mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
bfba28c335
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
530 lines
17 KiB
C++
530 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/archive.h"
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#include "common/file.h" // for DumpFile
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/portrait.h"
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#include "sci/sound/audio.h"
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namespace Sci {
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Portrait::Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, Common::String resourceName)
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: _resMan(resMan), _event(event), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
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init();
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}
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Portrait::~Portrait() {
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delete[] _lipSyncDataOffsetTable;
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delete[] _bitmaps;
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delete[] _fileData;
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}
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void Portrait::init() {
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// .BIN files are loaded from actors directory and from .\ directory
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// header:
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// 3 bytes "WIN"
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// 2 bytes main width (should be the same as first bitmap header width)
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// 2 bytes main height (should be the same as first bitmap header height)
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// 2 bytes animation count
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// 2 bytes unknown
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// 2 bytes lip sync ID count
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// 4 bytes paletteSize (base 1)
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// -> 17 bytes
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// paletteSize bytes paletteData
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//
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// bitmap-data follows, total of [animation count]
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// 14 bytes bitmap header
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// -> 4 bytes unknown
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// -> 2 bytes height
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// -> 2 bytes width
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// -> 6 bytes unknown
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// height * width bitmap data
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//
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// 4 bytes offset table size (may be larger than the actual known entries?!)
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// 14 bytes all zeroes (dummy entry?!)
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//
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// 14 bytes for each entry
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// -> 2 bytes displace X
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// -> 2 bytes displace Y
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// -> 2 bytes height (again)
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// -> 2 bytes width (again)
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// -> 6 bytes unknown (normally 01 00 00 00 00 00 for delta bitmaps, 00 00 00 00 00 00 for first bitmap)
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// random data may be used as filler
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//
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// 4 bytes lip sync id table size (is [lip sync id count] * 4, should be 0x2E0 for all actors)
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// 4 bytes per lip sync id
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// -> 1 byte length of ID
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// -> 3 bytes actual ID
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//
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// 4 bytes lip sync id data table size (seems to be the same for all actors, always 0x220 in size)
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// 1 byte animation number or 0xFF as terminator
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// 1 byte delay, if last byte was not terminator
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// one array for every lip sync id
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//
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// 4 bytes appended, seem to be random
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// 9E11120E for alex
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// 9E9E9E9E for vizier
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int32 fileSize = 0;
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Common::SeekableReadStream *file =
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SearchMan.createReadStreamForMember("actors/" + _resourceName + ".bin");
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if (!file) {
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file = SearchMan.createReadStreamForMember(_resourceName + ".bin");
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if (!file)
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error("portrait %s.bin not found", _resourceName.c_str());
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}
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fileSize = file->size();
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_fileData = new byte[fileSize];
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file->read(_fileData, fileSize);
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delete file;
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if (strncmp((char *)_fileData, "WIN", 3)) {
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error("portrait %s doesn't have valid header", _resourceName.c_str());
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}
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_width = READ_LE_UINT16(_fileData + 3);
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_height = READ_LE_UINT16(_fileData + 5);
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_bitmapCount = READ_LE_UINT16(_fileData + 7);
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_lipSyncIDCount = READ_LE_UINT16(_fileData + 11);
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_bitmaps = new PortraitBitmap[_bitmapCount];
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uint16 portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
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byte *data = _fileData + 17;
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// Read palette
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memset(&_portraitPalette, 0, sizeof(Palette));
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uint16 palSize = 0, palNr = 0;
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while (palSize < portraitPaletteSize) {
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_portraitPalette.colors[palNr].b = *data++;
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_portraitPalette.colors[palNr].g = *data++;
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_portraitPalette.colors[palNr].r = *data++;
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_portraitPalette.colors[palNr].used = 1;
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_portraitPalette.intensity[palNr] = 100;
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palNr++; palSize += 3;
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}
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// Read all bitmaps
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PortraitBitmap *curBitmap = _bitmaps;
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uint16 bitmapNr;
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uint16 bytesPerLine;
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for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) {
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curBitmap->width = READ_LE_UINT16(data + 2);
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curBitmap->height = READ_LE_UINT16(data + 4);
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bytesPerLine = READ_LE_UINT16(data + 6);
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if (bytesPerLine < curBitmap->width)
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error("kPortrait: bytesPerLine larger than actual width");
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curBitmap->extraBytesPerLine = bytesPerLine - curBitmap->width;
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curBitmap->rawBitmap = data + 14;
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data += 14 + (curBitmap->height * bytesPerLine);
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curBitmap++;
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}
