {
_string++;
}
_string++;
}
void Interpreter::setResult(byte value) {
_result = value;
}
void Interpreter::setBgOpcodePC(uint32 value) {
_bgOpcodePC = value;
}
void Interpreter::setFgOpcodePC(uint32 value) {
_fgOpcodePC = value;
}
uint16 Interpreter::readScript16() {
uint16 data = _script->readScript16(_currentInstruction);
_currentInstruction += sizeof(uint16);
return data;
}
uint32 Interpreter::readScript32() {
uint32 data = _script->readScript32(_currentInstruction);
_currentInstruction += sizeof(uint32);
return data;
}
int32 Interpreter::readScriptFlagValue() {
uint16 value = readScript16();
if (value & InterpreterFlags::kFlagMask) {
return _flags->getFlagValue((Flags::Id)value);
}
return value;
}
Flags::Id Interpreter::readScriptFlagId() {
return (Flags::Id)readScript16();
}
void Interpreter::O_WAITFOREVER() {
_vm->changeCursor(_vm->_currentPointerNumber);
_opcodeNF = 1;
_currentInstruction -= 2;
//debugInterpreter("O_WAITFOREVER");
}
void Interpreter::O_BLACKPALETTE() {
_vm->blackPalette();
debugInterpreter("O_BLACKPALETTE");
}
void Interpreter::O_SETUPPALETTE() {
_vm->setPalette(_vm->_roomBmp->getPalette());
debugInterpreter("O_SETUPPALETTE");
}
void Interpreter::O_INITROOM() {
int32 roomId = readScriptFlagValue();
_vm->loadLocation(roomId);
_opcodeNF = 1;
debugInterpreter("O_INITROOM %d", roomId);
}
void Interpreter::O_SETSAMPLE() {
int32 sampleId = readScriptFlagValue();
int32 sampleNameOffset = readScript32();
const char *sampleName = _script->getString(_currentInstruction + sampleNameOffset - 4);
_vm->loadSample(sampleId, sampleName);
debugInterpreter("O_SETSAMPLE %d %s", sampleId, sampleName);
}
void Interpreter::O_FREESAMPLE() {
int32 sampleId = readScriptFlagValue();
_vm->freeSample(sampleId);
debugInterpreter("O_FREESAMPLE sampleId: %d", sampleId);
}
void Interpreter::O_PLAYSAMPLE() {
int32 sampleId = readScriptFlagValue();
uint16 loopType = readScript16();
_vm->playSample(sampleId, loopType);
debugInterpreter("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType);
}
void Interpreter::O_PUTOBJECT() {
int32 roomId = readScriptFlagValue();
int32 slot = readScriptFlagValue();
int32 objectId = readScriptFlagValue();
Room *room = new Room();
room->loadRoom(_script->getRoomOffset(roomId));
_vm->_script->setObjId(room->_obj, slot, objectId);
if (_vm->_locationNr == roomId) {
_vm->_objSlot[slot] = objectId;
}
delete room;
debugInterpreter("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId);
}
void Interpreter::O_REMOBJECT() {
int32 roomId = readScriptFlagValue();
int32 slot = readScriptFlagValue();
Room *room = new Room();
room->loadRoom(_script->getRoomOffset(roomId));
_vm->_script->setObjId(room->_obj, slot, 0xFF);
if (_vm->_locationNr == roomId) {
_vm->_objSlot[slot] = 0xFF;
}
delete room;
debugInterpreter("O_REMOBJECT roomId %d slot %d", roomId, slot);
}
void Interpreter::O_SHOWANIM() {
int32 slot = readScriptFlagValue();
int32 animId = readScriptFlagValue();
_vm->freeNormAnim(slot);
Anim &anim = _vm->_normAnimList[slot];
AnimListItem &animList = _vm->_animList[animId];
anim._currFrame = 0;
anim._packFlag = 0;
anim._state = 0;
anim._frame = animList._startPhase;
anim._showFrame = animList._startPhase;
anim._lastFrame = animList._endPhase;
anim._loopFrame = animList._loopPhase;
anim._x = animList._x;
anim._y = animList._y;
anim._loopType = animList._loopType;
anim._shadowBack = animList._type;
anim._flags = animList._flags;
anim._nextAnim = animList._nextAnim;
int fileNumber = animList._fileNumber;
const Common::String animName = Common::String::format("AN%02d", fileNumber);
const Common::String shadowName = Common::String::format("AN%02dS", fileNumber);
anim._animData = new Animation();
anim._shadowData = new Animation();
Resource::loadResource(anim._animData, animName.c_str(), true);
if (!Resource::loadResource(anim._shadowData, shadowName.c_str(), false)) {
delete anim._shadowData;
anim._shadowData = nullptr;
}
// WALKAROUND: fix for turning off bard's wife background animation
// in front of bard's house (location 7) after giving her poem (item 33)
// in script: GiveLetter (line 11082)
if (_currentInstruction == kGiveLetterScriptFix) {
_vm->_backAnimList[1].backAnims[0]._state = 1;
}
debugInterpreter("O_SHOWANIM slot %d, animId %d", slot, animId);
}
void Interpreter::O_CHECKANIMEND() {
int32 slot = readScriptFlagValue();
if (_vm->_normAnimList[slot]._frame != _vm->_normAnimList[slot]._lastFrame - 1) {
_currentInstruction -= 4;
_opcodeNF = 1;
}
debugInterpreter("O_CHECKANIMEND slot %d", slot);
}
void Interpreter::O_FREEANIM() {
int32 slot = readScriptFlagValue();
_vm->freeNormAnim(slot);
debugInterpreter("O_FREEANIM slot %d", slot);
}
void Interpreter::O_CHECKANIMFRAME() {
int32 slot = readScriptFlagValue();
int32 frameNumber = readScriptFlagValue();
if (_vm->_normAnimList[slot]._frame != frameNumber - 1) {
_currentInstruction -= 6;
_opcodeNF = 1;
}
debugInterpreter("O_CHECKANIMFRAME slot %d, frameNumber %d", slot, frameNumber);
}
void Interpreter::O_PUTBACKANIM() {
int32 roomId = readScriptFlagValue();
int32 slot = readScriptFlagValue();
int32 animId = readScript32();
Room *room = new Room();
room->loadRoom(_script->getRoomOffset(roomId));
_vm->_script->setBackAnimId(room->_backAnim, slot, animId);
if (_vm->_locationNr == roomId) {
_vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim);
}
delete room;
// WALKAROUND: fix for turning on 'walking bird' background animation too soon,
// after completing 'throw a rock' mini-game in Silmaniona location.
