scummvm/gameDetector.cpp

295 lines
12 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "gameDetector.h"
#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
"Syntax:\n" \
"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
"Flags:\n" \
"\tv - show version info and exit\n" \
"\tc<num> - use cdrom <num> for cd audio\n" \
"\td - enable debug output\n" \
"\tn - no subtitles for speech\n" \
"\tb<num> - start in room <num>\n" \
"\tt<num> - set music tempo. Suggested: 1F0000\n" \
"\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
"\tp<path> - look for game in <path>\n" \
"\tm<num> - set music volume to <num> (0-100)\n" \
"\te<num> - set music engine. see readme.txt for details\n" \
"\tr - emulate roland mt32 instruments\n" \
"\tf - fullscreen mode\n" \
"\tg - graphics mode. 1 for 2xSai anti-aliasing\n" \
"\ta - load autosave game (for recovering from crashes)\n"
void GameDetector::parseCommandLine(int argc, char **argv) {
#if !defined(__APPLE__CW)
int i;
char *s;
// check for arguments
if (argc < 2)
{
printf( USAGE_STRING );
//exit(1);
}
/* Parse the arguments */
for (i=1; i < argc; i++) {
s = argv[i];
if (s && s[0]=='-') {
s++;
while (*s) {
switch(tolower(*s)) {
case 'a':
_restore = true;
break;
case 'b':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_bootParam = atoi(s+1);
goto NextArg;
case 'f':
_fullScreen = true;
break;
case 'd':
_debugMode = true;
break;
case 'n':
_noSubtitles = true;
break;
case 's':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_scale = atoi(s+1);
if (_scale == 0 || _scale > 3)
{
// bad scale - only 1, 2, 3 work for now
printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
exit(1);
}
goto NextArg;
case 'v':
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
#ifdef SCUMMVM_PLATFORM_VERSION
printf(" " SCUMMVM_PLATFORM_VERSION "\n");
#endif
exit(1);
case 'p':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_gameDataPath = s+1;
goto NextArg;
case 't':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_gameTempo = atoi(s+1);
goto NextArg;
case 'm': {
if (*(s+1) == '\0')
goto ShowHelpAndExit;
SoundEngine *se = (SoundEngine*)_soundEngine;
if (se)
se->set_music_volume(atoi(s+1));
goto NextArg;
}
case 'r': {
SoundEngine *se = (SoundEngine*)_soundEngine;
if (se)
se->_mt32emulate = true;
break;
}
case 'e':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_midi_driver = atoi(s+1);
goto NextArg;
case 'g':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_videoMode = atoi(s+1);
goto NextArg;
case 'c':
if (*(s+1) == '\0')
goto ShowHelpAndExit;
_cdrom = atoi(s+1);
goto NextArg;
default:
ShowHelpAndExit:;
printf( USAGE_STRING );
exit(1);
}
s++;
}
NextArg:;
} else {
if (_exe_name) goto ShowHelpAndExit;
_exe_name = s;
}
}
#else
_midi_driver = 4;
_exe_name = *argv;
_gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
sprintf(_gameDataPath, ":%s:", _exe_name);
#endif
}
struct VersionSettings {
const char *filename;
const char *gamename;
byte id,major,middle,minor;
uint32 features;
};
/*
This is a list of all known SCUMM games. Commented games are not
supported at this time */
static const VersionSettings version_settings[] = {
/* Scumm Version 1 */
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
/* Scumm version 5 */
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
/* Scumm Version 6 */
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
/* Scumm Version 7 */
{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
/* Scumm Version 8 */
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
{NULL,NULL}
};
bool GameDetector::detectGame() {
const VersionSettings *gnl = version_settings;
_gameId = 0;
_gameText = NULL;
do {
if (!scumm_stricmp(_exe_name, gnl->filename)) {
_gameId = gnl->id;
_scummVersion = gnl->major;
_features = gnl->features;
_gameText = gnl->gamename;
debug(1, "Detected game '%s', version %d.%d.%d",
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return true;
}
char *GameDetector::getGameName() {
if (_gameText==NULL) {
char buf[256];
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
return strdup(buf);
}
return strdup(_gameText);
}
int GameDetector::detectMain(int argc, char **argv)
{
_debugMode = 0; // off by default...
_noSubtitles = 0; // use by default - should this depend on soundtrack?
_scale = 2; // double size by default
_gameDataPath = NULL;
_gameTempo = 0;
_videoMode = 0;
_soundCardType = 3;
#ifdef WIN32
_midi_driver = MIDI_WINDOWS;
#else
_midi_driver = MIDI_NULL;
#endif
parseCommandLine(argc, argv);
if (_exe_name==NULL) {
//launcherLoop();
//setWindowName(this);
warning("No game was specified...");
return(-1);
}
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
_gameText = "Please choose a game";
}
if (!_gameDataPath) {
warning("No path was provided. Assuming that data file are in the current directory");
_gameDataPath = (char *)malloc(sizeof(char) * 2);
strcpy(_gameDataPath, "");
}
return(0);
}