mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
6b3b7a5dc2
svn-id: r31112
420 lines
11 KiB
C++
420 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SDL_COMMON_H
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#define SDL_COMMON_H
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#if defined(__SYMBIAN32__)
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#include <esdl\SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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namespace Audio {
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class Mixer;
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}
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namespace Common {
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class SaveFileManager;
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class TimerManager;
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}
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#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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// Uncomment this to enable the 'on screen display' code.
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#define USE_OSD 1
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#endif
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enum {
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GFX_NORMAL = 0,
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GFX_DOUBLESIZE = 1,
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GFX_TRIPLESIZE = 2,
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GFX_2XSAI = 3,
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GFX_SUPER2XSAI = 4,
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GFX_SUPEREAGLE = 5,
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GFX_ADVMAME2X = 6,
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GFX_ADVMAME3X = 7,
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GFX_HQ2X = 8,
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GFX_HQ3X = 9,
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GFX_TV2X = 10,
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GFX_DOTMATRIX = 11
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};
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class OSystem_SDL : public OSystem {
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public:
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OSystem_SDL();
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virtual ~OSystem_SDL();
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virtual void initBackend();
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void beginGFXTransaction(void);
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void endGFXTransaction(void);
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// Set the size of the video bitmap.
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// Typically, 320x200
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virtual void initSize(uint w, uint h); // overloaded by CE backend
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virtual int getScreenChangeID() const { return _screenChangeCount; }
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// Set colors of the palette
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void setPalette(const byte *colors, uint start, uint num);
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// Get colors of the palette
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void grabPalette(byte *colors, uint start, uint num);
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// Draw a bitmap to screen.
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// The screen will not be updated to reflect the new bitmap
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virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
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virtual Graphics::Surface *lockScreen();
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virtual void unlockScreen();
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// Update the dirty areas of the screen
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void updateScreen();
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// Either show or hide the mouse cursor
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bool showMouse(bool visible);
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// Warp the mouse cursor. Where set_mouse_pos() only informs the
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// backend of the mouse cursor's current position, this function
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// actually moves the cursor to the specified position.
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virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
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// Set the bitmap that's used when drawing the cursor.
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
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// Set colors of cursor palette
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void setCursorPalette(const byte *colors, uint start, uint num);
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// Disables or enables cursor palette
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void disableCursorPalette(bool disable) {
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_cursorPaletteDisabled = disable;
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blitCursor();
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}
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// Shaking is used in SCUMM. Set current shake position.
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void setShakePos(int shake_pos);
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// Get the number of milliseconds since the program was started.
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uint32 getMillis();
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// Delay for a specified amount of milliseconds
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void delayMillis(uint msecs);
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// Get the next event.
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// Returns true if an event was retrieved.
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virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
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// Set function that generates samples
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typedef void (*SoundProc)(void *param, byte *buf, int len);
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virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
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virtual Audio::Mixer *getMixer();
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// Poll CD status
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// Returns true if cd audio is playing
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bool pollCD();
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// Play CD audio track
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void playCD(int track, int num_loops, int start_frame, int duration);
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// Stop CD audio track
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void stopCD();
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// Update CD audio status
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void updateCD();
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// Quit
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virtual void quit(); // overloaded by CE backend
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virtual void getTimeAndDate(struct tm &t) const;
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virtual Common::TimerManager *getTimerManager();
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// Mutex handling
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MutexRef createMutex();
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void lockMutex(MutexRef mutex);
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void unlockMutex(MutexRef mutex);
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void deleteMutex(MutexRef mutex);
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// Overlay
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virtual void showOverlay();
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virtual void hideOverlay();
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virtual void clearOverlay();
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virtual void grabOverlay(OverlayColor *buf, int pitch);
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virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
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virtual int16 getHeight();
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virtual int16 getWidth();
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virtual int16 getOverlayHeight() { return _overlayHeight; }
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virtual int16 getOverlayWidth() { return _overlayWidth; }
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// Methods that convert RGB to/from colors suitable for the overlay.