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// Offset table follows
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curBitmap = _bitmaps;
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int32 offsetTableSize = READ_LE_UINT32(data);
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assert((bitmapNr + 1) * 14 <= offsetTableSize);
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data += 4;
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byte *dataOffsetTable = data + 14; // we skip first bitmap offsets
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for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) {
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curBitmap->displaceX = READ_LE_UINT16(dataOffsetTable);
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curBitmap->displaceY = READ_LE_UINT16(dataOffsetTable + 2);
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dataOffsetTable += 14;
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curBitmap++;
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}
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data += offsetTableSize;
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// raw lip-sync ID table follows
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uint32 lipSyncIDTableSize;
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lipSyncIDTableSize = READ_LE_UINT32(data);
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data += 4;
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assert( lipSyncIDTableSize == (_lipSyncIDCount * 4) );
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_lipSyncIDTable = data;
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data += lipSyncIDTableSize;
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// raw lip-sync frame table follows
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uint32 lipSyncDataTableSize;
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uint32 lipSyncDataTableLastOffset;
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byte lipSyncData;
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uint16 lipSyncDataNr;
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uint16 lipSyncCurOffset;
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lipSyncDataTableSize = READ_LE_UINT32(data);
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data += 4;
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assert( lipSyncDataTableSize == 0x220 ); // always this size, just a safety-check
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_lipSyncData = data;
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lipSyncDataTableLastOffset = lipSyncDataTableSize - 1;
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_lipSyncDataOffsetTable = new uint16[ _lipSyncIDCount ];
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lipSyncDataNr = 0;
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lipSyncCurOffset = 0;
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while ( (lipSyncCurOffset < lipSyncDataTableSize) && (lipSyncDataNr < _lipSyncIDCount) ) {
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// We are currently at the start of ID-frame data
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_lipSyncDataOffsetTable[lipSyncDataNr] = lipSyncCurOffset;
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// Look for end of ID-frame data
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lipSyncData = *data++; lipSyncCurOffset++;
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while ( (lipSyncData != 0xFF) && (lipSyncCurOffset < lipSyncDataTableLastOffset) ) {
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// Either terminator (0xFF) or frame-data (1 byte tick count and 1 byte bitmap ID)
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data++;
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lipSyncData = *data++;
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lipSyncCurOffset += 2;
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}
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lipSyncDataNr++;
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}
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_lipSyncDataOffsetTableEnd = data;
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// last 4 bytes seem to be garbage
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}
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// use this to print out kPortrait debug data
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//#define DEBUG_PORTRAIT
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// use this to use sync resources instead of rave resources (rave resources are better though)
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//#define DEBUG_PORTRAIT_USE_SYNC_RESOURCES
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void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
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_position = position;
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// Now init audio and sync resource
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uint32 audioNumber = ((noun & 0xff) << 24) | ((verb & 0xff) << 16) | ((cond & 0xff) << 8) | (seq & 0xff);
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#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
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ResourceId raveResourceId = ResourceId(kResourceTypeRave, resourceId, noun, verb, cond, seq);
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Resource *raveResource = _resMan->findResource(raveResourceId, true);
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uint raveOffset = 0;
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#else
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ResourceId syncResourceId = ResourceId(kResourceTypeSync36, resourceId, noun, verb, cond, seq);
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Resource *syncResource = _resMan->findResource(syncResourceId, true);
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uint syncOffset = 0;
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#endif
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#ifdef DEBUG_PORTRAIT
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// prints out the current lip sync ASCII data
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char debugPrint[4000];
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if (raveResource->size < 4000) {
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memcpy(debugPrint, raveResource->data, raveResource->size);
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debugPrint[raveResource->size] = 0; // set terminating NUL
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debug("kPortrait: using actor %s", _resourceName.c_str());
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debug("kPortrait (noun %d, verb %d, cond %d, seq %d)", noun, verb, cond, seq);
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debug("kPortrait: rave data is '%s'", debugPrint);
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}
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#endif
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// TODO: maybe try to create the missing sync resources for low-res KQ6 out of the rave resources
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#ifdef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
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// Dump the sync resources to disk
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Common::DumpFile *outFile = new Common::DumpFile();
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Common::String outName = syncResourceId.toPatchNameBase36() + ".sync36";
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outFile->open(outName);
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syncResource->writeToStream(outFile);
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outFile->finalize();
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outFile->close();
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ResourceId raveResourceId = ResourceId(kResourceTypeRave, resourceId, noun, verb, cond, seq);
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Resource *raveResource = _resMan->findResource(raveResourceId, true);
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outName = raveResourceId.toPatchNameBase36() + ".rave";
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outFile->open(outName);
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raveResource->writeToStream(outFile);
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outFile->finalize();
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outFile->close();
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_resMan->unlockResource(raveResource);
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delete outFile;
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#endif
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// Set the portrait palette
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_palette->set(&_portraitPalette, false, true);
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// Draw base bitmap
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drawBitmap(0);
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bitsShow();
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// Start playing audio...
