2021-12-26 18:48:43 +01:00

58 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/scummsys.h"
#if defined(SAMSUNGTV)
#include "backends/platform/samsungtv/samsungtv.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
#include <unistd.h>
extern "C" int Game_Main(char *path, char *) {
chdir(path);
// Create OSystem instance
g_system = new OSystem_SDL_SamsungTV();
assert(g_system);
// Pre initialize the backend
g_system->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(0, 0);
// Free OSystem
g_system->destroy();
return res;
}
#endif