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virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
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virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
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virtual const GraphicsMode *getSupportedGraphicsModes() const;
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virtual int getDefaultGraphicsMode() const;
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virtual bool setGraphicsMode(int mode);
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virtual int getGraphicsMode() const;
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virtual void setWindowCaption(const char *caption);
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virtual bool openCD(int drive);
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virtual int getOutputSampleRate() const;
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virtual bool hasFeature(Feature f);
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virtual void setFeatureState(Feature f, bool enable);
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virtual bool getFeatureState(Feature f);
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#ifdef USE_OSD
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void displayMessageOnOSD(const char *msg);
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#endif
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virtual Common::SaveFileManager *getSavefileManager();
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virtual FilesystemFactory *getFilesystemFactory();
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protected:
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bool _inited;
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#ifdef USE_OSD
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SDL_Surface *_osdSurface;
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Uint8 _osdAlpha; // Transparency level of the OSD
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uint32 _osdFadeStartTime; // When to start the fade out
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enum {
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kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
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kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
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kOSDColorKey = 1,
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kOSDInitialAlpha = 80 // Initial alpha level, in percent
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};
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#endif
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// hardware screen
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SDL_Surface *_hwscreen;
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// unseen game screen
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SDL_Surface *_screen;
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// TODO: We could get rid of the following two vars and just use _screen instead
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int _screenWidth, _screenHeight;
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// temporary screen (for scalers)
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SDL_Surface *_tmpscreen;
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SDL_Surface *_tmpscreen2;
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// overlay
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SDL_Surface *_overlayscreen;
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int _overlayWidth, _overlayHeight;
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bool _overlayVisible;
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// Audio
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int _samplesPerSec;
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// CD Audio
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SDL_CD *_cdrom;
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int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
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uint32 _cdEndTime, _cdStopTime;
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enum {
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DF_WANT_RECT_OPTIM = 1 << 0
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};
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enum {
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kTransactionNone = 0,
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kTransactionCommit = 1,
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kTransactionActive = 2
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};
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struct TransactionDetails {
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int mode;
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bool modeChanged;
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int w;
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int h;
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bool sizeChanged;
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bool fs;
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bool fsChanged;
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bool ar;
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bool arChanged;
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bool needHotswap;
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bool needUpdatescreen;
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bool needUnload;
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bool needToggle;
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bool normal1xScaler;
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};
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TransactionDetails _transactionDetails;
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/** Force full redraw on next updateScreen */
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bool _forceFull;
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ScalerProc *_scalerProc;
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int _scalerType;
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int _scaleFactor;
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int _mode;
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int _transactionMode;
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bool _fullscreen;
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bool _screenIsLocked;
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Graphics::Surface _framebuffer;
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/** Current video mode flags (see DF_* constants) */
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uint32 _modeFlags;
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bool _modeChanged;
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int _screenChangeCount;
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/** True if aspect ratio correction is enabled. */
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bool _adjustAspectRatio;
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enum {
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NUM_DIRTY_RECT = 100,
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MAX_SCALING = 3
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};
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// Dirty rect management
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SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
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int _numDirtyRects;
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uint32 *_dirtyChecksums;
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bool _cksumValid;
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int _cksumNum;
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// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
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// I am keeping the rest of the code in for now, since the joystick
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// code (or rather, "hack") uses it, too.
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struct KbdMouse {
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int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
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uint32 last_time, delay_time, x_down_time, y_down_time;
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};
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struct MousePos {
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// The mouse position, using either virtual (game) or real
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// (overlay) coordinates.
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int16 x, y;
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// The size and hotspot of the original cursor image.
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int16 w, h;
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int16 hotX, hotY;
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// The size and hotspot of the pre-scaled cursor image, in real
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// coordinates.
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int16 rW, rH;
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int16 rHotX, rHotY;
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// The size and hotspot of the pre-scaled cursor image, in game
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// coordinates.
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int16 vW, vH;
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int16 vHotX, vHotY;
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MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
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rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
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vHotX(0), vHotY(0)
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{ }
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};
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// mouse
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KbdMouse _km;
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bool _mouseVisible;
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bool _mouseDrawn;
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byte *_mouseData;
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SDL_Rect _mouseBackup;
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MousePos _mouseCurState;
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byte _mouseKeyColor;
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int _cursorTargetScale;
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bool _cursorPaletteDisabled;
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SDL_Surface *_mouseOrigSurface;
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SDL_Surface *_mouseSurface;
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enum {
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kMouseColorKey = 1
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};
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// joystick
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SDL_Joystick *_joystick;
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// Shake mode
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int _currentShakePos;
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int _newShakePos;
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// Palette data
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SDL_Color *_currentPalette;
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uint _paletteDirtyStart, _paletteDirtyEnd;
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// Cursor palette data
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SDL_Color *_cursorPalette;
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/**
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* Mutex which prevents multiple threads from interfering with each other
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* when accessing the screen.
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*/
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MutexRef _graphicsMutex;
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Common::SaveFileManager *_savefile;
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Audio::Mixer *_mixer;
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SDL_TimerID _timerID;
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Common::TimerManager *_timer;
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void addDirtyRgnAuto(const byte *buf);
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void makeChecksums(const byte *buf);
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virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
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virtual void drawMouse(); // overloaded by CE backend
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virtual void undrawMouse(); // overloaded by CE backend (FIXME)
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virtual void blitCursor(); // overloaded by CE backend (FIXME)
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/** Set the position of the virtual mouse cursor. */
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void setMousePos(int x, int y);
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virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
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void toggleMouseGrab();
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virtual void internUpdateScreen(); // overloaded by CE backend
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virtual void loadGFXMode(); // overloaded by CE backend
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virtual void unloadGFXMode(); // overloaded by CE backend
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virtual void hotswapGFXMode(); // overloaded by CE backend
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void setFullscreenMode(bool enable);
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void setAspectRatioCorrection(bool enable);
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virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
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int effectiveScreenHeight() const {
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return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight)
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* _scaleFactor;
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}
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void setupIcon();
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void handleKbdMouse();
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virtual bool remapKey(SDL_Event &ev, Common::Event &event);
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void handleScalerHotkeys(const SDL_KeyboardEvent &key);
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};
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#endif
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