..
animation.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
animation.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
collision.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
control.cpp
Call updateScreen() from delay functions for smoother mouse cursor movement.
2006-04-18 00:20:07 +00:00
control.h
Added support for the --save-slot option for Broken Sword 1. (Feature request
2006-04-18 18:23:57 +00:00
credits.cpp
Call updateScreen() from delay functions for smoother mouse cursor movement.
2006-04-18 00:20:07 +00:00
credits.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
debug.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
debug.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
eventman.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
eventman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
logic.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
logic.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
memman.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
memman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
menu.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
menu.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
module.mk
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
2006-02-12 00:16:31 +00:00
mouse.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
mouse.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
music.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
music.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
object.h
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
objectman.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
objectman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
resman.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
resman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
router.cpp
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
router.h
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
screen.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
screen.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
sound.cpp
Removed extra exclamation marks in warning() calls as well.
2006-04-04 22:21:10 +00:00
sound.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
staticres.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
sword1.cpp
Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless
2006-04-21 10:24:22 +00:00
sword1.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
sworddefs.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
swordres.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
text.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
text.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00