mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
3142a9c5cd
svn-id: r3888
295 lines
12 KiB
C++
295 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "gameDetector.h"
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#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
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"Syntax:\n" \
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"\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
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"Flags:\n" \
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"\tv - show version info and exit\n" \
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"\tc<num> - use cdrom <num> for cd audio\n" \
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"\td - enable debug output\n" \
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"\tn - no subtitles for speech\n" \
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"\tb<num> - start in room <num>\n" \
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"\tt<num> - set music tempo. Suggested: 1F0000\n" \
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"\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
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"\tp<path> - look for game in <path>\n" \
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"\tm<num> - set music volume to <num> (0-100)\n" \
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"\te<num> - set music engine. see readme.txt for details\n" \
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"\tr - emulate roland mt32 instruments\n" \
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"\tf - fullscreen mode\n" \
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"\tg - graphics mode. 1 for 2xSai anti-aliasing\n" \
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"\ta - load autosave game (for recovering from crashes)\n"
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void GameDetector::parseCommandLine(int argc, char **argv) {
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#if !defined(__APPLE__CW)
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int i;
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char *s;
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// check for arguments
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if (argc < 2)
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{
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printf( USAGE_STRING );
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//exit(1);
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}
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/* Parse the arguments */
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for (i=1; i < argc; i++) {
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s = argv[i];
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if (s && s[0]=='-') {
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s++;
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while (*s) {
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switch(tolower(*s)) {
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case 'a':
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_restore = true;
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break;
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case 'b':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_bootParam = atoi(s+1);
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goto NextArg;
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case 'f':
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_fullScreen = true;
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break;
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case 'd':
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_debugMode = true;
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break;
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case 'n':
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_noSubtitles = true;
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break;
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case 's':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_scale = atoi(s+1);
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if (_scale == 0 || _scale > 3)
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{
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// bad scale - only 1, 2, 3 work for now
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printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
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exit(1);
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}
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goto NextArg;
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case 'v':
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printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
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#ifdef SCUMMVM_PLATFORM_VERSION
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printf(" " SCUMMVM_PLATFORM_VERSION "\n");
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#endif
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exit(1);
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case 'p':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_gameDataPath = s+1;
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goto NextArg;
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case 't':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_gameTempo = atoi(s+1);
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goto NextArg;
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case 'm': {
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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SoundEngine *se = (SoundEngine*)_soundEngine;
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if (se)
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se->set_music_volume(atoi(s+1));
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goto NextArg;
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}
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case 'r': {
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SoundEngine *se = (SoundEngine*)_soundEngine;
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if (se)
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se->_mt32emulate = true;
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break;
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}
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case 'e':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_midi_driver = atoi(s+1);
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goto NextArg;
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case 'g':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_videoMode = atoi(s+1);
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goto NextArg;
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case 'c':
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if (*(s+1) == '\0')
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goto ShowHelpAndExit;
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_cdrom = atoi(s+1);
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goto NextArg;
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default:
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ShowHelpAndExit:;
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printf( USAGE_STRING );
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exit(1);
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}
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s++;
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}
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NextArg:;
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} else {
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if (_exe_name) goto ShowHelpAndExit;
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_exe_name = s;
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}
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}
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#else
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_midi_driver = 4;
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_exe_name = *argv;
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_gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
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sprintf(_gameDataPath, ":%s:", _exe_name);
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#endif
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}
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struct VersionSettings {
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const char *filename;
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const char *gamename;
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byte id,major,middle,minor;
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uint32 features;
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};
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/*
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This is a list of all known SCUMM games. Commented games are not
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supported at this time */
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static const VersionSettings version_settings[] = {
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/* Scumm Version 1 */
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// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
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// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
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/* Scumm Version 2 */
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// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
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// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
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// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
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/* Scumm Version 3 */
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
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{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
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/* Scumm Version 4 */
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{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
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/* Scumm version 5 */
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{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
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{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
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{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
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{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
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{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
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{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
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/* Scumm Version 6 */
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{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
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{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
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{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
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{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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/* Scumm Version 8 */
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// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
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{NULL,NULL}
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};
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bool GameDetector::detectGame() {
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const VersionSettings *gnl = version_settings;
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_gameId = 0;
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_gameText = NULL;
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do {
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if (!scumm_stricmp(_exe_name, gnl->filename)) {
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_gameId = gnl->id;
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_scummVersion = gnl->major;
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_features = gnl->features;
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_gameText = gnl->gamename;
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debug(1, "Detected game '%s', version %d.%d.%d",
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gnl->gamename, gnl->major, gnl->middle, gnl->minor);
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return true;
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}
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} while ((++gnl)->filename);
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debug(1, "Failed game detection");
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return true;
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}
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char *GameDetector::getGameName() {
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if (_gameText==NULL) {
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char buf[256];
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sprintf(buf, "Unknown game: \"%s\"", _exe_name);
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return strdup(buf);
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}
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return strdup(_gameText);
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}
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int GameDetector::detectMain(int argc, char **argv)
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{
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_debugMode = 0; // off by default...
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_noSubtitles = 0; // use by default - should this depend on soundtrack?
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_scale = 2; // double size by default
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_gameDataPath = NULL;
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_gameTempo = 0;
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_videoMode = 0;
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_soundCardType = 3;
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#ifdef WIN32
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_midi_driver = MIDI_WINDOWS;
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#else
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_midi_driver = MIDI_NULL;
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#endif
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parseCommandLine(argc, argv);
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if (_exe_name==NULL) {
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//launcherLoop();
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//setWindowName(this);
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warning("No game was specified...");
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return(-1);
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}
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if (!detectGame()) {
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warning("Game detection failed. Using default settings");
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_features = GF_DEFAULT;
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_gameText = "Please choose a game";
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}
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if (!_gameDataPath) {
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warning("No path was provided. Assuming that data file are in the current directory");
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_gameDataPath = (char *)malloc(sizeof(char) * 2);
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strcpy(_gameDataPath, "");
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}
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return(0);
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}
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