mirror of
https://github.com/libretro/scummvm.git
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c9517af76e
svn-id: r41632
225 lines
4.6 KiB
C++
225 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/sound/soundmixer.h"
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#include "gob/sound/sounddesc.h"
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namespace Gob {
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SoundMixer::SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type) : _mixer(&mixer) {
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_playingSound = 0;
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_rate = _mixer->getOutputRate();
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_end = true;
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_data8 = 0;
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_data16 = 0;
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_length = 0;
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_freq = 0;
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_repCount = 0;
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_offset = 0;
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_offsetFrac = 0;
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_offsetInc = 0;
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_cur = 0;
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_last = 0;
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_fade = false;
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_fadeVol = 65536;
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_fadeVolStep = 0;
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_fadeSamples = 0;
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_curFadeSamples = 0;
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_mixer->playInputStream(type, &_handle, this, -1, 255, 0, false, true);
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}
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SoundMixer::~SoundMixer() {
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_mixer->stopHandle(_handle);
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}
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inline int16 SoundMixer::getData(int offset) {
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if (!_16bit)
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return (int16) _data8[offset];
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else
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return (int16) FROM_LE_16(_data16[offset]);
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}
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bool SoundMixer::isPlaying() const {
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return !_end;
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}
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char SoundMixer::getPlayingSound() const {
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return _playingSound;
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}
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void SoundMixer::stop(int16 fadeLength) {
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Common::StackLock slock(_mutex);
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if (fadeLength <= 0) {
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_data8 = 0;
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_data16 = 0;
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_end = true;
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_playingSound = 0;
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return;
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}
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_fade = true;
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_fadeVol = 65536;
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_fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
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_fadeVolStep = MAX((int32) 1, (int32) (65536 / _fadeSamples));
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_curFadeSamples = 0;
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}
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void SoundMixer::setRepeating(int32 repCount) {
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Common::StackLock slock(_mutex);
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_repCount = repCount;
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}
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void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
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int16 fadeLength) {
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if (frequency <= 0)
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frequency = sndDesc._frequency;
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sndDesc._repCount = repCount - 1;
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sndDesc._frequency = frequency;
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_16bit = (sndDesc._mixerFlags & Audio::Mixer::FLAG_16BITS) != 0;
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if (_16bit) {
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_data16 = (int16 *) sndDesc.getData();
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_shift = 0;
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} else {
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_data8 = (int8 *) sndDesc.getData();
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_shift = 8;
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}
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_length = sndDesc.size();
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_freq = frequency;
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_repCount = repCount;
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_end = false;
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_playingSound = 1;
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_offset = 0;
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_offsetFrac = 0;
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_offsetInc = (_freq << FRAC_BITS) / _rate;
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_last = _cur;
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_cur = getData(0);
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_curFadeSamples = 0;
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if (fadeLength == 0) {
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_fade = false;
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_fadeVol = 65536;
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_fadeSamples = 0;
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_fadeVolStep = 0;
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} else {
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_fade = true;
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_fadeVol = 0;
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_fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
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_fadeVolStep = - MAX((int32) 1, (int32) (65536 / _fadeSamples));
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}
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}
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void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency,
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int16 fadeLength) {
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Common::StackLock slock(_mutex);
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if (!_end)
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return;
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setSample(sndDesc, repCount, frequency, fadeLength);
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}
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void SoundMixer::checkEndSample() {
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if ((_repCount == -1) || (--_repCount > 0)) {
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_offset = 0;
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_offsetFrac = 0;
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_end = false;
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_playingSound = 1;
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} else {
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_end = true;
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_playingSound = 0;
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}
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}
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int SoundMixer::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock slock(_mutex);
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for (int i = 0; i < numSamples; i++) {
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if (!_data8 && !_data16)
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return i;
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if (_end || (_offset >= _length))
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checkEndSample();
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if (_end)
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return i;
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// Linear interpolation. See sound/rate.cpp
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int16 val = (_last + (((_cur - _last) * _offsetFrac +
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FRAC_HALF) >> FRAC_BITS)) << _shift;
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*buffer++ = (val * _fadeVol) >> 16;
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_offsetFrac += _offsetInc;
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// Was there an integral change?
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if (fracToInt(_offsetFrac) > 0) {
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_last = _cur;
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_cur = getData(_offset);
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_offset += fracToInt(_offsetFrac);
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_offsetFrac &= FRAC_LO_MASK;
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}
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if (_fade) {
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if (++_curFadeSamples >= _fadeSamples)
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endFade();
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else
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_fadeVol -= _fadeVolStep;
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if (_fadeVol < 0)
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_fadeVol = 0;
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}
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}
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return numSamples;
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}
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void SoundMixer::endFade() {
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if (_fadeVolStep > 0) {
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_data8 = 0;
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_data16 = 0;
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_end = true;
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_playingSound = 0;
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} else {
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_fadeVol = 65536;
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_fade = false;
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}
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}
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} // End of namespace Gob
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