mirror of
https://github.com/libretro/scummvm.git
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149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/save/saveload.h"
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#include "gob/save/saveconverter.h"
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#include "gob/inter.h"
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#include "gob/variables.h"
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namespace Gob {
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SaveLoad_v7::SaveFile SaveLoad_v7::_saveFiles[] = {
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// Addy Junior Base
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{"visage01.inf", kSaveModeSave, 0, "face" }, // Child 01
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{"visage02.inf", kSaveModeSave, 0, "face" }, // Child 02
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{"visage03.inf", kSaveModeSave, 0, "face" }, // Child 03
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{"visage04.inf", kSaveModeSave, 0, "face" }, // Child 04
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{"visage05.inf", kSaveModeSave, 0, "face" }, // Child 05
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{"visage06.inf", kSaveModeSave, 0, "face" }, // Child 06
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{"visage07.inf", kSaveModeSave, 0, "face" }, // Child 07
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{"visage08.inf", kSaveModeSave, 0, "face" }, // Child 08
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{"visage09.inf", kSaveModeSave, 0, "face" }, // Child 09
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{"visage10.inf", kSaveModeSave, 0, "face" }, // Child 10
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{"visage11.inf", kSaveModeSave, 0, "face" }, // Child 11
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{"visage12.inf", kSaveModeSave, 0, "face" }, // Child 12
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{"visage13.inf", kSaveModeSave, 0, "face" }, // Child 13
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{"visage14.inf", kSaveModeSave, 0, "face" }, // Child 14
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{"visage15.inf", kSaveModeSave, 0, "face" }, // Child 15
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{"visage16.inf", kSaveModeSave, 0, "face" }, // Child 16
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{ "enfant.inf", kSaveModeSave, 0, "children" },
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{ "debil.tmp", kSaveModeSave, 0, 0 },
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{ "config.inf", kSaveModeSave, 0, "configuration"},
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// Addy 4 Base
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{"config00.inf", kSaveModeSave, 0, 0 },
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{"statev00.inf", kSaveModeSave, 0, 0 },
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// Addy 4 Grundschule
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{ "premier.dep", kSaveModeSave, 0, 0 },
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{ "quitter.dep", kSaveModeSave, 0, 0 },
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{ "appel.dep", kSaveModeSave, 0, 0 },
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{ "parole.dep", kSaveModeSave, 0, 0 },
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{ "ado4.inf", kSaveModeSave, 0, 0 },
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{"mcurrent.inf", kSaveModeSave, 0, 0 },
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{ "perso.dep", kSaveModeSave, 0, 0 },
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{ "nouveau.dep", kSaveModeSave, 0, 0 },
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{ "adi.tmp", kSaveModeSave, 0, 0 },
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{ "adi.inf", kSaveModeSave, 0, 0 },
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{ "adi4.tmp", kSaveModeSave, 0, 0 }
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};
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SaveLoad_v7::SaveLoad_v7(GobEngine *vm, const char *targetName) :
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SaveLoad(vm) {
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for (uint32 i = 0; i < kChildrenCount; i++)
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_saveFiles[i].handler = _faceHandler[i] = new TempSpriteHandler(_vm);
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_saveFiles[16].handler = _childrenHandler = new FakeFileHandler(_vm);
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_saveFiles[17].handler = _debilHandler = new FakeFileHandler(_vm);
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_saveFiles[18].handler = _configHandler = new FakeFileHandler(_vm);
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for (int i = 0; i < 2; i++)
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_saveFiles[19 + i].handler = _addy4BaseHandler[i] = new FakeFileHandler(_vm);
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for (int i = 0; i < 11; i++)
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_saveFiles[21 + i].handler = _addy4GrundschuleHandler[i] = new FakeFileHandler(_vm);
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}
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SaveLoad_v7::~SaveLoad_v7() {
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for (int i = 0; i < 11; i++)
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delete _addy4GrundschuleHandler[i];
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for (int i = 0; i < 2; i++)
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delete _addy4BaseHandler[i];
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delete _configHandler;
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delete _debilHandler;
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delete _childrenHandler;
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for (uint32 i = 0; i < kChildrenCount; i++)
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delete _faceHandler[i];
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}
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const SaveLoad_v7::SaveFile *SaveLoad_v7::getSaveFile(const char *fileName) const {
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fileName = stripPath(fileName);
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return &_saveFiles[i];
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return 0;
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}
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SaveLoad_v7::SaveFile *SaveLoad_v7::getSaveFile(const char *fileName) {
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fileName = stripPath(fileName);
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return &_saveFiles[i];
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return 0;
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}
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SaveHandler *SaveLoad_v7::getHandler(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->handler;
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return 0;
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}
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const char *SaveLoad_v7::getDescription(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->description;
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return 0;
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}
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SaveLoad::SaveMode SaveLoad_v7::getSaveMode(const char *fileName) const {
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const SaveFile *saveFile = getSaveFile(fileName);
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if (saveFile)
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return saveFile->mode;
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return kSaveModeNone;
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}
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} // End of namespace Gob
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