scummvm/sdl.cpp
James Brown 760b37f879 Fix MI1 cd music - Thanks khalek.
svn-id: r3891
2002-04-07 12:28:00 +00:00

2038 lines
47 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#define NEED_SDL_HEADERS
#include "stdafx.h"
#include "scumm.h"
#include "gui.h"
#include "SDL_thread.h"
#include "gameDetector.h"
#include "cdmusic.h"
#include "mp3_cd.h"
static unsigned int scale;
Scumm *scumm;
ScummDebugger debugger;
Gui gui;
OSystem _system;
GameDetector detector;
SoundEngine sound;
SOUND_DRIVER_TYPE snd_driv;
static SDL_Surface *screen;
static SDL_CD *cdrom;
/* For 2xSAI */
static SDL_Surface *sdl_hwscreen;
static SDL_Surface *sdl_tmpscreen;
int Init_2xSaI (uint32 BitFormat);
void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
void Super2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
static int current_shake_pos;
void resetCursor(void) {
SDL_ShowCursor(SDL_ENABLE);
}
void updateScreen(Scumm *s);
void updatePalette(Scumm *s) {
SDL_Color colors[256];
int first = s->_palDirtyMin;
int num = s->_palDirtyMax - first + 1;
int i;
byte *data = s->_currentPalette;
data += first*3;
for (i=0; i<num; i++,data+=3) {
colors[i].r = data[0];
colors[i].g = data[1];
colors[i].b = data[2];
colors[i].unused = 0;
}
SDL_SetColors(screen, colors, first, num);
s->_palDirtyMax = -1;
s->_palDirtyMin = 0x3E8;
}
int mapKey(int key, byte mod) {
if (key>=SDLK_F1 && key<=SDLK_F9) {
return key - SDLK_F1 + 315;
} else if (key>='a' && key<='z' && mod&KMOD_SHIFT) {
key&=~0x20;
} else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO)
return 0;
return key;
}
void waitForTimer(Scumm *s, int msec_delay) {
SDL_Event event;
uint32 start_time;
if (s->_fastMode&2)
msec_delay = 0;
else if (s->_fastMode&1)
msec_delay = 10;
start_time = SDL_GetTicks();
do {
while (SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod);
if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
s->_saveLoadSlot = event.key.keysym.sym - '0';
if (event.key.keysym.mod&KMOD_SHIFT) {
sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot);
s->_saveLoadFlag = 1;
} else if (event.key.keysym.mod&KMOD_CTRL)
s->_saveLoadFlag = 2;
s->_saveLoadCompatible = false;
} else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
exit(1);
} else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
s->_fastMode ^= 1;
} else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) {
s->_fastMode ^= 2;
} else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
debugger.attach(s);
} else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) {
s->resourceStats();
} else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) {
if(!SDL_WM_ToggleFullScreen(screen))
warning("Full screen failed");
}
#if defined(__APPLE__) || defined(MACOS)
if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) {
exit(1);
}
#endif
break;
case SDL_MOUSEMOTION: {
int newx,newy;
if (scale == 3)
{
newx = event.motion.x/3;
newy = event.motion.y/3;
} else
if (scale == 2)
{
newx = event.motion.x>>1;
newy = event.motion.y>>1;
} else
{
newx = event.motion.x;
newy = event.motion.y;
}
if (newx != s->mouse.x || newy != s->mouse.y) {
s->mouse.x = newx;
s->mouse.y = newy;
s->drawMouse();
updateScreen(s);
}
break;
}
case SDL_MOUSEBUTTONDOWN:
if (event.button.button==SDL_BUTTON_LEFT)
s->_leftBtnPressed |= msClicked|msDown;
else if (event.button.button==SDL_BUTTON_RIGHT)
s->_rightBtnPressed |= msClicked|msDown;
break;
case SDL_MOUSEBUTTONUP:
if (event.button.button==SDL_BUTTON_LEFT)
s->_leftBtnPressed &= ~msDown;
else if (event.button.button==SDL_BUTTON_RIGHT)
s->_rightBtnPressed &= ~msDown;
break;
case SDL_QUIT:
exit(1);
break;
}
}
cd_music_loop(); // Loop CD Music if necessary
if (SDL_GetTicks() >= start_time + msec_delay)
break;
SDL_Delay(10);
} while (1);
}
#define MAX_DIRTY_RECTS 40
SDL_Rect dirtyRects[MAX_DIRTY_RECTS];
int numDirtyRects;
bool fullRedraw;
int old_mouse_x, old_mouse_y;
int old_mouse_h, old_mouse_w;
bool has_mouse,hide_mouse;
#define BAK_WIDTH 40
#define BAK_HEIGHT 40
byte old_backup[BAK_WIDTH*BAK_HEIGHT*2];
void addDirtyRect(int x, int y, int w, int h) {
SDL_Rect *r;
if (numDirtyRects==MAX_DIRTY_RECTS)
fullRedraw = true;
else if (!fullRedraw) {
r = &dirtyRects[numDirtyRects++];
if (scale == 3)
{
r->x = x*3;
r->y = y*3;
r->w = w*3;
r->h = h*3;
} else
if (scale == 2)
{
r->x = x*2;
r->y = y*2;
r->w = w*2;
r->h = h*2;
} else
{
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
}
void addDirtyRectClipped(int x, int y, int w, int h) {
if (x<0) { w += x; x=0; }
if (y<0) { h += y; y=0; }
if (w >= 320-x) w = 320-x;
if (h >= 200-y) h = 200-y;
if (w>0 && h>0)
addDirtyRect(x,y,w,h);
}
#define MAX(a,b) (((a)<(b)) ? (b) : (a))
#define MIN(a,b) (((a)>(b)) ? (b) : (a))
void setShakePos(Scumm *s, int shake_pos) {
int old_shake_pos = current_shake_pos;
int dirty_height, dirty_blackheight;
int dirty_top, dirty_blacktop;
if (shake_pos != old_shake_pos) {
current_shake_pos = shake_pos;
fullRedraw = true;
/* Old shake pos was current_shake_pos, new is shake_pos.
* Move the screen up or down to account for the change.
