mirror of
https://github.com/libretro/scummvm.git
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112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/stream.h"
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#include "audio/midiparser.h"
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#include "touche/midi.h"
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namespace Touche {
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static const uint8 _gmToRol[256] = {
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0x01, 0x02, 0x03, 0x08, 0x04, 0x05, 0x11, 0x14, 0x66, 0x66, 0x66, 0x62, 0x69, 0x68, 0x67, 0x26,
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0x09, 0x0A, 0x0B, 0x0E, 0x0F, 0x10, 0x10, 0x10, 0x3C, 0x3D, 0x3D, 0x3D, 0x3D, 0x3E, 0x3F, 0x3F,
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0x47, 0x41, 0x42, 0x48, 0x45, 0x46, 0x1D, 0x1E, 0x35, 0x36, 0x37, 0x39, 0x33, 0x34, 0x3A, 0x71,
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0x31, 0x32, 0x31, 0x32, 0x23, 0x23, 0x23, 0x7B, 0x59, 0x5B, 0x5F, 0x5A, 0x5D, 0x60, 0x19, 0x1A,
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0x4F, 0x50, 0x51, 0x52, 0x55, 0x56, 0x57, 0x53, 0x4B, 0x49, 0x4D, 0x4E, 0x6F, 0x6C, 0x6D, 0x6E,
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0x30, 0x19, 0x4E, 0x2B, 0x28, 0x23, 0x19, 0x30, 0x21, 0x25, 0x1C, 0x21, 0x24, 0x22, 0x21, 0x22,
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0x2A, 0x25, 0x24, 0x26, 0x2E, 0x22, 0x29, 0x21, 0x40, 0x40, 0x6A, 0x6A, 0x68, 0x10, 0x35, 0x10,
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0x7F, 0x6B, 0x69, 0x75, 0x76, 0x72, 0x74, 0x01, 0x01, 0x70, 0x01, 0x7D, 0x7C, 0x01, 0x01, 0x01
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};
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MidiPlayer::MidiPlayer() {
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// FIXME: Necessary?
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memset(_channelsVolume, 0, sizeof(_channelsVolume));
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
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_nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"));
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_driver = MidiDriver::createMidi(dev);
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int ret = _driver->open();
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if (ret == 0) {
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_driver->setTimerCallback(this, &timerCallback);
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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}
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}
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void MidiPlayer::play(Common::ReadStream &stream, int size, bool loop) {
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Common::StackLock lock(_mutex);
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stop();
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_midiData = (byte *)malloc(size);
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if (_midiData) {
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stream.read(_midiData, size);
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_parser = MidiParser::createParser_SMF();
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_parser->setMidiDriver(this);
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_parser->setTimerRate(_driver->getBaseTempo());
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_parser->loadMusic(_midiData, size);
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_parser->setTrack(0);
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_isLooping = loop;
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_isPlaying = true;
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}
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}
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void MidiPlayer::adjustVolume(int diff) {
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setVolume(_masterVolume + diff);
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}
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void MidiPlayer::setVolume(int volume) {
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// FIXME: This is almost identical to Audio::MidiPlayer::setVolume,
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// the only difference is that this implementation will always
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// transmit the volume change, even if the current _masterVolume
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// equals the new master volume. This *could* make a difference in
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// some situations.
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// So, we should determine whether Touche requires this behavioral
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// difference; and maybe also if other engines could benefit from it
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// (as hypothetically, it might fix some subtle bugs?)
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_masterVolume = CLIP(volume, 0, 255);
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Common::StackLock lock(_mutex);
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for (int i = 0; i < kNumChannels; ++i) {
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if (_channelsTable[i]) {
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_channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255);
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}
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}
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}
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void MidiPlayer::send(uint32 b) {
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if ((b & 0xF0) == 0xC0 && _nativeMT32) { // program change
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b = (b & 0xFFFF00FF) | (_gmToRol[(b >> 8) & 0x7F] << 8);
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}
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Audio::MidiPlayer::send(b);
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}
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} // Touche namespace
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