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https://github.com/libretro/scummvm.git
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ceb2909e0a
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "agi/agi.h"
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#include "agi/sound_coco3.h"
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namespace Agi {
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static int cocoFrequencies[] = {
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130, 138, 146, 155, 164, 174, 184, 195, 207, 220, 233, 246,
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261, 277, 293, 311, 329, 349, 369, 391, 415, 440, 466, 493,
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523, 554, 587, 622, 659, 698, 739, 783, 830, 880, 932, 987,
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1046, 1108, 1174, 1244, 1318, 1396, 1479, 1567, 1661, 1760, 1864, 1975,
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2093, 2217, 2349, 2489, 2637, 2793, 2959, 3135, 3322, 3520, 3729, 3951
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};
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SoundGenCoCo3::SoundGenCoCo3(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
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}
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SoundGenCoCo3::~SoundGenCoCo3() {
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}
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void SoundGenCoCo3::play(int resnum) {
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int i = cocoFrequencies[0]; // Silence warning
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i = i + 1;
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#if 0
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int i = 0;
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CoCoNote note;
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do {
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note.read(_chn[i].ptr);
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if (note.freq != 0xff) {
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playNote(0, cocoFrequencies[note.freq], note.volume);
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uint32 start_time = _vm->_system->getMillis();
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while (_vm->_system->getMillis() < start_time + note.duration) {
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(10);
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}
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}
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} while (note.freq != 0xff);
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#endif
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}
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void SoundGenCoCo3::stop() {
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}
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int SoundGenCoCo3::readBuffer(int16 *buffer, const int numSamples) {
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return numSamples;
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}
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} // End of namespace Agi
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