*/
if (scale == 3)
{
SDL_Rect dstr = {0,shake_pos*3,960,600};
SDL_Rect srcr = {0,old_shake_pos*3,960,600};
SDL_BlitSurface(screen, &srcr, screen, &dstr);
} else
if (scale == 2)
{
SDL_Rect dstr = {0,shake_pos*2,640,400};
SDL_Rect srcr = {0,old_shake_pos*2,640,400};
SDL_BlitSurface(screen, &srcr, screen, &dstr);
} else
{
SDL_Rect dstr = {0,shake_pos,320,200};
SDL_Rect srcr = {0,old_shake_pos,320,200};
SDL_BlitSurface(screen, &srcr, screen, &dstr);
}
/* Also adjust the mouse pointer backup Y coordinate.
* There is a minor mouse glitch when the mouse is moved
* at the blackness of the shake area, but it's hardly noticable */
old_mouse_y += shake_pos - old_shake_pos;
/* Refresh either the upper part of the screen,
* or the lower part */
if (shake_pos > old_shake_pos) {
dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0);
dirty_top = -MIN(shake_pos,0);
dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0);
dirty_blacktop = MAX(old_shake_pos,0);
} else {
dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0);
dirty_top = 200 - MAX(old_shake_pos,0);
dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0);
dirty_blacktop = 200 + MIN(shake_pos,0);
}
/* Fill the dirty area with blackness or the scumm image */
{
if (scale == 3)
{
SDL_Rect blackrect = {0, dirty_blacktop*3, 960, dirty_blackheight*3};
SDL_FillRect(screen, &blackrect, 0);
} else
if (scale == 2)
{
SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2};
SDL_FillRect(screen, &blackrect, 0);
} else
{
SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight};
SDL_FillRect(screen, &blackrect, 0);
}
s->redrawLines(dirty_top, dirty_top + dirty_height);
}
}
}
/* Copy part of bitmap */
void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
byte *dst;
int i;
hide_mouse = true;
if (has_mouse) {
s->drawMouse();
}
/* Account for the shaking and do Y clipping */
y += current_shake_pos;
if (y < 0 ) { h += y; src -= y*320; y = 0; }
if (h > 200 - y) { h = 200 - y; }
if (h<=0) return;
if (SDL_LockSurface(screen)==-1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
if (scale == 3)
{
dst = (byte*)screen->pixels + y*960*3 + x*3;
addDirtyRect(x,y,w,h);
#ifdef DEBUG_CODE
byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF;
do {
i=0;
do {
dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i] & black;
} while (++i!=w);
memcpy(dst+960, dst, w*3);
memcpy(dst+960+960, dst, w*3);
dst += 960*3;
src += 320;
} while (--h);
#else
do {
i=0;
do {
dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i];
} while (++i!=w);
memcpy(dst+960, dst, w*3);
memcpy(dst+960+960, dst, w*3);
dst += 960*3;
src += 320;
} while (--h);
#endif
} else
if (scale == 2)
{
dst = (byte*)screen->pixels + y*640*2 + x*2;
addDirtyRect(x,y,w,h);
#ifdef DEBUG_CODE
byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF;
do {
i=0;
do {
dst[i*2] = dst[i*2+1] = src[i] & black;
} while (++i!=w);
memcpy(dst+640, dst, w*2);
dst += 640*2;
src += 320;
} while (--h);
#else
do {
i=0;
do {
dst[i*2] = dst[i*2+1] = src[i];
} while (++i!=w);
memcpy(dst+640, dst, w*2);
dst += 640*2;
src += 320;
} while (--h);
#endif
} else
{
dst = (byte*)screen->pixels + y*320 + x;
addDirtyRect(x,y,w,h);
do {
memcpy(dst, src, w);
dst += 320;
src += 320;
} while (--h);
}
SDL_UnlockSurface(screen);
}
void Draw2xSaI(SDL_Rect *r, int vidmode) {
if (SDL_BlitSurface(screen, r, sdl_tmpscreen, r) != 0)
error("SDL_BlitSurface failed");
SDL_LockSurface(sdl_tmpscreen);
SDL_LockSurface(sdl_hwscreen);
switch(vidmode) {
case VIDEO_2XSAI:
_2xSaI((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL,
(byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h);
break;
case VIDEO_SUPERSAI:
Super2xSaI((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL,
(byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h);
break;
case VIDEO_SUPEREAGLE:
SuperEagle((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL,
(byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h);
break;
default:
error("Unknown graphics mode %d", vidmode);
break;
}
/* scale the rect to fit in SDL_UpdateRects */
r->x <<= 1;
r->y <<= 1;
r->w <<= 1;
r->h <<= 1;
SDL_UnlockSurface(sdl_tmpscreen);
SDL_UnlockSurface(sdl_hwscreen);
SDL_UpdateRect(sdl_hwscreen, r->x, r->y, r->w, r->h);
}
void updateScreen2xSaI(Scumm *s) {
SDL_Rect r;
if (s->_fastMode&2)
return;
if (hide_mouse) {
hide_mouse = false;
s->drawMouse();
}
if(s->_palDirtyMax != -1)
updatePalette(s);
if (fullRedraw) {
r.x = 0;
r.y = 0;
r.w = 320;
r.h = 200;
Draw2xSaI(&r, s->_videoMode);
fullRedraw = false;
return;
} else if (numDirtyRects) {
SDL_Rect *dr;
int i;
for (i = 0; i <= numDirtyRects; i++) {
dr = &dirtyRects[i];
Draw2xSaI(dr, s->_videoMode);
}
}
numDirtyRects = 0;
}
void updateScreenScale(Scumm *s) {