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_audio->stopAudio();
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_audio->startAudio(resourceId, audioNumber);
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#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
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if (!raveResource) {
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warning("kPortrait: no rave resource %d %X", resourceId, audioNumber);
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return;
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}
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// Do animation depending on rave resource till audio is done playing
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int16 raveTicks;
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uint16 raveID;
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byte *raveLipSyncData;
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byte raveLipSyncTicks;
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byte raveLipSyncBitmapNr;
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int timerPosition = 0;
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int timerPositionWithin = 0;
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int curPosition;
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SciEvent curEvent;
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bool userAbort = false;
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while ((raveOffset < raveResource->size) && (!userAbort)) {
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// rave string starts with tick count, followed by lipSyncID, tick count and so on
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raveTicks = raveGetTicks(raveResource, &raveOffset);
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if (raveTicks < 0)
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break;
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// get lipSyncID
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raveID = raveGetID(raveResource, &raveOffset);
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if (raveID) {
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raveLipSyncData = raveGetLipSyncData(raveID);
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} else {
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raveLipSyncData = NULL;
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}
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#ifdef DEBUG_PORTRAIT
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if (raveID & 0x0ff) {
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debug("kPortrait: rave '%c%c' after %d ticks", raveID >> 8, raveID & 0x0ff, raveTicks);
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} else if (raveID) {
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debug("kPortrait: rave '%c' after %d ticks", raveID >> 8, raveTicks);
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}
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#endif
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timerPosition += raveTicks;
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// Wait till syncTime passed, then show specific animation bitmap
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if (timerPosition > 0) {
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do {
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g_sci->getEngineState()->wait(1);
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curEvent = _event->getSciEvent(SCI_EVENT_ANY);
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if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
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(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) ||
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g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame ||
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g_sci->getEngineState()->_delayedRestoreGame)
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userAbort = true;
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curPosition = _audio->getAudioPosition();
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} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
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}
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if (raveLipSyncData) {
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// lip sync data is
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// Tick:Byte, Bitmap-Nr:BYTE
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// Tick = 0xFF is the terminator for the data
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timerPositionWithin = timerPosition;
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raveLipSyncTicks = *raveLipSyncData++;
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while ( (raveLipSyncData < _lipSyncDataOffsetTableEnd) && (raveLipSyncTicks != 0xFF) ) {
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if (raveLipSyncTicks)
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raveLipSyncTicks--; // 1 -> wait 0 ticks, 2 -> wait 1 tick, etc.
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timerPositionWithin += raveLipSyncTicks;
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do {
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g_sci->getEngineState()->wait(1);
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curEvent = _event->getSciEvent(SCI_EVENT_ANY);
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if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
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(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) ||
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g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
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userAbort = true;
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curPosition = _audio->getAudioPosition();
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} while ((curPosition != -1) && (curPosition < timerPositionWithin) && (!userAbort));
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raveLipSyncBitmapNr = *raveLipSyncData++;
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#ifdef DEBUG_PORTRAIT
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if (!raveLipSyncTicks) {
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debug("kPortrait: showing frame %d", raveLipSyncBitmapNr);
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} else {
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debug("kPortrait: showing frame %d after %d ticks", raveLipSyncBitmapNr, raveLipSyncTicks);
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}
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#endif
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// bitmap nr within sync data is base 1, we need base 0
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raveLipSyncBitmapNr--;
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if (raveLipSyncBitmapNr < _bitmapCount) {
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drawBitmap(0);
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drawBitmap(raveLipSyncBitmapNr);
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bitsShow();
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} else {
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warning("kPortrait: rave lip sync data tried to draw non-existent bitmap %d", raveLipSyncBitmapNr);
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}
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raveLipSyncTicks = *raveLipSyncData++;
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}
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}
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}
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#else
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if (!syncResource) {
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// Getting the book in the book shop calls kPortrait where no sync exists
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// TODO: find out what to do then
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warning("kPortrait: no sync resource %d %X", resourceId, audioNumber);
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return;
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}
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// Do animation depending on sync resource till audio is done playing
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uint16 syncCue;