// Second bird shouldn't appear when normal animation is still in use
// in script lines 13814 and 13848
if (_currentInstruction == kSecondBirdAnimationScriptFix) {
if (_vm->_normAnimList[1]._state == 0) {
_vm->_backAnimList[0].backAnims[0]._state = 1;
}
}
debugInterpreter("O_PUTBACKANIM roomId %d, slot %d, animId %d", roomId, slot, animId);
}
void Interpreter::O_REMBACKANIM() {
int32 roomId = readScriptFlagValue();
int32 slot = readScriptFlagValue();
if (_vm->_locationNr == roomId) {
_vm->removeSingleBackAnim(slot);
}
Room *room = new Room();
room->loadRoom(_script->getRoomOffset(roomId));
_vm->_script->setBackAnimId(room->_backAnim, slot, 0);
delete room;
debugInterpreter("O_REMBACKANIM roomId %d, slot %d", roomId, slot);
}
void Interpreter::O_CHECKBACKANIMFRAME() {
int32 slotId = readScriptFlagValue();
int32 frameId = readScriptFlagValue();
int currAnim = _vm->_backAnimList[slotId]._seq._currRelative;
if (_vm->_backAnimList[slotId].backAnims[currAnim]._frame != frameId - 1) {
_currentInstruction -= 6;
_opcodeNF = 1;
}
debugInterpreter("O_CHECKBACKANIMFRAME slotId %d, frameId %d", slotId, frameId);
}
// Not used in script
void Interpreter::O_FREEALLSAMPLES() {
error("O_FREEALLSAMPLES");
}
void Interpreter::O_SETMUSIC() {
uint16 musicId = readScript16();
_vm->loadMusic(musicId);
debugInterpreter("O_SETMUSIC musicId %d", musicId);
}
void Interpreter::O_STOPMUSIC() {
_vm->stopMusic();
debugInterpreter("O_STOPMUSIC");
}
void Interpreter::O__WAIT() {
int32 pause = readScriptFlagValue();
debugInterpreter("O__WAIT pause %d", pause);
if (!_waitFlag) {
// set new wait flag value and continue
_waitFlag = pause;
_opcodeNF = 1;
_currentInstruction -= 4;
return;
}
_waitFlag--;
if (_waitFlag > 0) {
_opcodeNF = 1;
_currentInstruction -= 4;
return;
}
}
// Not used in script
void Interpreter::O_UPDATEOFF() {
error("O_UPDATEOFF");
}
// Not used in script
void Interpreter::O_UPDATEON() {
error("O_UPDATEON");
}
// Not used in script
void Interpreter::O_UPDATE () {
error("O_UPDATE");
}
// Not used in script
void Interpreter::O_CLS() {
error("O_CLS");
}
void Interpreter::O__CALL() {
int32 address = readScript32();
_stack[_stacktop] = _currentInstruction;
_stacktop++;
_currentInstruction += address - 4;
debugInterpreter("O__CALL 0x%04X", _currentInstruction);
}
void Interpreter::O_RETURN() {
if (_stacktop > 0) {
_stacktop--;
_currentInstruction = _stack[_stacktop];
debugInterpreter("O_RETURN 0x%04X", _currentInstruction);
} else {
error("O_RETURN: Stack is empty");
}
}
void Interpreter::O_GO() {
int32 opPC = readScript32();
_currentInstruction += opPC - 4;
debugInterpreter("O_GO 0x%04X", opPC);
}
void Interpreter::O_BACKANIMUPDATEOFF() {
int32 slotId = readScriptFlagValue();
int currAnim = _vm->_backAnimList[slotId]._seq._currRelative;
if (!_vm->_backAnimList[slotId].backAnims.empty()) {
_vm->_backAnimList[slotId].backAnims[currAnim]._state = 1;
}
debugInterpreter("O_BACKANIMUPDATEOFF slotId %d", slotId);
}
void Interpreter::O_BACKANIMUPDATEON() {
int32 slotId = readScriptFlagValue();
int currAnim = _vm->_backAnimList[slotId]._seq._currRelative;
if (!_vm->_backAnimList[slotId].backAnims.empty()) {
_vm->_backAnimList[slotId].backAnims[currAnim]._state = 0;
}
debugInterpreter("O_BACKANIMUPDATEON slotId %d", slotId);
}
void Interpreter::O_CHANGECURSOR() {
int32 cursorId = readScriptFlagValue();
_vm->changeCursor(cursorId);
debugInterpreter("O_CHANGECURSOR %x", cursorId);
}
// Not used in script
void Interpreter::O_CHANGEANIMTYPE() {
error("O_CHANGEANIMTYPE");
}
void Interpreter::O__SETFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_flags->setFlagValue((Flags::Id)(flagId), value);
debugInterpreter("O__SETFLAG 0x%04X (%s) = %d", flagId, Flags::getFlagName(flagId), value);
}
void Interpreter::O_COMPARE() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_result = _flags->getFlagValue(flagId) != value;
debugInterpreter("O_COMPARE flagId 0x%04X (%s), value %d == %d (%d)", flagId, Flags::getFlagName(flagId), value, _flags->getFlagValue(flagId), _result);
}
void Interpreter::O_JUMPZ() {
int32 offset = readScript32();
if (!_result) {
_currentInstruction += offset - 4;
}
debugInterpreter("O_JUMPZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset);
}
void Interpreter::O_JUMPNZ() {
int32 offset = readScript32();
if (_result) {
_currentInstruction += offset - 4;
}
debugInterpreter("O_JUMPNZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset);
}
void Interpreter::O_EXIT() {
int32 exitCode = readScriptFlagValue();
_opcodeEnd = true;
_opcodeNF = 1;
if (exitCode == 0x2EAD) {
_vm->scrollCredits();
}
debugInterpreter("O_EXIT exitCode %d", exitCode);
}
void Interpreter::O_ADDFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_flags->setFlagValue(flagId, _flags->getFlagValue(flagId) + value);
if (_flags->getFlagValue(flagId)) {
_result = 1;
}
else {
_result = 0;
}
debugInterpreter("O_ADDFLAG flagId %04x (%s), value %d", flagId, Flags::getFlagName(flagId), value);
}
void Interpreter::O_TALKANIM() {
int32 animNumber = readScriptFlagValue();
int32 slot = readScriptFlagValue();
_vm->doTalkAnim(animNumber, slot, kNormalAnimation);
debugInterpreter("O_TALKANIM animNumber %d, slot %d", animNumber, slot);
}
void Interpreter::O_SUBFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_flags->setFlagValue(flagId, _flags->getFlagValue(flagId) - value);
if (_flags->getFlagValue(flagId)) {
_result = 1;
}
else {
_result = 0;
}
debugInterpreter("O_SUBFLAG flagId %d, value %d", flagId, value);
}
void Interpreter::O_SETSTRING() {