if (fullRedraw) {
SDL_UpdateRect(screen, 0,0,0,0);
fullRedraw = false;
} else if (numDirtyRects) {
SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
}
numDirtyRects = 0;
}
void updateScreen(Scumm *s) {
if (s->_fastMode&2)
return;
if (hide_mouse) {
hide_mouse = false;
s->drawMouse();
}
if(s->_palDirtyMax != -1) {
updatePalette(s);
}
if (s->_videoMode == VIDEO_SCALE)
updateScreenScale(s);
else
updateScreen2xSaI(s);
}
void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool visible) {
int x,y;
byte *dst,*bak;
byte color;
if (hide_mouse)
visible = false;
assert(w<=BAK_WIDTH && h<=BAK_HEIGHT);
if (SDL_LockSurface(screen)==-1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
if (scale == 3)
{
if (has_mouse) {
dst = (byte*)screen->pixels + old_mouse_y*960*3 + old_mouse_x*3;
bak = old_backup;
for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH*3,dst+=960*3) {
if ( (uint)(old_mouse_y + y) < 200) {
for (x=0; x<old_mouse_w; x++) {
if ((uint)(old_mouse_x + x) < 320) {
dst[x*3+960] = dst[x*3+960+960] = dst[x*3] = bak[x*3];
dst[x*3+960+1] = dst[x*3+960+960+1] = dst[x*3+1] = bak[x*3+1];
dst[x*3+960+2] = dst[x*3+960+960+2] = dst[x*3+2] = bak[x*3+2];
}
}
}
}
}
if (visible) {
ydraw += current_shake_pos;
dst = (byte*)screen->pixels + ydraw*960*3 + xdraw*3;
bak = old_backup;
for (y=0; y<h; y++,dst+=960*3,bak+=BAK_WIDTH*3,buf+=w) {
if ((uint)(ydraw+y)<200) {
for (x=0; x<w; x++) {
if ((uint)(xdraw+x)<320) {
bak[x*3] = dst[x*3];
bak[x*3+1] = dst[x*3+1];
bak[x*3+2] = dst[x*3+2];
if ((color=buf[x])!=0xFF) {
dst[x*3] = color;
dst[x*3+1] = color;
dst[x*3+2] = color;
dst[x*3+960] = color;
dst[x*3+1+960] = color;
dst[x*3+2+960] = color;
dst[x*3+960+960] = color;
dst[x*3+1+960+960] = color;
dst[x*3+2+960+960] = color;
}
}
}
}
}
}
} else
if (scale == 2)
{
if (has_mouse) {
dst = (byte*)screen->pixels + old_mouse_y*640*2 + old_mouse_x*2;
bak = old_backup;
for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH*2,dst+=640*2) {
if ( (uint)(old_mouse_y + y) < 200) {
for (x=0; x<old_mouse_w; x++) {
if ((uint)(old_mouse_x + x) < 320) {
dst[x*2+640] = dst[x*2] = bak[x*2];
dst[x*2+640+1] = dst[x*2+1] = bak[x*2+1];
}
}
}
}
}
if (visible) {
ydraw += current_shake_pos;
dst = (byte*)screen->pixels + ydraw*640*2 + xdraw*2;
bak = old_backup;
for (y=0; y<h; y++,dst+=640*2,bak+=BAK_WIDTH*2,buf+=w) {
if ((uint)(ydraw+y)<200) {
for (x=0; x<w; x++) {
if ((uint)(xdraw+x)<320) {
bak[x*2] = dst[x*2];
bak[x*2+1] = dst[x*2+1];
if ((color=buf[x])!=0xFF) {
dst[x*2] = color;
dst[x*2+1] = color;
dst[x*2+640] = color;
dst[x*2+1+640] = color;
}
}
}
}
}
}
} else
{
if (has_mouse) {
dst = (byte*)screen->pixels + old_mouse_y*320 + old_mouse_x;
bak = old_backup;
for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH,dst+=320) {
if ( (uint)(old_mouse_y + y) < 200) {
for (x=0; x<old_mouse_w; x++) {
if ((uint)(old_mouse_x + x) < 320) {
dst[x] = bak[x];
}
}
}
}
}
if (visible) {
ydraw += current_shake_pos;
dst = (byte*)screen->pixels + ydraw*320 + xdraw;
bak = old_backup;
for (y=0; y<h; y++,dst+=320,bak+=BAK_WIDTH,buf+=w) {
if ((uint)(ydraw+y)<200) {
for (x=0; x<w; x++) {
if ((uint)(xdraw+x)<320) {
bak[x] = dst[x];
if ((color=buf[x])!=0xFF) {
dst[x] = color;
}
}
}
}
}
}
}
SDL_UnlockSurface(screen);
if (has_mouse) {
has_mouse = false;
addDirtyRectClipped(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
}
if (visible) {
has_mouse = true;
addDirtyRectClipped(xdraw, ydraw, w, h);
old_mouse_x = xdraw;
old_mouse_y = ydraw;
old_mouse_w = w;
old_mouse_h = h;
}
}
void fill_sound(void *userdata, Uint8 *stream, int len) {
scumm->mixWaves((int16*)stream, len>>1);
}
static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
// On my system, calling SDL_CDStatus all the time slows things down a
// lot and prevents music from playing at all :( So this saves the
// time the track is expected to be finished.
static Uint32 cd_end_time, cd_stop_time, cd_next_second;
void cd_play(Scumm *s, int track, int num_loops, int start_frame, int end_frame) {
scumm->_vars[14] = 0;
if (!num_loops && !start_frame)
return;
#ifdef COMPRESSED_SOUND_FILE
if (mp3_cd_play(s, track, num_loops, start_frame, end_frame))
return;
#endif
// warning("cd_play(%d,%d,%d,%d)", track, num_loops, start_frame, end_frame);
if (!cdrom) return;
cd_track = track;
cd_num_loops = num_loops;
cd_start_frame = start_frame;
SDL_CDStatus(cdrom);
SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame);
cd_end_frame = end_frame;
cd_stop_time = 0;
cd_end_time = SDL_GetTicks() +
cdrom->track[track].length * 1000 / CD_FPS;
}
// Schedule the music to be stopped after 1/10 sec, unless another
// track is started in the meantime. (On my machine, stopping and
// then restarting the CD takes a few seconds.)
