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https://github.com/libretro/scummvm.git
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05a7b160b3
This change ensures that only RandomSource is used which also is registered with the event recorder. Moreover, it gets rid of a static RandomSource instance inside Actor::renderIdle.
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "teenagent/animation.h"
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#include "common/rect.h"
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namespace Common {
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class RandomSource;
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}
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namespace TeenAgent {
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class Actor : public Animation {
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uint head_index;
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uint idle_type;
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public:
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Actor();
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Common::Rect render(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, bool head, uint zoom);
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Common::Rect renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom, Common::RandomSource &rnd);
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};
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} // End of namespace TeenAgent
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