int32 offset = readScript32();
_currentString = offset;
if (offset >= 80000) {
_string = _vm->_variaTxt->getString(offset - 80000);
debugInterpreter("GetVaria %s", _string);
}
else if (offset < 2000) {
_vm->_dialogData = &_vm->_dialogDat[offset * 4 - 4];
uint32 of = READ_LE_UINT32(_vm->_talkTxt + offset * 4);
const char *txt = (const char *)&_vm->_talkTxt[of];
_string = &_vm->_talkTxt[of];
debugInterpreter("TalkTxt %d %s", of, txt);
}
debugInterpreter("O_SETSTRING %04d", offset);
}
void Interpreter::O_ANDFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_flags->setFlagValue(flagId, _flags->getFlagValue(flagId) & value);
if (_flags->getFlagValue(flagId)) {
_result = 1;
} else {
_result = 0;
}
debugInterpreter("O_ANDFLAG flagId %d, value %d", flagId, value);
}
void Interpreter::O_GETMOBDATA() {
Flags::Id flagId = readScriptFlagId();
int32 mobId = readScriptFlagValue();
int32 mobOffset = readScriptFlagValue();
int16 value = _vm->_mobList[mobId].getData((Mob::AttrId)mobOffset);
_flags->setFlagValue(flagId, value);
debugInterpreter("O_GETMOBDATA flagId %d, modId %d, mobOffset %d", flagId, mobId, mobOffset);
}
void Interpreter::O_ORFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_flags->setFlagValue(flagId, _flags->getFlagValue(flagId) | value);
if (_flags->getFlagValue(flagId)) {
_result = 1;
} else {
_result = 0;
}
debugInterpreter("O_ORFLAG flagId %d, value %d", flagId, value);
}
void Interpreter::O_SETMOBDATA() {
int32 mobId = readScriptFlagValue();
int32 mobOffset = readScriptFlagValue();
int32 value = readScriptFlagValue();
_vm->_mobList[mobId].setData((Mob::AttrId)mobOffset, value);
debugInterpreter("O_SETMOBDATA mobId %d, mobOffset %d, value %d", mobId, mobOffset, value);
}
void Interpreter::O_XORFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 value = readScriptFlagValue();
_flags->setFlagValue(flagId, _flags->getFlagValue(flagId) ^ value);
if (_flags->getFlagValue(flagId)) {
_result = 1;
} else {
_result = 0;
}
debugInterpreter("O_XORFLAG flagId %d, value %d", flagId, value);
}
void Interpreter::O_GETMOBTEXT() {
int32 mob = readScriptFlagValue();
_currentString = _vm->_locationNr * 100 + mob + 60001;
_string = (byte *)_vm->_mobList[mob]._examText.c_str();
debugInterpreter("O_GETMOBTEXT mob %d", mob);
}
void Interpreter::O_MOVEHERO() {
int32 heroId = readScriptFlagValue();
int32 x = readScriptFlagValue();
int32 y = readScriptFlagValue();
int32 dir = readScriptFlagValue();
_vm->moveRunHero(heroId, x, y, dir, false);
debugInterpreter("O_MOVEHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir);
}
void Interpreter::O_WALKHERO() {
int32 heroId = readScriptFlagValue();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else if (heroId == 1) {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
if (hero->_state != Hero::kHeroStateStay) {
_currentInstruction -= 4;
_opcodeNF = 1;
}
}
debugInterpreter("O_WALKHERO %d", heroId);
}
void Interpreter::O_SETHERO() {
int32 heroId = readScriptFlagValue();
int32 x = readScriptFlagValue();
int32 y = readScriptFlagValue();
int32 dir = readScriptFlagValue();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else if (heroId == 1) {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
hero->setPos(x, y);
hero->_lastDirection = dir;
hero->_visible = 1;
hero->countDrawPosition();
}
debugInterpreter("O_SETHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir);
}
void Interpreter::O_HEROOFF() {
int32 heroId = readScriptFlagValue();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else if (heroId == 1) {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
hero->setVisible(false);
}
debugInterpreter("O_HEROOFF %d", heroId);
}
void Interpreter::O_HEROON() {
int32 heroId = readScriptFlagValue();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else if (heroId == 1) {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
hero->setVisible(true);
}
debugInterpreter("O_HEROON %d", heroId);
}
void Interpreter::O_CLSTEXT() {
int32 slot = readScriptFlagValue();
_vm->_textSlots[slot]._str = nullptr;
_vm->_textSlots[slot]._time = 0;
debugInterpreter("O_CLSTEXT slot %d", slot);
}
void Interpreter::O_CALLTABLE() {
Flags::Id flagId = readScriptFlagId();
int roomNr = _flags->getFlagValue(flagId);
int32 tableOffset = readScript32();
int initLocationScript = _script->getLocationInitScript(tableOffset, roomNr);
if (initLocationScript) {
_stack[_stacktop] = _currentInstruction;
_stacktop++;
_currentInstruction = initLocationScript;
}
debugInterpreter("O_CALLTABLE loc %d", roomNr);
}
void Interpreter::O_CHANGEMOB() {
int32 mob = readScriptFlagValue();
int32 value = readScriptFlagValue();
value ^= 1;
_vm->_script->setMobVisible(_vm->_room->_mobs, mob, value);
_vm->_mobList[mob]._visible = value;
debugInterpreter("O_CHANGEMOB mob %d, value %d", mob, value);
}
void Interpreter::O_ADDINV() {
int32 hero = readScriptFlagValue();
int32 item = readScriptFlagValue();
_vm->addInv(hero, item, false);
debugInterpreter("O_ADDINV hero %d, item %d", hero, item);
}
void Interpreter::O_REMINV() {
int32 hero = readScriptFlagValue();
int32 item = readScriptFlagValue();
_vm->remInv(hero, item);
debugInterpreter("O_REMINV hero %d, item %d", hero, item);
}
// Not used in script
void Interpreter::O_REPINV() {
error("O_REPINV");
}
// Not used in script
void Interpreter::O_OBSOLETE_GETACTION() {
error("O_OBSOLETE_GETACTION");
}
// Not used in script
void Interpreter::O_ADDWALKAREA() {
error("O_ADDWALKAREA");
}
// Not used in script
void Interpreter::O_REMWALKAREA() {