void cd_stop() {
cd_stop_time = SDL_GetTicks() + 100;
cd_num_loops = 0;
}
int cd_is_running() {
if (!cdrom) return 0;
return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time ||
SDL_CDStatus(cdrom) != CD_STOPPED));
}
static void cd_shutdown() {
if (!cdrom) return;
if (cd_num_loops != 0)
SDL_CDStop(cdrom);
}
void cd_music_loop() {
if (!cdrom) return;
/* if (SDL_GetTicks() >= cd_next_second) {
/ printf("%d started at %d, fps\n", scumm._vars[14], cd_start_frame, CD_FPS);
//scumm._vars[14]++; //varmusicflag
cd_next_second = SDL_GetTicks() + 1;
} */
if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
SDL_CDStop(cdrom);
cd_num_loops = 0;
cd_stop_time = 0;
return;
}
if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
return;
if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) {
// Wait another second for it to be done
cd_end_time += 1000;
return;
}
if (cd_num_loops > 0)
cd_num_loops--;
if (cd_num_loops != 0) {
SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
}
}
int music_thread(Scumm *s) {
int old_time, cur_time;
old_time = SDL_GetTicks();
do {
SDL_Delay(10);
cur_time = SDL_GetTicks();
while (old_time < cur_time) {
old_time += 10;
sound.on_timer();
}
} while (1);
return 0;
}
void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
SDL_AudioSpec desired;
scale = scaleFactor;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
exit(1);
}
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
cdrom = NULL;
else {
cdrom = SDL_CDOpen(s->_cdrom);
/* Did if open? Check if cdrom is NULL */
if(!cdrom){
warning("Couldn't open drive: %s\n", SDL_GetError());
}
}
/* Clean up on exit */
atexit(SDL_Quit);
atexit(cd_shutdown);
atexit(resetCursor);
char buf[512], *gameName;
sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
free(gameName);
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
desired.channels = 1;
desired.samples = 2048;
desired.callback = fill_sound;
SDL_OpenAudio(&desired, NULL);
SDL_PauseAudio(0);
SDL_WM_SetCaption(buf,buf);
SDL_ShowCursor(SDL_DISABLE);
if (!snd_driv.wave_based()) {
/* Create Music Thread */
SDL_CreateThread((int (*)(void *))&music_thread, &scumm);
}
if (s->_videoMode == VIDEO_SCALE) {
screen = SDL_SetVideoMode(320 * scale, 200 * scale, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF));
} else {
uint16 *tmp_screen = (uint16*)calloc(320*202 + 8,sizeof(uint16));
Init_2xSaI(565);
screen = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 200, 8, 0, 0, 0, 0);
sdl_hwscreen = SDL_SetVideoMode(640, 400, 16, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF));
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen + 320 + 4, 320, 200, 16, 320*2, 0,0,0,0);
if (sdl_tmpscreen == NULL)
error("sdl_tmpscreen failed");
scale = 1;
}
// SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
// SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
// SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
// SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
// SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
// SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
// SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
// SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
// SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
// SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
// SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
sizeof(int8), sizeof(uint8),
sizeof(int16), sizeof(uint16),
sizeof(int32), sizeof(uint32),
sizeof(void*),
sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader),
sizeof(ImageHeader),
sizeof(Scumm)
);
}
void setWindowName(Scumm *s) {
char buf[512], *gameName;
sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
free(gameName);
SDL_WM_SetCaption(buf,buf);
}
#if !defined(__APPLE__)
#undef main
#endif
void launcherLoop() {
int last_time, new_time;
int delta = 0;
last_time = SDL_GetTicks();
gui.launcher(scumm);
do {
updateScreen(scumm);
new_time = SDL_GetTicks();
waitForTimer(scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
gui.loop(scumm);
delta = 5;
} else
error("gui closed!");
} while(1);
};
int main(int argc, char* argv[]) {
#if defined(MACOS)
/* support for config file on macos */
char *argitem;
char *argstr;
FILE *argf;
if (( argf = fopen("configuration.macos", "r")) == NULL) {
error("Can't open configuration file.\n");
exit(1);
}
argc=0;
argstr = (char *) malloc(64);
argstr = fgets(argstr, 64, argf);
if ((argitem = strchr(argstr, '\n'))!=NULL)
*argitem = '\0';
argitem = strtok(argstr, " ");
while (argitem!=NULL) {
argv = (char**) realloc(argv, (argc+1)*8);
argv[argc] = (char *) malloc(64);
strcpy(argv[argc], argitem);
argc++;
argitem = strtok(NULL, " ");
}
free(argstr);
fclose(argf);
#endif
if(detector.detectMain(argc, argv))
return(-1);
if(detector._features & GF_OLD256)
scumm = new Scumm_v3;
else
if(detector._features & GF_SMALL_HEADER) // this force loomCD as v4
scumm = new Scumm_v4;
else
if(detector._features & GF_AFTER_V7)
scumm = new Scumm_v7;
else
if(detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6
scumm = new Scumm_v6;
else
scumm = new Scumm_v5;
scumm->_fullScreen = detector._fullScreen;
scumm->_debugMode = detector._debugMode;
scumm->_bootParam = detector._bootParam;
scumm->_scale = detector._scale;
scumm->_gameDataPath = detector._gameDataPath;
scumm->_gameTempo = detector._gameTempo;
scumm->_soundEngine = detector._soundEngine;
scumm->_videoMode = detector._videoMode;
scumm->_exe_name = detector._exe_name;
scumm->_gameId = detector._gameId;
scumm->_gameText = detector._gameText;
