scummvm/engines/neverhood/resource.h
johndoe123 fc0e40db30 NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)

- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
  one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
2013-05-08 20:43:42 +02:00

199 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_RESOURCE_H
#define NEVERHOOD_RESOURCE_H
#include "common/str.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
class SpriteResource {
public:
SpriteResource(NeverhoodEngine *vm);
~SpriteResource();
void draw(byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
bool load2(uint32 fileHash);
void unload();
const NDimensions& getDimensions() { return _dimensions; }
NPoint& getPosition() { return _position; }
bool isRle() const { return _rle; }
byte *getPixels() const { return _pixels; }
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
NDimensions _dimensions;
NPoint _position;
byte *_pixels;
bool _rle;
};
class PaletteResource {
public:
PaletteResource(NeverhoodEngine *vm);
~PaletteResource();
bool load(uint32 fileHash);
void unload();
void copyPalette(byte *destPalette);
byte *palette() { return _palette; }
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
byte *_palette;
};
struct AnimFrameInfo {
uint32 frameHash;
int16 counter;
NDrawRect rect;
int16 deltaX, deltaY;
NDrawRect deltaRect;
uint16 field_1A;
uint32 spriteDataOffs;
};
class AnimResource {
public:
AnimResource(NeverhoodEngine *vm);
~AnimResource();
void draw(uint frameIndex, byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
void unload();
void clear();
void clear2();
bool loadInternal(uint32 fileHash);
void unloadInternal();
uint getFrameCount() const { return _frames.size(); }
const AnimFrameInfo& getFrameInfo(int16 index) const { return _frames[index]; }
int16 getFrameIndex(uint32 frameHash);
void setReplEnabled(bool value) { _replEnabled = value; }
void setRepl(byte oldColor, byte newColor);
NDimensions loadSpriteDimensions(uint32 fileHash);
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
int16 _width, _height;
byte *_currSpriteData;
uint32 _fileHash;
byte *_paletteData;
byte *_spriteData;
bool _replEnabled;
byte _replOldColor;
byte _replNewColor;
Common::Array<AnimFrameInfo> _frames;
};
class MouseCursorResource {
public:
MouseCursorResource(NeverhoodEngine *vm);
void load(uint32 fileHash);
void unload();
NDrawRect& getRect();
void draw(int frameNum, byte *dest, int destPitch);
int getCursorNum() const { return _cursorNum; }
void setCursorNum(int value) { _cursorNum = value; }
protected:
int _cursorNum;
SpriteResource _cursorSprite;
NDrawRect _rect;
uint32 _currFileHash;
};
class TextResource {
public:
TextResource(NeverhoodEngine *vm);
~TextResource();
void load(uint32 fileHash);
void unload();
const char *getString(uint index, const char *&textEnd);
uint getCount() const { return _count;}
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
byte *_textData;
uint _count;
};
/* DataResource
1 Single NPoint
2 Array of NPoints
3 Array of NRects
4 MessageList
5 SubRectList
6 RectList
*/
class DataResource {
public:
DataResource(NeverhoodEngine *vm);
~DataResource();
void load(uint32 fileHash);
void unload();
NPoint getPoint(uint32 nameHash);
NPointArray *getPointArray(uint32 nameHash);
NRectArray *getRectArray(uint32 nameHash);
HitRectList *getHitRectList();
MessageList *getMessageListAtPos(int16 klaymanX, int16 klaymanY, int16 mouseX, int16 mouseY);
protected:
struct DRDirectoryItem {
uint32 nameHash;
uint16 offset;
uint16 type;
};
struct DRRect {
NRect rect;
uint16 subRectIndex;
};
struct DRSubRect {
NRect rect;
uint32 messageListHash;
uint16 messageListItemIndex;
};
typedef Common::Array<DRSubRect> DRSubRectList;
NeverhoodEngine *_vm;
int _resourceHandle;
Common::Array<DRDirectoryItem> _directory;
Common::Array<NPoint> _points;
Common::Array<NPointArray*> _pointArrays;
Common::Array<NRectArray*> _rectArrays;
Common::Array<HitRectList*> _hitRectLists;
Common::Array<MessageList*> _messageLists;
Common::Array<DRRect> _drRects;
Common::Array<DRSubRectList*> _drSubRectLists;
DataResource::DRDirectoryItem *findDRDirectoryItem(uint32 nameHash, uint16 type);
};
uint32 calcHash(const char *value);
} // End of namespace Neverhood
#endif /* NEVERHOOD_RESOURCE_H */