error("O_REMWALKAREA");
}
// Not used in script
void Interpreter::O_RESTOREWALKAREA() {
error("O_RESTOREWALKAREA");
}
void Interpreter::O_WAITFRAME() {
_opcodeNF = true;
debugInterpreter("O_WAITFRAME");
}
void Interpreter::O_SETFRAME() {
int32 anim = readScriptFlagValue();
int32 frame = readScriptFlagValue();
_vm->_normAnimList[anim]._frame = frame;
debugInterpreter("O_SETFRAME anim %d, frame %d", anim, frame);
}
// Not used in script
void Interpreter::O_RUNACTION() {
error("O_RUNACTION");
}
void Interpreter::O_COMPAREHI() {
Flags::Id flag = readScriptFlagId();
int32 value = readScriptFlagValue();
int32 flagValue = _flags->getFlagValue(flag);
if (flagValue > value) {
_result = 0;
} else {
_result = 1;
}
debugInterpreter("O_COMPAREHI flag %04x - (%s), value %d, flagValue %d, result %d", flag, Flags::getFlagName(flag), value, flagValue, _result);
}
void Interpreter::O_COMPARELO() {
Flags::Id flag = readScriptFlagId();
int32 value = readScriptFlagValue();
int32 flagValue = _flags->getFlagValue(flag);
if (flagValue < value) {
_result = 0;
} else {
_result = 1;
}
debugInterpreter("O_COMPARELO flag %04x - (%s), value %d, flagValue %d, result %d", flag, Flags::getFlagName(flag), value, flagValue, _result);
}
// Not used in script
void Interpreter::O_PRELOADSET() {
error("O_PRELOADSET");
}
// Not used in script
void Interpreter::O_FREEPRELOAD() {
error("O_FREEPRELOAD");
}
// Not used in script
void Interpreter::O_CHECKINV() {
error("O_CHECKINV");
}
void Interpreter::O_TALKHERO() {
int32 hero = readScriptFlagValue();
_vm->talkHero(hero);
debugInterpreter("O_TALKHERO hero %d", hero);
}
void Interpreter::O_WAITTEXT() {
int32 slot = readScriptFlagValue();
Text &text = _vm->_textSlots[slot];
if (text._time && text._str) {
if (_flags->getFlagValue(Flags::ESCAPED)) {
text._time = 1;
if (!slot) {
_vm->_mainHero->_talkTime = 1;
} else if (slot == 1) {
_vm->_secondHero->_talkTime = 1;
}
} else {
_opcodeNF = 1;
_currentInstruction -= 4;
}
}
//debugInterpreter("O_WAITTEXT slot %d", slot);
}
void Interpreter::O_SETHEROANIM() {
int32 heroId = readScriptFlagValue();
int32 offset = readScript32();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
hero->freeHeroAnim();
if (hero ->_specAnim == nullptr) {
hero->_specAnim = new Animation();
if (offset < 100) {
const Common::String animName = Common::String::format("AN%02d", offset);
Resource::loadResource(hero->_specAnim, animName.c_str(), true);
} else {
const Common::String animName = Common::String((const char *)_script->getHeroAnimName(offset));
Common::String normalizedPath = lastPathComponent(animName, '\\');
Resource::loadResource(hero->_specAnim, normalizedPath.c_str(), true);
}
hero->_phase = 0;
hero->_state = Hero::kHeroStateSpec;
}
}
debugInterpreter("O_SETHEROANIM hero %d, offset %d", hero, offset);
}
void Interpreter::O_WAITHEROANIM() {
int32 heroId = readScriptFlagValue();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
if (hero->_state == Hero::kHeroStateSpec) {
_currentInstruction -= 4;
_opcodeNF = 1;
}
}
debugInterpreter("O_WAITHEROANIM heroId %d", heroId);
}
void Interpreter::O_GETHERODATA() {
Flags::Id flagId = readScriptFlagId();
int32 heroId = readScriptFlagValue();
int32 heroOffset = readScriptFlagValue();
Hero *hero = nullptr;
if (!heroId) {
hero = _vm->_mainHero;
} else {
hero = _vm->_secondHero;
}
if (hero != nullptr) {
_flags->setFlagValue(flagId, hero->getData((Hero::AttrId)heroOffset));
}
debugInterpreter("O_GETHERODATA flag %04x - (%s), heroId %d, heroOffset %d", flagId, Flags::getFlagName(flagId), heroId, heroOffset);
}
// No need of implementation here
void Interpreter::O_GETMOUSEBUTTON() {
debugInterpreter("O_GETMOUSEBUTTON");
}
void Interpreter::O_CHANGEFRAMES() {
int32 anim = readScriptFlagValue();
int32 frame = readScriptFlagValue();
int32 lastFrame = readScriptFlagValue();
int32 loopFrame = readScriptFlagValue();
_vm->_normAnimList[anim]._frame = frame;
_vm->_normAnimList[anim]._lastFrame = lastFrame;
_vm->_normAnimList[anim]._loopFrame = loopFrame;
debugInterpreter("O_CHANGFRAMES anim %d, frame %d, lastFrame %d, loopFrame %d", anim, frame, lastFrame, loopFrame);
}
void Interpreter::O_CHANGEBACKFRAMES() {
int32 anim = readScriptFlagValue();
int32 frame = readScriptFlagValue();
int32 lastFrame = readScriptFlagValue();
int32 loopFrame = readScriptFlagValue();
int currAnim = _vm->_backAnimList[anim]._seq._currRelative;
Anim &backAnim = _vm->_backAnimList[anim].backAnims[currAnim];
backAnim._frame = frame;
backAnim._lastFrame = lastFrame;
backAnim._loopFrame = loopFrame;
debugInterpreter("O_CHANGEBACKFRAMES anim %d, frame %d, lastFrame %d, loopFrame %d", anim, frame, lastFrame, loopFrame);
}
void Interpreter::O_GETBACKANIMDATA() {
Flags::Id flagId = readScriptFlagId();
int32 animNumber = readScriptFlagValue();
int32 animDataOffset = readScriptFlagValue();
int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative;
int16 value = _vm->_backAnimList[animNumber].backAnims[currAnim].getAnimData((Anim::AnimOffsets)(animDataOffset));
_flags->setFlagValue((Flags::Id)(flagId), value);
debugInterpreter("O_GETBACKANIMDATA flag %04X (%s), animNumber %d, animDataOffset %d, value %d", flagId, Flags::getFlagName(flagId), animNumber, animDataOffset, value);
}
void Interpreter::O_GETANIMDATA() {
Flags::Id flagId = readScriptFlagId();
int32 anim = readScriptFlagValue();
int32 animOffset = readScriptFlagValue();
if (_vm->_normAnimList[anim]._animData != nullptr) {
_flags->setFlagValue(flagId, _vm->_normAnimList[anim].getAnimData((Anim::AnimOffsets)(animOffset)));