scumm->_features = detector._features;
scumm->_soundCardType = detector._soundCardType;
scumm->_noSubtitles = detector._noSubtitles;
scumm->_midi_driver = detector._midi_driver;
scumm->_cdrom = detector._cdrom;
scumm->delta=6;
if (detector._restore) {
scumm->_saveLoadSlot = 0;
scumm->_saveLoadFlag = 2;
scumm->_saveLoadCompatible = false;
}
scumm->_gui = &gui;
// gui.init(scumm);
sound.initialize(scumm, &snd_driv);
scumm->delta=0;
scumm->_system = &_system;
_system.last_time=0;
scumm->launch();
// scumm->runScript(1,0,0,&scumm->_bootParam);
// scumm->scummMain(argc, argv); // Todo: need to change that as well
gui.init(scumm); /* Reinit GUI after loading a game */
scumm->mainRun();
return 0;
}
/************ ENDER: Temporary debug code for boxen **************/
int hlineColor (SDL_Surface *dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color) {
Sint16 left,right,top,bottom;
Uint8 *pixel,*pixellast;
int dx;
int pixx, pixy;
Sint16 w;
Sint16 xtmp;
int result=-1;
Uint8 *colorptr;
/* Get clipping boundary */
left = dst->clip_rect.x;
right = dst->clip_rect.x+dst->clip_rect.w-1;
top = dst->clip_rect.y;
bottom = dst->clip_rect.y+dst->clip_rect.h-1;
/* Swap x1, x2 if required */
if (x1>x2) {
xtmp=x1; x1=x2; x2=xtmp;
}
/* Visible */
if ((x1>right) || (x2<left) || (y<top) || (y>bottom)) {
return(0);
}
/* Clip x */
if (x1<left) {
x1=left;
}
if (x2>right) {
x2=right;
}
/* Calculate width */
w=x2-x1;
/* Sanity check on width */
if (w<0) {
return(0);
}
/* Setup color */
colorptr=(Uint8 *)&color;
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
color=SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2], colorptr[3]);
} else {
color=SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1], colorptr[0]);
}
/* Lock surface */
SDL_LockSurface(dst);
/* More variable setup */
dx=w;
pixx = dst->format->BytesPerPixel;
pixy = dst->pitch;
pixel = ((Uint8*)dst->pixels) + pixx * (int)x1 + pixy * (int)y;
/* Draw */
switch(dst->format->BytesPerPixel) {
case 1:
memset (pixel, color, dx);
break;
case 2:
pixellast = pixel + dx + dx;
for (; pixel<=pixellast; pixel += pixx) {
*(Uint16*)pixel = color;
}
break;
case 3:
pixellast = pixel + dx + dx + dx;
for (; pixel<=pixellast; pixel += pixx) {
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
pixel[0] = (color >> 16) & 0xff;
pixel[1] = (color >> 8) & 0xff;
pixel[2] = color & 0xff;
} else {
pixel[0] = color & 0xff;
pixel[1] = (color >> 8) & 0xff;
pixel[2] = (color >> 16) & 0xff;
}
}
break;
default: /* case 4*/
dx = dx + dx;
pixellast = pixel + dx + dx;
for (; pixel<=pixellast; pixel += pixx) {
*(Uint32*)pixel = color;
}
break;
}
/* Unlock surface */
SDL_UnlockSurface(dst);
/* Set result code */
result=0;
return(result);
}
int gfxPrimitivesCompareInt(const void *a, const void *b);
static int *gfxPrimitivesPolyInts=NULL;
static int gfxPrimitivesPolyAllocated=0;
int filledPolygonColor (SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int color)
{
int result;
int i;
int y;
int miny, maxy;
int x1, y1;
int x2, y2;
int ind1, ind2;
int ints;
/* Sanity check */
if (n<3) {
return -1;
}
/* Allocate temp array, only grow array */
if (!gfxPrimitivesPolyAllocated) {
gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
gfxPrimitivesPolyAllocated = n;
} else {
if (gfxPrimitivesPolyAllocated<n) {
gfxPrimitivesPolyInts = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
gfxPrimitivesPolyAllocated = n;
}
}
/* Determine Y maxima */
miny = vy[0];
maxy = vy[0];
for (i=1; (i < n); i++) {
if (vy[i] < miny) {
miny = vy[i];
} else if (vy[i] > maxy) {
maxy = vy[i];
}
}
/* Draw, scanning y */
result=0;
for (y=miny; (y <= maxy); y++) {
ints = 0;
for (i=0; (i < n); i++) {
if (!i) {
ind1 = n-1;
ind2 = 0;
} else {
ind1 = i-1;
ind2 = i;
}
y1 = vy[ind1];
y2 = vy[ind2];
if (y1 < y2) {
x1 = vx[ind1];
x2 = vx[ind2];
} else if (y1 > y2) {
y2 = vy[ind1];
y1 = vy[ind2];
x2 = vx[ind1];
x1 = vx[ind2];
} else {
continue;
}
if ((y >= y1) && (y < y2)) {
gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1;
} else if ((y == maxy) && (y > y1) && (y <= y2)) {
gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1;
}
}
qsort(gfxPrimitivesPolyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
for (i=0; (i<ints); i+=2) {
result |= hlineColor(dst, gfxPrimitivesPolyInts[i], gfxPrimitivesPolyInts[i+1], y, color);
}
}
return (result);
}
int gfxPrimitivesCompareInt(const void *a, const void *b)
{
return (*(const int *)a) - (*(const int *)b);
}
void BoxTest(int num) {
BoxCoords box;
Sint16 rx1[4], ry1[4];
scumm->getBoxCoordinates(num, &box);
rx1[0] = box.ul.x*2; ry1[0] = box.ul.y*2+32;
rx1[1] = box.ur.x*2; ry1[1] = box.ur.y*2+32;
rx1[2] = box.ll.x*2; ry1[2] = box.ll.y*2+32;
rx1[3] = box.lr.x*2; ry1[3] = box.lr.y*2+32;
filledPolygonColor(screen, &rx1[0], &ry1[0], 4, 255);
SDL_UpdateRect(screen, 0,0,0,0);
}
/********** 2XSAI Filter *****************/
static uint32 colorMask = 0xF7DEF7DE;
static uint32 lowPixelMask = 0x08210821;
static uint32 qcolorMask = 0xE79CE79C;
static uint32 qlowpixelMask = 0x18631863;
static uint32 redblueMask = 0xF81F;
static uint32 greenMask = 0x7E0;
int Init_2xSaI (uint32 BitFormat)
{
if (BitFormat == 565)
{
colorMask = 0xF7DEF7DE;
lowPixelMask = 0x08210821;
qcolorMask = 0xE79CE79C;
qlowpixelMask = 0x18631863;
redblueMask = 0xF81F;
greenMask = 0x7E0;
}
else if (BitFormat == 555)
{
colorMask = 0x7BDE7BDE;
lowPixelMask = 0x04210421;
qcolorMask = 0x739C739C;
qlowpixelMask = 0x0C630C63;
redblueMask = 0x7C1F;
greenMask = 0x3E0;
}
else
{
return 0;
}
return 1;
}
static inline int GetResult1 (uint32 A, uint32 B, uint32 C, uint32 D,
