scummvm/engines/neverhood/smackerplayer.h
johndoe123 0683ed9eee NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00

84 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_SMACKERPLAYER_H
#define NEVERHOOD_SMACKERPLAYER_H
#include "video/smk_decoder.h"
#include "neverhood/neverhood.h"
#include "neverhood/entity.h"
namespace Neverhood {
class Scene;
class Palette;
class SmackerSurface : public BaseSurface {
public:
SmackerSurface(NeverhoodEngine *vm);
virtual void draw();
void setSmackerFrame(const Graphics::Surface *smackerFrame);
protected:
const Graphics::Surface *_smackerFrame;
};
class SmackerDoubleSurface : public SmackerSurface {
public:
SmackerDoubleSurface(NeverhoodEngine *vm);
virtual void draw();
};
class SmackerPlayer : public Entity {
public:
SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag);
~SmackerPlayer();
BaseSurface *getSurface() { return _smackerSurface; }
void open(uint32 fileHash, bool keepLastFrame);
void close();
void gotoFrame(uint frameNumber);
uint32 getFrameCount();
uint32 getFrameNumber();
uint getStatus();
void setDrawPos(int16 x, int16 y);
void rewind();
protected:
Scene *_scene;
Palette *_palette;
Video::SmackerDecoder *_smackerDecoder;
SmackerSurface *_smackerSurface;
uint32 _fileHash;
bool _smackerFirst;
bool _doubleSurface;
Common::SeekableReadStream *_stream;
bool _keepLastFrame;
bool _videoDone;
bool _dirtyFlag;
int _drawX, _drawY;
void update();
void updateFrame();
void updatePalette();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SMACKERPLAYER_H */