scummvm/base/version.cpp

256 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "base/version.h"
#define INCLUDED_FROM_BASE_VERSION_CPP
#include "base/internal_version.h"
/*
* Version string and build date string. These can be used by anything that
* wants to display this information to the user (e.g. about dialog).
*
* Note: it would be very nice if we could instead of (or in addition to) the
* build date present a date which corresponds to the date our source files
* were last changed. To understand the difference, imagine that a user
* makes a checkout on January 1, then after a week compiles it
* (e.g. after doing a 'make clean'). The build date then will say January 8
* even though the files were last changed on January 1.
*
* Another problem is that __DATE__/__TIME__ depend on the local time zone.
*
* It's clear that such a "last changed" date would be much more useful to us
* for feedback purposes. After all, when somebody files a bug report, we
* don't care about the build date, we want to know which date their checkout
* was made.
*
* So, how could we implement this? At least on unix systems, a special script
* could do it. Basically, that script could parse the output of "svn info" or
* "svnversion" to determine the revision of the checkout, and insert that
* information somehow into the build process (e.g. by generating a tiny
* header file, analog to internal_version.h, maybe called svn_rev.h or so.)
*
* Drawback: This only works on systems which can run suitable scripts as part
* of the build process (so I guess Visual C++ would be out of the game here?
* I don't know VC enough to be sure). And of course it must be robust enough
* to properly work in exports (i.e. release tar balls etc.).
*/
const char gScummVMVersion[] = SCUMMVM_VERSION SCUMMVM_REVISION;
#if defined(__amigaos4__) || defined(__MORPHOS__)
static const char *version_cookie __attribute__((used)) = "$VER: ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" AMIGA_DATE ")";
#endif
const char gScummVMBuildDate[] = __DATE__ " " __TIME__;
const char gScummVMVersionDate[] = SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
const char gScummVMCompiler[] = ""
#define STR_HELPER(x) #x
#define STR(x) STR_HELPER(x)
#if defined(_MSC_VER)
"MSVC " STR(_MSC_FULL_VER)
#elif defined(__INTEL_COMPILER)
"ICC " STR(__INTEL_COMPILER) "." STR(__INTEL_COMPILER_UPDATE)
#elif defined(__clang__)
"Clang " STR(__clang_major__) "." STR(__clang_minor__) "." STR(__clang_patchlevel__)
#elif defined(__GNUC__)
"GCC " STR(__GNUC__) "." STR(__GNUC_MINOR__) "." STR(__GNUC_PATCHLEVEL__)
#else
"unknown compiler"
#endif
#undef STR
#undef STR_HELPER
;
const char gScummVMFullVersion[] = "ScummVM " SCUMMVM_VERSION SCUMMVM_REVISION " (" __DATE__ " " __TIME__ ")";
const char gScummVMFeatures[] = ""
#ifdef TAINTED_BUILD
// TAINTED means the build contains engines/subengines not enabled by default
"TAINTED "
#endif
#ifdef USE_TREMOR
# ifdef USE_TREMOLO
// libTremolo is used on WinCE for better ogg performance
"Tremolo "
# else
"Tremor "
# endif
#elif defined(USE_VORBIS)
"Vorbis "
#endif
#ifdef USE_FLAC
"FLAC "
#endif
#ifdef USE_MAD
"MP3 "
#endif
#ifdef USE_ALSA
"ALSA "
#endif
#ifdef USE_SEQ_MIDI
"SEQ "
#endif
#ifdef USE_SNDIO
"sndio "
#endif
#ifdef USE_TIMIDITY
"TiMidity "
#endif
#ifdef USE_RGB_COLOR
"RGB "
#endif
#ifdef USE_ZLIB
"zLib "
#endif
#ifdef USE_MPEG2
"MPEG2 "
#endif
#ifdef USE_FLUIDLITE
"FluidLite "
#elif defined(USE_FLUIDSYNTH)
"FluidSynth "
#endif
#ifdef USE_SONIVOX
"EAS "
#endif
#ifdef USE_MIKMOD
"MikMod "
#endif
#ifdef USE_THEORADEC
"Theora "
#endif
#ifdef USE_VPX
"VPX "
#endif
#ifdef USE_FAAD
"AAC "
#endif
#ifdef USE_A52
"A/52 "
#endif
#ifdef USE_FREETYPE2
"FreeType2 "
#endif
#ifdef USE_FRIBIDI
"FriBiDi "
#endif
#ifdef USE_JPEG
"JPEG "
#endif
#ifdef USE_PNG
"PNG "
#endif
#ifdef USE_GIF
"GIF "
#endif
#ifdef ENABLE_VKEYBD
"VirtualKeyboard "
#endif
#ifdef ENABLE_EVENTRECORDER
"EventRecorder "
#endif
#ifdef USE_TASKBAR
"taskbar "
#endif
#ifdef USE_TTS
"TTS "
#endif
#ifdef USE_CLOUD
"cloud ("
# ifdef USE_LIBCURL
"servers"
# ifdef USE_SDL_NET
", local) "
# else
") "
# endif
# endif
#else
# ifdef USE_LIBCURL
"libcurl "
# endif
# ifdef USE_SDL_NET
"SDL_net "
# endif
#endif
#ifdef USE_ENET
"ENet "
#endif
#ifdef SDL_BACKEND
# ifdef USE_SDL2
"SDL2 "
# else
"SDL1.2 "
# endif
#endif
#ifdef USE_TINYGL
"TinyGL "
#endif
#ifdef USE_OPENGL
"OpenGL "
# ifdef USE_OPENGL_SHADERS
"(with shaders) "
# endif
#endif
#ifdef USE_GLES_MODE
# if USE_GLES_MODE == 0
"OpenGL desktop only "
# elif USE_GLES_MODE == 1
"OpenGL ES 1 only "
# elif USE_GLES_MODE == 2
"OpenGL ES 2 only "
# endif
#endif
#ifdef USE_RETROWAVE
"RetroWave "
#endif
;