uint32 /* E */)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r += 1;
if (y <= 1)
r -= 1;
return r;
}
static inline int GetResult2 (uint32 A, uint32 B, uint32 C, uint32 D,
uint32 /* E */)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r -= 1;
if (y <= 1)
r += 1;
return r;
}
static inline int GetResult (uint32 A, uint32 B, uint32 C, uint32 D)
{
int x = 0;
int y = 0;
int r = 0;
if (A == C)
x += 1;
else if (B == C)
y += 1;
if (A == D)
x += 1;
else if (B == D)
y += 1;
if (x <= 1)
r += 1;
if (y <= 1)
r -= 1;
return r;
}
static inline uint32 INTERPOLATE (uint32 A, uint32 B)
{
if (A != B)
{
return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
(A & B & lowPixelMask));
}
else
return A;
}
static inline uint32 Q_INTERPOLATE (uint32 A, uint32 B, uint32 C, uint32 D)
{
register uint32 x = ((A & qcolorMask) >> 2) +
((B & qcolorMask) >> 2) +
((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
register uint32 y = (A & qlowpixelMask) +
(B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
y = (y >> 2) & qlowpixelMask;
return x + y;
}
#define BLUE_MASK565 0x001F001F
#define RED_MASK565 0xF800F800
#define GREEN_MASK565 0x07E007E0
#define BLUE_MASK555 0x001F001F
#define RED_MASK555 0x7C007C00
#define GREEN_MASK555 0x03E003E0
void Super2xSaI (uint8 *srcPtr, uint32 srcPitch,
uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
int width, int height)
{
uint16 *bP;
uint8 *dP;
uint32 inc_bP;
{
uint32 Nextline = srcPitch >> 1;
inc_bP = 1;
while (height--)
{
bP = (uint16 *) srcPtr;
dP = (uint8 *) dstPtr;
for (uint32 finish = width; finish; finish -= inc_bP)
{
uint32 color4, color5, color6;
uint32 color1, color2, color3;
uint32 colorA0, colorA1, colorA2, colorA3,
colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
uint32 product1a, product1b, product2a, product2b;
//--------------------------------------- B1 B2
// 4 5 6 S2
// 1 2 3 S1
// A1 A2
colorB0 = *(bP - Nextline - 1);
colorB1 = *(bP - Nextline);
colorB2 = *(bP - Nextline + 1);
colorB3 = *(bP - Nextline + 2);
color4 = *(bP - 1);
color5 = *(bP);
color6 = *(bP + 1);
colorS2 = *(bP + 2);
color1 = *(bP + Nextline - 1);
color2 = *(bP + Nextline);
color3 = *(bP + Nextline + 1);
colorS1 = *(bP + Nextline + 2);
colorA0 = *(bP + Nextline + Nextline - 1);
colorA1 = *(bP + Nextline + Nextline);
colorA2 = *(bP + Nextline + Nextline + 1);
colorA3 = *(bP + Nextline + Nextline + 2);
//--------------------------------------
if (color2 == color6 && color5 != color3)
{
product2b = product1b = color2;
}
else if (color5 == color3 && color2 != color6)
{
product2b = product1b = color5;
}
else if (color5 == color3 && color2 == color6)
{
register int r = 0;
r += GetResult (color6, color5, color1, colorA1);
r += GetResult (color6, color5, color4, colorB1);
r += GetResult (color6, color5, colorA2, colorS1);
r += GetResult (color6, color5, colorB2, colorS2);
if (r > 0)
product2b = product1b = color6;
else if (r < 0)
product2b = product1b = color5;
else
{
product2b = product1b = INTERPOLATE (color5, color6);
}
}
else
{
if (color6 == color3 && color3 == colorA1
&& color2 != colorA2 && color3 != colorA0)
product2b =
Q_INTERPOLATE (color3, color3, color3, color2);
else if (color5 == color2 && color2 == colorA2
&& colorA1 != color3 && color2 != colorA3)
product2b =
Q_INTERPOLATE (color2, color2, color2, color3);
else
product2b = INTERPOLATE (color2, color3);
if (color6 == color3 && color6 == colorB1
&& color5 != colorB2 && color6 != colorB0)
product1b =
Q_INTERPOLATE (color6, color6, color6, color5);
else if (color5 == color2 && color5 == colorB2
&& colorB1 != color6 && color5 != colorB3)
product1b =
Q_INTERPOLATE (color6, color5, color5, color5);
else
product1b = INTERPOLATE (color5, color6);
}
if (color5 == color3 && color2 != color6 && color4 == color5
&& color5 != colorA2)
product2a = INTERPOLATE (color2, color5);
else
if (color5 == color1 && color6 == color5
&& color4 != color2 && color5 != colorA0)
product2a = INTERPOLATE (color2, color5);
else
product2a = color2;
if (color2 == color6 && color5 != color3 && color1 == color2
&& color2 != colorB2)
product1a = INTERPOLATE (color2, color5);
else
if (color4 == color2 && color3 == color2
&& color1 != color5 && color2 != colorB0)
product1a = INTERPOLATE (color2, color5);
else
product1a = color5;
product1a = product1a | (product1b << 16);
product2a = product2a | (product2b << 16);
*((uint32 *) dP) = product1a;
*((uint32 *) (dP + dstPitch)) = product2a;
bP += inc_bP;
dP += sizeof (uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
deltaPtr += srcPitch;
} // while (height--)
}
}
void SuperEagle (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height)
{
uint8 *dP;
uint16 *bP;
uint32 inc_bP;
{
inc_bP = 1;
uint32 Nextline = srcPitch >> 1;
while (height--)
{
bP = (uint16 *) srcPtr;
dP = dstPtr;
for (uint32 finish = width; finish; finish -= inc_bP)
{
uint32 color4, color5, color6;
uint32 color1, color2, color3;
uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
uint32 product1a, product1b, product2a, product2b;
colorB1 = *(bP - Nextline);
colorB2 = *(bP - Nextline + 1);
color4 = *(bP - 1);
color5 = *(bP);
color6 = *(bP + 1);
colorS2 = *(bP + 2);
color1 = *(bP + Nextline - 1);
color2 = *(bP + Nextline);
color3 = *(bP + Nextline + 1);
colorS1 = *(bP + Nextline + 2);
colorA1 = *(bP + Nextline + Nextline);
colorA2 = *(bP + Nextline + Nextline + 1);
// --------------------------------------
if (color2 == color6 && color5 != color3)
{
product1b = product2a = color2;
if ((color1 == color2) || (color6 == colorB2))
