scummvm/engines/sword1
Torbjörn Andersson 8740bc0134 Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless
the specified save slot is > 0. (The default value is -1, which shouldn't be
restored either.)

I thought I had fixed that already, but I guess I made a last-minute change...

svn-id: r22069
2006-04-21 10:24:22 +00:00
..
animation.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
animation.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
collision.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
control.cpp Call updateScreen() from delay functions for smoother mouse cursor movement. 2006-04-18 00:20:07 +00:00
control.h Added support for the --save-slot option for Broken Sword 1. (Feature request 2006-04-18 18:23:57 +00:00
credits.cpp Call updateScreen() from delay functions for smoother mouse cursor movement. 2006-04-18 00:20:07 +00:00
credits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
eventman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
eventman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
logic.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
logic.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
memman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
memman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
menu.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
menu.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
mouse.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
mouse.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
music.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
objectman.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
objectman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
resman.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
resman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
screen.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
staticres.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sword1.cpp Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless 2006-04-21 10:24:22 +00:00
sword1.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
sworddefs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
swordres.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
text.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
text.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00