}
debugInterpreter("O_GETANIMDATA flag %04X (%s), anim %d, animOffset %d", flagId, Flags::getFlagName(flagId), anim, animOffset);
}
void Interpreter::O_SETBGCODE() {
int32 offset = readScript32();
_bgOpcodePC = _currentInstruction + offset - 4;
debugInterpreter("O_SETBGCODE next %08x, offset %08x", _bgOpcodePC, offset);
}
void Interpreter::O_SETBACKFRAME() {
int32 anim = readScriptFlagValue();
int32 frame = readScriptFlagValue();
int currAnim = _vm->_backAnimList[anim]._seq._currRelative;
if (_vm->_backAnimList[anim].backAnims[currAnim]._animData != nullptr) {
_vm->_backAnimList[anim].backAnims[currAnim]._frame = frame;
}
debugInterpreter("O_SETBACKFRAME anim %d, frame %d", anim, frame);
}
void Interpreter::O_GETRND() {
Flags::Id flag = readScriptFlagId();
uint16 rndSeed = readScript16();
int value = _vm->_randomSource.getRandomNumber(rndSeed - 1);
_flags->setFlagValue(flag, value);
debugInterpreter("O_GETRND flag %d, rndSeed %d, value %d", flag, rndSeed, value);
}
void Interpreter::O_TALKBACKANIM() {
int32 animNumber = readScriptFlagValue();
int32 slot = readScriptFlagValue();
_vm->doTalkAnim(animNumber, slot, kBackgroundAnimation);
debugInterpreter("O_TALKBACKANIM animNumber %d, slot %d", animNumber, slot);
}
// Simplifying, because used only once in Location 20
void Interpreter::O_LOADPATH() {
readScript32();
_vm->loadPath("path2");
debugInterpreter("O_LOADPATH - path2");
}
void Interpreter::O_GETCHAR() {
Flags::Id flagId = readScriptFlagId();
_flags->setFlagValue(flagId, *_string);
_string++;
debugInterpreter("O_GETCHAR %04X (%s) %02x", flagId, Flags::getFlagName(flagId), _flags->getFlagValue(flagId));
}
void Interpreter::O_SETDFLAG() {
Flags::Id flagId = readScriptFlagId();
int32 address = readScript32();
_flags->setFlagValue((Flags::Id)(flagId), _currentInstruction + address - 4);
debugInterpreter("O_SETDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction + address - 4);
}
void Interpreter::O_CALLDFLAG() {
Flags::Id flagId = readScriptFlagId();
_stack[_stacktop] = _currentInstruction;
_stacktop++;
_currentInstruction = _flags->getFlagValue(flagId);
debugInterpreter("O_CALLDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction);
}
void Interpreter::O_PRINTAT() {
int32 slot = readScriptFlagValue();
int32 x = readScriptFlagValue();
int32 y = readScriptFlagValue();
int32 color = _flags->getFlagValue(Flags::KOLOR);
_vm->printAt(slot, color, (char *)_string, x, y);
increaseString();
debugInterpreter("O_PRINTAT slot %d, x %d, y %d", slot, x, y);
}
void Interpreter::O_ZOOMIN() {
int32 slot = readScriptFlagValue();
_vm->initZoomIn(slot);
debugInterpreter("O_ZOOMIN slot %04d", slot);
}
void Interpreter::O_ZOOMOUT() {
int32 slot = readScriptFlagValue();
_vm->initZoomOut(slot);
debugInterpreter("O_ZOOMOUT slot %d", slot);
}
// Not used in script
void Interpreter::O_SETSTRINGOFFSET() {
error("O_SETSTRINGOFFSET");
}
void Interpreter::O_GETOBJDATA() {
Flags::Id flag = readScriptFlagId();
int32 slot = readScriptFlagValue();
int32 objOffset = readScriptFlagValue();
int nr = _vm->_objSlot[slot];
if (nr != 0xFF) {
int16 value = _vm->_objList[nr]->getData((Object::AttrId)objOffset);
_flags->setFlagValue(flag, value);
}
debugInterpreter("O_GETOBJDATA flag %d, objSlot %d, objOffset %d", flag, slot, objOffset);
}
void Interpreter::O_SETOBJDATA() {
int32 slot = readScriptFlagValue();
int32 objOffset = readScriptFlagValue();
int32 value = readScriptFlagValue();
int nr = _vm->_objSlot[slot];
if (nr != 0xFF) {
_vm->_objList[nr]->setData((Object::AttrId)objOffset, value);
}
debugInterpreter("O_SETOBJDATA objSlot %d, objOffset %d, value %d", slot, objOffset, value);
}
// Not used in script
void Interpreter::O_SWAPOBJECTS() {
error("O_SWAPOBJECTS");
}
void Interpreter::O_CHANGEHEROSET() {
int32 heroId = readScriptFlagValue();
int32 heroSet = readScriptFlagValue();
if (!heroId) {
_vm->_mainHero->loadAnimSet(heroSet);
} else if (heroId == 1) {
_vm->_secondHero->loadAnimSet(heroSet);
}
debugInterpreter("O_CHANGEHEROSET hero %d, heroSet %d", heroId, heroSet);
}
// Not used in script
void Interpreter::O_ADDSTRING() {
error("O_ADDSTRING");
}
void Interpreter::O_SUBSTRING() {
int32 value = readScriptFlagValue();
_string -= value;
debugInterpreter("O_SUBSTRING value %d", value);
}
int Interpreter::checkSeq(byte *string) {
int freeHSlotIncrease = 0;
byte c;
while ((c = string[0]) != 0xFF) {
string++;
if (c < 0xF0) {
freeHSlotIncrease++;
while ((c = string[0])) {
string++;
}
string++;
} else if (c != 0xFE) {
string++;
}
}
return freeHSlotIncrease;
}
void Interpreter::O_INITDIALOG() {
if (_string[0] == 255) {
byte *stringCurrOff = _string;
byte *string = _string;
stringCurrOff++;
int32 adressOfFirstSequence = (int)READ_LE_UINT16(stringCurrOff);
stringCurrOff += 2;
_string = string + adressOfFirstSequence;
for (int i = 0; i < 32; i++) {
_vm->_dialogBoxAddr[i] = 0;
_vm->_dialogOptAddr[i] = 0;
}
for (int i = 0; i < 4 * 32; i++) {
_vm->_dialogOptLines[i] = 0;
}
int16 off;
byte *line = nullptr;
int dialogBox = 0;
while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) {
stringCurrOff += 2;
if (off) {
line = string + off;
}
_vm->_dialogBoxAddr[dialogBox] = line;
dialogBox++;
}
stringCurrOff += 2;
int dialogOpt = 0;
while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) {
stringCurrOff += 2;
if (off) {
line = string + off;
}
_vm->_dialogOptAddr[dialogOpt] = line;
dialogOpt++;
}
_flags->setFlagValue(Flags::VOICE_A_LINE, 0);
_flags->setFlagValue(Flags::VOICE_B_LINE, 0); // bx in original?