{
product1a = INTERPOLATE (color2, color5);
product1a = INTERPOLATE (color2, product1a);
}
else
{
product1a = INTERPOLATE (color5, color6);
}
if ((color6 == colorS2) || (color2 == colorA1))
{
product2b = INTERPOLATE (color2, color3);
product2b = INTERPOLATE (color2, product2b);
}
else
{
product2b = INTERPOLATE (color2, color3);
}
}
else if (color5 == color3 && color2 != color6)
{
product2b = product1a = color5;
if ((colorB1 == color5) || (color3 == colorS1))
{
product1b = INTERPOLATE (color5, color6);
product1b = INTERPOLATE (color5, product1b);
}
else
{
product1b = INTERPOLATE (color5, color6);
}
if ((color3 == colorA2) || (color4 == color5))
{
product2a = INTERPOLATE (color5, color2);
product2a = INTERPOLATE (color5, product2a);
}
else
{
product2a = INTERPOLATE (color2, color3);
}
}
else if (color5 == color3 && color2 == color6)
{
register int r = 0;
r += GetResult (color6, color5, color1, colorA1);
r += GetResult (color6, color5, color4, colorB1);
r += GetResult (color6, color5, colorA2, colorS1);
r += GetResult (color6, color5, colorB2, colorS2);
if (r > 0)
{
product1b = product2a = color2;
product1a = product2b = INTERPOLATE (color5, color6);
}
else if (r < 0)
{
product2b = product1a = color5;
product1b = product2a = INTERPOLATE (color5, color6);
}
else
{
product2b = product1a = color5;
product1b = product2a = color2;
}
}
else
{
product2b = product1a = INTERPOLATE (color2, color6);
product2b =
Q_INTERPOLATE (color3, color3, color3, product2b);
product1a =
Q_INTERPOLATE (color5, color5, color5, product1a);
product2a = product1b = INTERPOLATE (color5, color3);
product2a = Q_INTERPOLATE (color2, color2, color2, product2a);
product1b = Q_INTERPOLATE (color6, color6, color6, product1b);
}
product1a = product1a | (product1b << 16);
product2a = product2a | (product2b << 16);
*((uint32 *) dP) = product1a;
*((uint32 *) (dP + dstPitch)) = product2a;
bP += inc_bP;
dP += sizeof (uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
deltaPtr += srcPitch;
} // endof: while (height--)
}
}
void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height)
{
uint8 *dP;
uint16 *bP;
uint32 inc_bP;
{
inc_bP = 1;
uint32 Nextline = srcPitch >> 1;
while (height--)
{
bP = (uint16 *) srcPtr;
dP = dstPtr;
for (uint32 finish = width; finish; finish -= inc_bP)
{
register uint32 colorA, colorB;
uint32 colorC, colorD,
colorE, colorF, colorG, colorH,
colorI, colorJ, colorK, colorL,
colorM, colorN, colorO, colorP;
uint32 product, product1, product2;
//---------------------------------------
// Map of the pixels: I|E F|J
// G|A B|K
// H|C D|L
// M|N O|P
colorI = *(bP - Nextline - 1);
colorE = *(bP - Nextline);
colorF = *(bP - Nextline + 1);
colorJ = *(bP - Nextline + 2);
colorG = *(bP - 1);
colorA = *(bP);
colorB = *(bP + 1);
colorK = *(bP + 2);
colorH = *(bP + Nextline - 1);
colorC = *(bP + Nextline);
colorD = *(bP + Nextline + 1);
colorL = *(bP + Nextline + 2);
colorM = *(bP + Nextline + Nextline - 1);
colorN = *(bP + Nextline + Nextline);
colorO = *(bP + Nextline + Nextline + 1);
colorP = *(bP + Nextline + Nextline + 2);
if ((colorA == colorD) && (colorB != colorC))
{
if (((colorA == colorE) && (colorB == colorL)) ||
((colorA == colorC) && (colorA == colorF)
&& (colorB != colorE) && (colorB == colorJ)))
{
product = colorA;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if (((colorA == colorG) && (colorC == colorO)) ||
((colorA == colorB) && (colorA == colorH)
&& (colorG != colorC) && (colorC == colorM)))
{
product1 = colorA;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
product2 = colorA;
}
else if ((colorB == colorC) && (colorA != colorD))
{
if (((colorB == colorF) && (colorA == colorH)) ||
((colorB == colorE) && (colorB == colorD)
&& (colorA != colorF) && (colorA == colorI)))
{
product = colorB;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if (((colorC == colorH) && (colorA == colorF)) ||
((colorC == colorG) && (colorC == colorD)
&& (colorA != colorH) && (colorA == colorI)))
{
product1 = colorC;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
product2 = colorB;
}
else if ((colorA == colorD) && (colorB == colorC))
{
if (colorA == colorB)
{
product = colorA;
product1 = colorA;
product2 = colorA;
}
else
{
register int r = 0;
product1 = INTERPOLATE (colorA, colorC);
product = INTERPOLATE (colorA, colorB);
r +=
GetResult1 (colorA, colorB, colorG, colorE,
colorI);
r +=
GetResult2 (colorB, colorA, colorK, colorF,
colorJ);
r +=
GetResult2 (colorB, colorA, colorH, colorN,
colorM);
r +=
GetResult1 (colorA, colorB, colorL, colorO,
colorP);
if (r > 0)
product2 = colorA;
else if (r < 0)
product2 = colorB;
else
{
product2 =
Q_INTERPOLATE (colorA, colorB, colorC,
colorD);
}
}
}
else
{
product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD);
if ((colorA == colorC) && (colorA == colorF)
&& (colorB != colorE) && (colorB == colorJ))
{
product = colorA;
}
else
if ((colorB == colorE) && (colorB == colorD)
&& (colorA != colorF) && (colorA == colorI))
{
product = colorB;
}
else
{
product = INTERPOLATE (colorA, colorB);
}
if ((colorA == colorB) && (colorA == colorH)
&& (colorG != colorC) && (colorC == colorM))
{
product1 = colorA;
}
else
if ((colorC == colorG) && (colorC == colorD)
&& (colorA != colorH) && (colorA == colorI))
{
product1 = colorC;
}
else
{
product1 = INTERPOLATE (colorA, colorC);
}
}
product = colorA | (product << 16);
product1 = product1 | (product2 << 16);
*((int32 *) dP) = product;
*((uint32 *) (dP + dstPitch)) = product1;
bP += inc_bP;
dP += sizeof (uint32);
} // end of for ( finish= width etc..)
