mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GOB_DECFILE_H
|
|
#define GOB_DECFILE_H
|
|
|
|
#include "common/system.h"
|
|
|
|
namespace Common {
|
|
class String;
|
|
class SeekableSubReadStreamEndian;
|
|
}
|
|
|
|
namespace Gob {
|
|
|
|
class GobEngine;
|
|
class Surface;
|
|
class CMPFile;
|
|
|
|
/** A DEC file, describing a "decal" (background).
|
|
*
|
|
* Used in hardcoded "actiony" parts of gob games.
|
|
* The principle is similar to a Static in Scenery (see scenery.cpp), but
|
|
* instead of referencing indices in the sprites array, DECs reference sprites
|
|
* directly by filename.
|
|
*/
|
|
class DECFile {
|
|
public:
|
|
DECFile(GobEngine *vm, const Common::String &fileName,
|
|
uint16 width, uint16 height, uint8 bpp = 1);
|
|
~DECFile();
|
|
|
|
/** Draw the background, including all default layer parts. */
|
|
void draw(Surface &dest) const;
|
|
|
|
/** Explicitly draw the backdrop. */
|
|
void drawBackdrop(Surface &dest) const;
|
|
|
|
/** Explicitly draw a layer part. */
|
|
void drawLayer(Surface &dest, uint16 layer, uint16 part,
|
|
uint16 x, uint16 y, int32 transp = -1) const;
|
|
|
|
private:
|
|
struct Part {
|
|
uint8 layer;
|
|
uint8 part;
|
|
|
|
uint16 x;
|
|
uint16 y;
|
|
bool transp;
|
|
};
|
|
|
|
typedef Common::Array<CMPFile *> LayerArray;
|
|
typedef Common::Array<Part> PartArray;
|
|
|
|
GobEngine *_vm;
|
|
|
|
uint16 _width;
|
|
uint16 _height;
|
|
uint8 _bpp;
|
|
|
|
byte _hasPadding;
|
|
|
|
CMPFile *_backdrop;
|
|
|
|
LayerArray _layers;
|
|
PartArray _parts;
|
|
|
|
|
|
void load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName);
|
|
|
|
void loadBackdrop(Common::SeekableSubReadStreamEndian &dec);
|
|
|
|
CMPFile *loadLayer(Common::SeekableSubReadStreamEndian &dec);
|
|
|
|
void loadParts(Common::SeekableSubReadStreamEndian &dec);
|
|
void loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec);
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_DECFILE_H
|