mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
4f30f09456
svn-id: r31099
108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef __SAVEFILEMGR_H__
|
|
#define __SAVEFILEMGR_H__
|
|
|
|
#include <libmc.h>
|
|
#include "common/savefile.h"
|
|
|
|
class Gs2dScreen;
|
|
class OSystem_PS2;
|
|
|
|
|
|
class McAccess {
|
|
public:
|
|
McAccess(int port, int slot);
|
|
~McAccess(void);
|
|
int open(const char *name, int mode);
|
|
int close(int fd);
|
|
int size(int fd);
|
|
int read(int fd, void *buf, int size);
|
|
int write(int fd, const void *buf, int size);
|
|
int mkDir(const char *name);
|
|
int getDir(const char *name, unsigned int mode, int max, void *dest);
|
|
int getInfo(int *type, int *free, int *format);
|
|
int remove(const char *name);
|
|
|
|
private:
|
|
int _sema;
|
|
int _port, _slot;
|
|
};
|
|
|
|
class Ps2SaveFileManager : public Common::SaveFileManager {
|
|
public:
|
|
Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
|
|
virtual ~Ps2SaveFileManager();
|
|
|
|
virtual Common::InSaveFile *openForLoading(const char *filename);
|
|
virtual Common::OutSaveFile *openForSaving(const char *filename);
|
|
virtual void listSavefiles(const char *prefix, bool *marks, int num);
|
|
|
|
virtual Common::StringList listSavefiles(const char *regex);
|
|
virtual bool removeSavefile(const char *filename);
|
|
|
|
/** Get the path to the save game directory. */
|
|
virtual const char *getSavePath() const;
|
|
|
|
void writeSaveNonblocking(char *name, void *buf, uint32 size);
|
|
void saveThread(void);
|
|
void quit(void);
|
|
|
|
McAccess *getMcAccess(void);
|
|
private:
|
|
bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);
|
|
|
|
bool mcReadyForDir(const char *dir);
|
|
|
|
void checkMainDirectory(void);
|
|
void splitPath(const char *fileName, char *dir, char *name);
|
|
uint16 *decompressIconData(uint16 *size);
|
|
|
|
Gs2dScreen *_screen;
|
|
OSystem_PS2 *_system;
|
|
McAccess *_mc;
|
|
|
|
int _autoSaveTid;
|
|
int _autoSaveSignal;
|
|
void *_autoSaveStack;
|
|
volatile bool _systemQuit;
|
|
uint8 *_autoSaveBuf;
|
|
uint32 _autoSaveSize;
|
|
char _autoSaveName[256];
|
|
|
|
mcTable *_mcDirList;
|
|
int _mcEntries;
|
|
char _mcDirName[256];
|
|
bool _mcNeedsUpdate, _mcPresent;
|
|
uint32 _mcCheckTime;
|
|
|
|
static const uint8 _rleIcoData[14018];
|
|
static const iconIVECTOR _bgcolor[4];
|
|
static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;
|
|
};
|
|
|
|
#endif // __SAVEFILE_MGR_H__
|