srcPtr += srcPitch;
dstPtr += dstPitch * 2;
deltaPtr += srcPitch;
} // endof: while (height--)
}
}
static uint32 Bilinear (uint32 A, uint32 B, uint32 x)
{
unsigned long areaA, areaB;
unsigned long result;
if (A == B)
return A;
areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
areaA = 0x20 - areaB;
A = (A & redblueMask) | ((A & greenMask) << 16);
B = (B & redblueMask) | ((B & greenMask) << 16);
result = ((areaA * A) + (areaB * B)) >> 5;
return (result & redblueMask) | ((result >> 16) & greenMask);
}
static uint32 Bilinear4 (uint32 A, uint32 B, uint32 C, uint32 D, uint32 x,
uint32 y)
{
unsigned long areaA, areaB, areaC, areaD;
unsigned long result, xy;
x = (x >> 11) & 0x1f;
y = (y >> 11) & 0x1f;
xy = (x * y) >> 5;
A = (A & redblueMask) | ((A & greenMask) << 16);
B = (B & redblueMask) | ((B & greenMask) << 16);
C = (C & redblueMask) | ((C & greenMask) << 16);
D = (D & redblueMask) | ((D & greenMask) << 16);
areaA = 0x20 + xy - x - y;
areaB = x - xy;
areaC = y - xy;
areaD = xy;
result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
return (result & redblueMask) | ((result >> 16) & greenMask);
}
void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
uint8 *dstPtr, uint32 dstPitch,
uint32 dstWidth, uint32 dstHeight, int width, int height)
{
uint8 *dP;
uint16 *bP;
uint32 w;
uint32 h;
uint32 dw;
uint32 dh;
uint32 hfinish;
uint32 wfinish;
uint32 Nextline = srcPitch >> 1;
wfinish = (width - 1) << 16; // convert to fixed point
dw = wfinish / (dstWidth - 1);
hfinish = (height - 1) << 16; // convert to fixed point
dh = hfinish / (dstHeight - 1);
for (h = 0; h < hfinish; h += dh)
{
uint32 y1, y2;
y1 = h & 0xffff; // fraction part of fixed point
bP = (uint16 *) (srcPtr + ((h >> 16) * srcPitch));
dP = dstPtr;
y2 = 0x10000 - y1;
w = 0;
for (; w < wfinish;)
{
uint32 A, B, C, D;
uint32 E, F, G, H;
uint32 I, J, K, L;
uint32 x1, x2, a1, f1, f2;
uint32 position, product1;
position = w >> 16;
A = bP[position]; // current pixel
B = bP[position + 1]; // next pixel
C = bP[position + Nextline];
D = bP[position + Nextline + 1];
E = bP[position - Nextline];
F = bP[position - Nextline + 1];
G = bP[position - 1];
H = bP[position + Nextline - 1];
I = bP[position + 2];
J = bP[position + Nextline + 2];
K = bP[position + Nextline + Nextline];
L = bP[position + Nextline + Nextline + 1];
x1 = w & 0xffff; // fraction part of fixed point
x2 = 0x10000 - x1;
/*0*/
if (A == B && C == D && A == C)
product1 = A;
else
/*1*/
if (A == D && B != C)
{
f1 = (x1 >> 1) + (0x10000 >> 2);
f2 = (y1 >> 1) + (0x10000 >> 2);
if (y1 <= f1 && A == J && A != E) // close to B
{
a1 = f1 - y1;
product1 = Bilinear (A, B, a1);
}
else if (y1 >= f1 && A == G && A != L) // close to C
{
a1 = y1 - f1;
product1 = Bilinear (A, C, a1);
}
else if (x1 >= f2 && A == E && A != J) // close to B
{
a1 = x1 - f2;
product1 = Bilinear (A, B, a1);
}
else if (x1 <= f2 && A == L && A != G) // close to C
{
a1 = f2 - x1;
product1 = Bilinear (A, C, a1);
}
else if (y1 >= x1) // close to C
{
a1 = y1 - x1;
product1 = Bilinear (A, C, a1);
}
else if (y1 <= x1) // close to B
{
a1 = x1 - y1;
product1 = Bilinear (A, B, a1);
}
}
else
/*2*/
if (B == C && A != D)
{
f1 = (x1 >> 1) + (0x10000 >> 2);
f2 = (y1 >> 1) + (0x10000 >> 2);
if (y2 >= f1 && B == H && B != F) // close to A
{
a1 = y2 - f1;
product1 = Bilinear (B, A, a1);
}
else if (y2 <= f1 && B == I && B != K) // close to D
{
a1 = f1 - y2;
product1 = Bilinear (B, D, a1);
}
else if (x2 >= f2 && B == F && B != H) // close to A
{
a1 = x2 - f2;
product1 = Bilinear (B, A, a1);
}
else if (x2 <= f2 && B == K && B != I) // close to D
{
a1 = f2 - x2;
product1 = Bilinear (B, D, a1);
}
else if (y2 >= x1) // close to A
{
a1 = y2 - x1;
product1 = Bilinear (B, A, a1);
}
else if (y2 <= x1) // close to D
{
a1 = x1 - y2;
product1 = Bilinear (B, D, a1);
}
}
/*3*/
else
{
product1 = Bilinear4 (A, B, C, D, x1, y1);
}
//end First Pixel
*(uint32 *) dP = product1;
dP += 2;
w += dw;
}
dstPtr += dstPitch;
}
}
/********* ScummVM call back functions **********/
int OSystem::waitTick(int delta)
{
do
{
updateScreen(scumm);
new_time = SDL_GetTicks();
waitForTimer(scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
gui.loop(scumm);
delta = 5;
}
}while(gui._active);
return(delta);
}
OSystem::OSystem(){
last_time = SDL_GetTicks();
}