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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_SPRITE_H
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#define WINTERMUTE_BASE_SPRITE_H
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/base/base_script_holder.h"
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namespace Wintermute {
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class BaseFrame;
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class BaseSurface;
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class BaseObject;
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class BaseSprite: public BaseScriptHolder {
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public:
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bool killAllSounds();
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BaseSurface *getSurface();
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char *_editorBgFile;
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int _editorBgOffsetX;
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int _editorBgOffsetY;
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int _editorBgAlpha;
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bool _streamed;
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bool _streamedKeepLoaded;
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void cleanup();
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void setDefaults();
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bool _precise;
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DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder)
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bool _editorAllFrames;
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bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
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int _moveY;
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int _moveX;
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bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
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bool getCurrentFrame(float zoomX = 100, float zoomY = 100);
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bool _canBreak;
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bool _editorMuted;
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bool _continuous;
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void reset();
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BaseObject *_owner;
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bool _changed;
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bool _paused;
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bool _finished;
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bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
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bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
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uint32 _lastFrameTime;
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bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
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bool _looping;
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int _currentFrame;
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bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
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BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
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virtual ~BaseSprite();
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BaseArray<BaseFrame *> _frames;
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bool saveAsText(BaseDynamicBuffer *buffer, int indent);
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// scripting interface
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virtual ScValue *scGetProperty(const char *name);
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virtual bool scSetProperty(const char *name, ScValue *value);
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virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
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virtual const char *scToString();
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};
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} // end of namespace Wintermute
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#endif
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