mirror of
https://github.com/libretro/scummvm.git
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157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __JBW__
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#define __JBW__
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#include "common/scummsys.h"
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namespace CGE {
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// Defines found in cge.mak
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#define VOL
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#define INI_FILE VFILE // Or is it CFILE?
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#define PIC_FILE VFILE
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#define BMP_MODE 0
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//
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#define BEL 7
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#define BS 8
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#define HT 9
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#define LF 10
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#define FF 12
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#define CR 13
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#define MAXFILE 128
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#define IsWhite(c) ((c) == ' ' || (c) == '\t' || (c) == '\n')
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#define IsUpper(c) ((c) >= 'A' && (c) <= 'Z')
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#define IsLower(c) ((c) >= 'a' && (c) <= 'z')
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#define IsDigit(c) ((c) >= '0' && (c) <= '9')
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#define IsAlpha(c) (IsLower(c) || IsUpper(c) || (c) == '_')
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#define IsAlNum(c) (IsAlpha(c) || IsDigit(c))
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#define IsHxDig(c) (IsDigit(c) || ((c) >= 'A' && (c) <= 'F') || ((c) >= 'a' && (c) <= 'f'))
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#define farnew(t, n) ((t *) malloc(sizeof(t) * (n)))
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#define ArrayCount(a) (sizeof(a) / sizeof((a)[0]))
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#define MAX_TIMER 0x1800B0L
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typedef void (MouseFunType)(void);
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#define Lo(d) (((int *) &d)[0])
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#define Hi(d) (((int *) &d)[1])
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#define LoWord(d) ((uint16) Lo(d))
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#define HiWord(d) ((uint16) Hi(d))
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#define K(n) (1024 * (n))
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#define MASK(n) ((1 << n) - 1)
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typedef enum {
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NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
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CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP,
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CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX,
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CtrlY, CtrlZ,
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BSp = 8,
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Tab = 9,
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Enter = 13,
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Eof = 26,
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Esc = 27,
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AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP,
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AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL,
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AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM,
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F11 = 256 + 87, F12,
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F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10,
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ShiftTab = 256 + 15,
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ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5,
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ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10,
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CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5,
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CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10,
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AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5,
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AltF6, AltF7, AltF8, AltF9, AltF10,
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Home = 256 + 71,
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Up,
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PgUp,
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Left = 256 + 75,
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Ctr,
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Right,
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End = 256 + 79,
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Down,
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PgDn,
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Ins,
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Del,
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CtrlLeft = 256 + 115,
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CtrlRight,
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CtrlEnd,
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CtrlPgDn,
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CtrlHome,
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CtrlPgUp = 256 + 132,
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MouseLeft = 512 + 1,
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MouseRight,
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TwiceLeft = 512 + 256 + 1,
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TwiceRight
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} Keys;
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struct KeyStatStruct {
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int RShift : 1;
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int LShift : 1;
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int Ctrl : 1;
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int Alt : 1;
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int ScrollLock : 1;
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int NumLock : 1;
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int CapsLock : 1;
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int Ins : 1;
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int LeftCtrl : 1;
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int LeftAlt : 1;
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int Unused : 6;
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};
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#define HGC_Cursor 0x0B0C
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#define CGA_Cursor 0x0607
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#define OFF_Cursor 0x2000
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#define TimerCount (*((volatile long *) ((void _seg *) 0x40 + (void *) 0x6C)))
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#define KeyStat (*((volatile struct KeyStatStruct *) ((void _seg *) 0x40 + (void *) 0x17)))
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#define BreakFlag (*((volatile uint8 *) ((void _seg *) 0x40 + (void *) 0x71)))
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#define PostFlag (*((volatile uint16 *) ((void _seg *) 0x40 + (void *) 0x72)))
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#define POST ((void (*)(void)) ((void _seg *) 0xF000 + (void *) 0xFFF0))
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#ifdef __cplusplus
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#define EC extern "C"
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#else
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#define EC
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#endif
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extern uint16 _stklen;
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extern uint16 _heaplen;
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} // End of namespace CGE
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#endif
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