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int timerPosition, curPosition;
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SciEvent curEvent;
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bool userAbort = false;
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while ((syncOffset < syncResource->size - 2) && (!userAbort)) {
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timerPosition = (int16)READ_LE_UINT16(syncResource->data + syncOffset);
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syncOffset += 2;
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if (syncOffset < syncResource->size - 2) {
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syncCue = READ_LE_UINT16(syncResource->data + syncOffset);
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syncOffset += 2;
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} else {
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syncCue = 0xFFFF;
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}
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// Wait till syncTime passed, then show specific animation bitmap
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do {
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g_sci->getEngineState()->wait(1);
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curEvent = _event->getSciEvent(SCI_EVENT_ANY);
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if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
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(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) ||
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g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
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userAbort = true;
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curPosition = _audio->getAudioPosition();
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} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
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if (syncCue != 0xFFFF) {
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// Display animation bitmap
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if (syncCue < _bitmapCount) {
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if (syncCue)
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drawBitmap(0); // Draw base bitmap first to get valid animation frame
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drawBitmap(syncCue);
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bitsShow();
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} else {
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warning("kPortrait: sync information tried to draw non-existent %d", syncCue);
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}
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}
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}
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#endif
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// Reset the portrait bitmap to "closed mouth" state (rave.dll seems to do the same)
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drawBitmap(0);
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bitsShow();
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if (userAbort) {
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_audio->stopAudio();
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}
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#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
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_resMan->unlockResource(raveResource);
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#else
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_resMan->unlockResource(syncResource);
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#endif
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}
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// returns ASCII ticks from lip sync string as uint16
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int16 Portrait::raveGetTicks(Resource *resource, uint *offset) {
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uint curOffset = *offset;
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byte *curData = resource->data + curOffset;
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byte curByte;
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uint16 curValue = 0;
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if (curOffset >= resource->size)
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return -1;
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while (curOffset < resource->size) {
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curByte = *curData++; curOffset++;
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if ( curByte == ' ' )
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break;
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if ( (curByte >= '0') && (curByte <= '9') ) {
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curValue = curValue * 10 + ( curByte - '0' );
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} else {
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// no number -> assume there is an ID at current offset
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return 0;
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}
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}
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*offset = curOffset;
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return curValue;
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}
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// returns ASCII ID from lip sync string as uint16
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uint16 Portrait::raveGetID(Resource *resource, uint *offset) {
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uint curOffset = *offset;
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byte *curData = resource->data + curOffset;
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byte curByte = 0;
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uint16 curValue = 0;
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while (curOffset < resource->size) {
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curByte = *curData++; curOffset++;
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if ( curByte == ' ' )
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break;
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if (!curValue) {
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curValue = curByte << 8;
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} else {
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curValue |= curByte;
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}
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}
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*offset = curOffset;
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return curValue;
|
|
}
|
|
|
|
// Searches for a specific lip sync ID and returns pointer to lip sync data or NULL in case ID was not found
|
|
byte *Portrait::raveGetLipSyncData(uint16 raveID) {
|
|
uint lipSyncIDNr = 0;
|
|
byte *lipSyncIDPtr = _lipSyncIDTable;
|
|
byte lipSyncIDByte1, lipSyncIDByte2;
|
|
uint16 lipSyncID;
|
|
|
|
lipSyncIDPtr++; // skip over first byte
|
|
while (lipSyncIDNr < _lipSyncIDCount) {
|
|
lipSyncIDByte1 = *lipSyncIDPtr++;
|
|
lipSyncIDByte2 = *lipSyncIDPtr++;
|
|
lipSyncID = ( lipSyncIDByte1 << 8 ) | lipSyncIDByte2;
|
|
|
|
if ( lipSyncID == raveID ) {
|
|
return _lipSyncData + _lipSyncDataOffsetTable[lipSyncIDNr];
|
|
}
|
|
|
|
lipSyncIDNr++;
|
|
lipSyncIDPtr += 2; // ID is every 4 bytes
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Portrait::drawBitmap(uint16 bitmapNr) {
|
|
byte *data = _bitmaps[bitmapNr].rawBitmap;
|
|
uint16 bitmapHeight = _bitmaps[bitmapNr].height;
|
|
uint16 bitmapWidth = _bitmaps[bitmapNr].width;
|
|
Common::Point bitmapPosition = _position;
|
|
|
|
bitmapPosition.x += _bitmaps[bitmapNr].displaceX;
|
|
bitmapPosition.y += _bitmaps[bitmapNr].displaceY;
|
|
|
|
for (int y = 0; y < bitmapHeight; y++) {
|
|
for (int x = 0; x < bitmapWidth; x++) {
|
|
_screen->putPixelOnDisplay(bitmapPosition.x + x, bitmapPosition.y + y, _portraitPalette.mapping[*data++]);
|
|
}
|
|
data += _bitmaps[bitmapNr].extraBytesPerLine;
|
|
}
|
|
}
|
|
|
|
void Portrait::bitsShow() {
|
|
Common::Rect bitmapRect = Common::Rect(_width, _height);
|
|
bitmapRect.moveTo(_position.x, _position.y);
|
|
_screen->copyDisplayRectToScreen(bitmapRect);
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
} // End of namespace Sci
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