int freeHSlot = 0;
for (int i = 31; i >= 0; i--) {
if (_vm->_dialogOptAddr[i] != 0) {
i++;
freeHSlot = i;
_flags->setFlagValue(Flags::VOICE_H_LINE, i);
break;
}
}
freeHSlot += checkSeq(_string);
for (int i = 0; i < 32; i++) {
_vm->_dialogOptLines[i * 4] = freeHSlot;
_vm->_dialogOptLines[i * 4 + 1] = freeHSlot;
_vm->_dialogOptLines[i * 4 + 2] = freeHSlot;
if (_vm->_dialogOptAddr[i]) {
freeHSlot += checkSeq(_vm->_dialogOptAddr[i]);
}
}
}
debugInterpreter("O_INITDIALOG");
}
void Interpreter::O_ENABLEDIALOGOPT() {
int32 opt = readScriptFlagValue();
int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData);
dialogDataValue &= ~(1u << opt);
WRITE_LE_UINT32(_vm->_dialogData, dialogDataValue);
debugInterpreter("O_ENABLEDIALOGOPT opt %d", opt);
}
void Interpreter::O_DISABLEDIALOGOPT() {
int32 opt = readScriptFlagValue();
int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData);
dialogDataValue |= (1u << opt);
WRITE_LE_UINT32(_vm->_dialogData, dialogDataValue);
debugInterpreter("O_DISABLEDIALOGOPT opt %d", opt);
}
void Interpreter::O_SHOWDIALOGBOX() {
int32 box = readScriptFlagValue();
uint32 currInstr = _currentInstruction;
_vm->createDialogBox(box);
_flags->setFlagValue(Flags::DIALINES, _vm->_dialogLines);
if (_vm->_dialogLines) {
_vm->changeCursor(1);
_vm->dialogRun();
_vm->changeCursor(0);
}
_currentInstruction = currInstr;
debugInterpreter("O_SHOWDIALOGBOX box %d", box);
}
void Interpreter::O_STOPSAMPLE() {
int32 slot = readScriptFlagValue();
_vm->stopSample(slot);
debugInterpreter("O_STOPSAMPLE slot %d", slot);
}
void Interpreter::O_BACKANIMRANGE() {
int32 slotId = readScriptFlagValue();
uint16 animId = readScript16();
int32 low = readScriptFlagValue();
int32 high = readScriptFlagValue();
if (animId != 0xFFFF) {
if (animId & InterpreterFlags::kFlagMask) {
animId = _flags->getFlagValue((Flags::Id)animId);
}
}
_result = 1;
if (!_vm->_backAnimList[slotId].backAnims.empty()) {
int currAnim = _vm->_backAnimList[slotId]._seq._currRelative;
if (_vm->_backAnimList[slotId].backAnims[currAnim]._animData != nullptr) {
if (animId == 0xFFFF || _vm->_backAnimList[slotId]._seq._current == animId) {
Anim &backAnim = _vm->_backAnimList[slotId].backAnims[currAnim];
if (!backAnim._state) {
if (backAnim._frame >= low) {
if (backAnim._frame <= high) {
_result = 0;
}
}
}
}
}
}
debugInterpreter("O_BACKANIMRANGE slotId %d, animId %d, low %d, high %d, _result %d", slotId, animId, low, high, _result);
}
void Interpreter::O_CLEARPATH() {
for (uint i = 0; i < _vm->kPathBitmapLen; i++) {
_vm->_roomPathBitmap[i] = 255;
}
debugInterpreter("O_CLEARPATH");
}
void Interpreter::O_SETPATH() {
_vm->loadPath("path");
debugInterpreter("O_SETPATH");
}
void Interpreter::O_GETHEROX() {
int32 heroId = readScriptFlagValue();
Flags::Id flagId = readScriptFlagId();
if (!heroId) {
_flags->setFlagValue(flagId, _vm->_mainHero->_middleX);
} else if (heroId == 1) {
_flags->setFlagValue(flagId, _vm->_secondHero->_middleX);
}
debugInterpreter("O_GETHEROX heroId %d, flagId %d", heroId, flagId);
}
void Interpreter::O_GETHEROY() {
int32 heroId = readScriptFlagValue();
Flags::Id flagId = readScriptFlagId();
if (!heroId) {
_flags->setFlagValue(flagId, _vm->_mainHero->_middleY);
} else if (heroId == 1) {
_flags->setFlagValue(flagId, _vm->_secondHero->_middleY);
}
debugInterpreter("O_GETHEROY heroId %d, flagId %d", heroId, flagId);
}
void Interpreter::O_GETHEROD() {
int32 heroId = readScriptFlagValue();
Flags::Id flagId = readScriptFlagId();
if (!heroId) {
_flags->setFlagValue(flagId, _vm->_mainHero->_lastDirection);
} else if (heroId == 1) {
_flags->setFlagValue(flagId, _vm->_secondHero->_lastDirection);
}
debugInterpreter("O_GETHEROD heroId %d, flagId %d", heroId, flagId);
}
void Interpreter::O_PUSHSTRING() {
_stringStack.string = _string;
_stringStack.dialogData = _vm->_dialogData;
_stringStack.currentString = _currentString;
debugInterpreter("O_PUSHSTRING");
}
void Interpreter::O_POPSTRING() {
_string = _stringStack.string;
_vm->_dialogData = _stringStack.dialogData;
_currentString = _stringStack.currentString;
debugInterpreter("O_POPSTRING");
}
void Interpreter::O_SETFGCODE() {
int32 offset = readScript32();
_fgOpcodePC = _currentInstruction + offset - 4;
debugInterpreter("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset);
}
void Interpreter::O_STOPHERO() {
int32 heroId = readScriptFlagValue();
if (!heroId) {
_vm->_mainHero->freeOldMove();
} else if (heroId == 1) {
_vm->_secondHero->freeOldMove();
}
debugInterpreter("O_STOPHERO heroId %d", heroId);
}
void Interpreter::O_ANIMUPDATEOFF() {
int32 slotId = readScriptFlagValue();
_vm->_normAnimList[slotId]._state = 1;
debugInterpreter("O_ANIMUPDATEOFF slotId %d", slotId);
}
void Interpreter::O_ANIMUPDATEON() {
int32 slotId = readScriptFlagValue();
_vm->_normAnimList[slotId]._state = 0;
debugInterpreter("O_ANIMUPDATEON slotId %d", slotId);
}
void Interpreter::O_FREECURSOR() {
_vm->changeCursor(0);
_vm->_currentPointerNumber = 1;
// free memory here?
