scummvm/engines/hdb
Nipun Garg c946e1be1a HDB: Implement workaround for edge blitting
copyRectToSurface expects that graphics won't
touch the edge of the screen. Hence, when they do
touch the edge, the draw call is ignored.
2019-09-03 17:16:46 +02:00
..
configure.engine HDB: Update HDB to the Code Formatting Conventions 2019-09-03 17:16:41 +02:00
console.cpp HDB: Correct the include paths from X.h to hdb/X.h 2019-09-03 17:16:42 +02:00
console.h HDB: Add the Console class to HDB for the interactive Debugger 2019-09-03 17:16:41 +02:00
detection.cpp HDB: Add the Detector entry for hyperspace.mpc 2019-09-03 17:16:46 +02:00
draw-manager.cpp HDB: Implement workaround for edge blitting 2019-09-03 17:16:46 +02:00
draw-manager.h HDB: Make _globalSurface Back Buffer 2019-09-03 17:16:46 +02:00
file-manager.cpp HDB: Fix parameter type in getCount 2019-09-03 17:16:44 +02:00
file-manager.h HDB: Fix parameter type in getCount 2019-09-03 17:16:44 +02:00
hdb.cpp HDB: Make _globalSurface Back Buffer 2019-09-03 17:16:46 +02:00
hdb.h HDB: Fix C++11 usage in _format 2019-09-03 17:16:46 +02:00
lua-script.cpp HDB: Change filenames to full-game versions 2019-09-03 17:16:46 +02:00
lua-script.h HDB: Add ScriptPatches for upvalues and setglobal 2019-09-03 17:16:43 +02:00
map-loader.cpp HDB: Change _mapX and _mapY to hero position 2019-09-03 17:16:46 +02:00
map-loader.h HDB: Add stubbed-out Map::draw function 2019-09-03 17:16:45 +02:00
module.mk HDB: Add skeletal map-loader subsystem 2019-09-03 17:16:44 +02:00