scummvm/scummvm.dsp
James Brown 511a98ad4f Update workspace
svn-id: r3889
2002-04-07 07:34:15 +00:00

483 lines
11 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=scummvm - Win32 MP3 Enabled Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "scummvm.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# SUBTRACT BASE CPP /Fr
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# Begin Target
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# Name "scummvm - Win32 Debug"
# Name "scummvm - Win32 MP3 Enabled Debug"
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# ADD CPP /Gd
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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SOURCE=.\boxes.cpp
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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# End Source File
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SOURCE=.\costume.cpp
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SOURCE=.\debug.cpp
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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# End Source File
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SOURCE=.\gameDetector.cpp
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!IF "$(CFG)" == "scummvm - Win32 Release"
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