debugInterpreter("O_FREECURSOR");
}
void Interpreter::O_ADDINVQUIET() {
int32 hero = readScriptFlagValue();
int32 item = readScriptFlagValue();
_vm->addInv(hero, item, true);
debugInterpreter("O_ADDINVQUIET hero %d, item %d", hero, item);
}
void Interpreter::O_RUNHERO() {
int32 heroId = readScriptFlagValue();
int32 x = readScriptFlagValue();
int32 y = readScriptFlagValue();
int32 dir = readScriptFlagValue();
_vm->moveRunHero(heroId, x, y, dir, true);
debugInterpreter("O_RUNHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir);
}
void Interpreter::O_SETBACKANIMDATA() {
uint16 animNumber = readScript16();
uint16 animDataOffset = readScript16();
Flags::Id flagId = readScriptFlagId();
uint16 value = _flags->getFlagValue((Flags::Id)(flagId));
int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative;
_vm->_backAnimList[animNumber].backAnims[currAnim].setAnimData((Anim::AnimOffsets)(animDataOffset), value);
debugInterpreter("O_SETBACKANIMDATA flag %04X (%s), animNumber %d, animDataOffset %d, value %d", flagId, Flags::getFlagName(flagId), animNumber, animDataOffset, value);
}
void Interpreter::O_VIEWFLC() {
int32 animNr = readScriptFlagValue();
_vm->_flcFrameSurface = nullptr;
_vm->loadAnim(animNr, false);
debugInterpreter("O_VIEWFLC animNr %d", animNr);
}
void Interpreter::O_CHECKFLCFRAME() {
int32 frameNr = readScriptFlagValue();
debugInterpreter("O_CHECKFLCFRAME frame number %d", frameNr);
if (_vm->_flicPlayer.getCurFrame() != frameNr) {
_currentInstruction -= 4;
_opcodeNF = 1;
}
}
void Interpreter::O_CHECKFLCEND() {
const Video::FlicDecoder &flicPlayer = _vm->_flicPlayer;
debugInterpreter("O_CHECKFLCEND frameCount %d, currentFrame %d", flicPlayer.getFrameCount(), flicPlayer.getCurFrame());
if (flicPlayer.getFrameCount() - flicPlayer.getCurFrame() > 1) {
_currentInstruction -= 2;
_opcodeNF = 1;
}
}
void Interpreter::O_FREEFLC() {
_vm->_flcFrameSurface = nullptr;
debugInterpreter("O_FREEFLC");
}
void Interpreter::O_TALKHEROSTOP() {
int32 heroId = readScriptFlagValue();
if (!heroId) {
_vm->_mainHero->_state = Hero::kHeroStateStay;
} else if (heroId == 1) {
_vm->_secondHero->_state = Hero::kHeroStateStay;
}
debugInterpreter("O_TALKHEROSTOP %d", heroId);
}
void Interpreter::O_HEROCOLOR() {
int32 heroId = readScriptFlagValue();
int32 color = readScriptFlagValue();
if (!heroId) {
_vm->_mainHero->_color = color;
} else if (heroId == 1) {
_vm->_secondHero->_color = color;
}
debugInterpreter("O_HEROCOLOR heroId %d, color %d", heroId, color);
}
void Interpreter::O_GRABMAPA() {
_vm->grabMap();
debugInterpreter("O_GRABMAPA");
}
void Interpreter::O_ENABLENAK() {
int32 nakId = readScriptFlagValue();
_vm->_maskList[nakId]._flags = 0;
debugInterpreter("O_ENABLENAK nakId %d", nakId);
}
void Interpreter::O_DISABLENAK() {
int32 nakId = readScriptFlagValue();
_vm->_maskList[nakId]._flags = 1;
debugInterpreter("O_DISABLENAK nakId %d", nakId);
}
void Interpreter::O_GETMOBNAME() {
int32 modId = readScriptFlagValue();
_string = (byte *)_vm->_mobList[modId]._name.c_str();
debugInterpreter("O_GETMOBNAME modId %d", modId);
}
void Interpreter::O_SWAPINVENTORY() {
int32 hero = readScriptFlagValue();
_vm->swapInv(hero);
debugInterpreter("O_SWAPINVENTORY hero %d", hero);
}
void Interpreter::O_CLEARINVENTORY() {
int32 hero = readScriptFlagValue();
_vm->clearInv(hero);
debugInterpreter("O_CLEARINVENTORY hero %d", hero);
}
void Interpreter::O_SKIPTEXT() {
increaseString();
debugInterpreter("O_SKIPTEXT");
}
void Interpreter::O_SETVOICEH() {
int32 slot = readScriptFlagValue();
static const uint32 VOICE_H_SLOT = 28;
uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE);
_vm->setVoice(slot, VOICE_H_SLOT, voiceLineH);
}
void Interpreter::O_SETVOICEA() {
int32 slot = readScriptFlagValue();
static const uint32 VOICE_A_SLOT = 29;
uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE);
_vm->setVoice(slot, VOICE_A_SLOT, voiceLineH);
}
void Interpreter::O_SETVOICEB() {
int32 slot = readScriptFlagValue();
static const uint32 VOICE_B_SLOT = 30;
uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE);
_vm->setVoice(slot, VOICE_B_SLOT, voiceLineH);
}
void Interpreter::O_SETVOICEC() {
int32 slot = readScriptFlagValue();
static const uint32 VOICE_C_SLOT = 31;
uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE);
_vm->setVoice(slot, VOICE_C_SLOT, voiceLineH);
}
void Interpreter::O_SETVOICED() {
int32 slot = readScriptFlagValue();
static const uint32 VOICE_D_SLOT = 32;
uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE);
_vm->setVoice(slot, VOICE_D_SLOT, voiceLineH);
}
void Interpreter::O_VIEWFLCLOOP() {
int32 animId = readScriptFlagValue();
_vm->loadAnim(animId, true);
debugInterpreter("O_VIEWFLCLOOP animId %d", animId);
}
// Not used in script
void Interpreter::O_FLCSPEED() {
int32 speed = readScriptFlagValue();
error("O_FLCSPEED speed %d", speed);
}
void Interpreter::O_OPENINVENTORY() {
_vm->_showInventoryFlag = true;
_opcodeNF = 1;
debugInterpreter("O_OPENINVENTORY");
}
void Interpreter::O_KRZYWA() {
_vm->makeCurve();
debugInterpreter("O_KRZYWA");
}
void Interpreter::O_GETKRZYWA() {
_vm->getCurve();
debugInterpreter("O_GETKRZYWA");
}
void Interpreter::O_GETMOB() {
Flags::Id flagId = readScriptFlagId();
int32 posX = readScriptFlagValue();
int32 posY = readScriptFlagValue();
int mobNumber = _vm->getMob(_vm->_mobList, true, posX, posY);
_flags->setFlagValue(flagId, mobNumber + 1);
debugInterpreter("O_GETMOB flagId %d, posX %d, posY %d", flagId, posX, posY);
}
// Not used in game
void Interpreter::O_INPUTLINE() {
error("O_INPUTLINE");
}
// Not used in script
void Interpreter::O_BREAK_POINT() {
error("O_BREAK_POINT");
}
Interpreter::OpcodeFunc Interpreter::_opcodes[kNumOpcodes] = {
&Interpreter::O_WAITFOREVER,
&Interpreter::O_BLACKPALETTE,
&Interpreter::O_SETUPPALETTE,
&Interpreter::O_INITROOM,
&Interpreter::O_SETSAMPLE,
&Interpreter::O_FREESAMPLE,
&Interpreter::O_PLAYSAMPLE,
&Interpreter::O_PUTOBJECT,
&Interpreter::O_REMOBJECT,
&Interpreter::O_SHOWANIM,
&Interpreter::O_CHECKANIMEND,
&Interpreter::O_FREEANIM,
&Interpreter::O_CHECKANIMFRAME,
&Interpreter::O_PUTBACKANIM,
&Interpreter::O_REMBACKANIM,
&Interpreter::O_CHECKBACKANIMFRAME,
&Interpreter::O_FREEALLSAMPLES,
&Interpreter::O_SETMUSIC,
&Interpreter::O_STOPMUSIC,
&Interpreter::O__WAIT,
&Interpreter::O_UPDATEOFF,
&Interpreter::O_UPDATEON,
&Interpreter::O_UPDATE ,
&Interpreter::O_CLS,
&Interpreter::O__CALL,
&Interpreter::O_RETURN,
&Interpreter::O_GO,
&Interpreter::O_BACKANIMUPDATEOFF,
&Interpreter::O_BACKANIMUPDATEON,
&Interpreter::O_CHANGECURSOR,
&Interpreter::O_CHANGEANIMTYPE,
&Interpreter::O__SETFLAG,
&Interpreter::O_COMPARE,
&Interpreter::O_JUMPZ,
&Interpreter::O_JUMPNZ,
&Interpreter::O_EXIT,
&Interpreter::O_ADDFLAG,
&Interpreter::O_TALKANIM,
&Interpreter::O_SUBFLAG,
&Interpreter::O_SETSTRING,
&Interpreter::O_ANDFLAG,
&Interpreter::O_GETMOBDATA,
&Interpreter::O_ORFLAG,
&Interpreter::O_SETMOBDATA,
&Interpreter::O_XORFLAG,
&Interpreter::O_GETMOBTEXT,
&Interpreter::O_MOVEHERO,
&Interpreter::O_WALKHERO,
&Interpreter::O_SETHERO,
&Interpreter::O_HEROOFF,
&Interpreter::O_HEROON,
&Interpreter::O_CLSTEXT,
&Interpreter::O_CALLTABLE,
&Interpreter::O_CHANGEMOB,
&Interpreter::O_ADDINV,
&Interpreter::O_REMINV,
&Interpreter::O_REPINV,
&Interpreter::O_OBSOLETE_GETACTION,
&Interpreter::O_ADDWALKAREA,
&Interpreter::O_REMWALKAREA,
&Interpreter::O_RESTOREWALKAREA,
&Interpreter::O_WAITFRAME,
&Interpreter::O_SETFRAME,
&Interpreter::O_RUNACTION,
&Interpreter::O_COMPAREHI,
&Interpreter::O_COMPARELO,
&Interpreter::O_PRELOADSET,
&Interpreter::O_FREEPRELOAD,
&Interpreter::O_CHECKINV,
&Interpreter::O_TALKHERO,
&Interpreter::O_WAITTEXT,
&Interpreter::O_SETHEROANIM,
&Interpreter::O_WAITHEROANIM,
&Interpreter::O_GETHERODATA,
&Interpreter::O_GETMOUSEBUTTON,
&Interpreter::O_CHANGEFRAMES,
&Interpreter::O_CHANGEBACKFRAMES,
&Interpreter::O_GETBACKANIMDATA,
&Interpreter::O_GETANIMDATA,
&Interpreter::O_SETBGCODE,
&Interpreter::O_SETBACKFRAME,
&Interpreter::O_GETRND,
&Interpreter::O_TALKBACKANIM,
&Interpreter::O_LOADPATH,
&Interpreter::O_GETCHAR,
&Interpreter::O_SETDFLAG,
&Interpreter::O_CALLDFLAG,
&Interpreter::O_PRINTAT,
&Interpreter::O_ZOOMIN,
&Interpreter::O_ZOOMOUT,
&Interpreter::O_SETSTRINGOFFSET,
&Interpreter::O_GETOBJDATA,
&Interpreter::O_SETOBJDATA,
&Interpreter::O_SWAPOBJECTS,
&Interpreter::O_CHANGEHEROSET,
&Interpreter::O_ADDSTRING,
&Interpreter::O_SUBSTRING,
&Interpreter::O_INITDIALOG,
&Interpreter::O_ENABLEDIALOGOPT,
&Interpreter::O_DISABLEDIALOGOPT,
&Interpreter::O_SHOWDIALOGBOX,
&Interpreter::O_STOPSAMPLE,
&Interpreter::O_BACKANIMRANGE,
&Interpreter::O_CLEARPATH,
&Interpreter::O_SETPATH,
&Interpreter::O_GETHEROX,
&Interpreter::O_GETHEROY,
&Interpreter::O_GETHEROD,
&Interpreter::O_PUSHSTRING,
&Interpreter::O_POPSTRING,
&Interpreter::O_SETFGCODE,
&Interpreter::O_STOPHERO,
&Interpreter::O_ANIMUPDATEOFF,
&Interpreter::O_ANIMUPDATEON,
&Interpreter::O_FREECURSOR,
&Interpreter::O_ADDINVQUIET,
&Interpreter::O_RUNHERO,
&Interpreter::O_SETBACKANIMDATA,
&Interpreter::O_VIEWFLC,
&Interpreter::O_CHECKFLCFRAME,
&Interpreter::O_CHECKFLCEND,
&Interpreter::O_FREEFLC,
&Interpreter::O_TALKHEROSTOP,
&Interpreter::O_HEROCOLOR,
&Interpreter::O_GRABMAPA,
&Interpreter::O_ENABLENAK,
&Interpreter::O_DISABLENAK,
&Interpreter::O_GETMOBNAME,
&Interpreter::O_SWAPINVENTORY,
&Interpreter::O_CLEARINVENTORY,
&Interpreter::O_SKIPTEXT,
&Interpreter::O_SETVOICEH,
&Interpreter::O_SETVOICEA,
&Interpreter::O_SETVOICEB,
&Interpreter::O_SETVOICEC,
&Interpreter::O_VIEWFLCLOOP,
&Interpreter::O_FLCSPEED,
&Interpreter::O_OPENINVENTORY,
&Interpreter::O_KRZYWA,
&Interpreter::O_GETKRZYWA,
&Interpreter::O_GETMOB,
&Interpreter::O_INPUTLINE,
&Interpreter::O_SETVOICED,
&Interpreter::O_BREAK_POINT,
};
} // End of namespace Prince