scummvm/engines/pink/resource_mgr.h
2018-06-28 23:51:32 +02:00

68 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <common/scummsys.h>
#include <common/substream.h>
#ifndef PINK_RESOURCE_MGR_H
#define PINK_RESOURCE_MGR_H
namespace Common {
class String;
}
namespace Pink {
class GamePage;
class PinkEngine;
class OrbFile;
class BroFile;
class Sound;
class CelDecoder;
struct ResourceDescription;
class ResourceMgr {
public:
ResourceMgr();
~ResourceMgr();
void init(PinkEngine *game, GamePage *page);
void clear();
//Common::String loadText(Common::String &name);
Sound *loadSound(Common::String &name);
CelDecoder *loadCEL(Common::String &name);
PinkEngine *getGame() const;
private:
Common::SafeSeekableSubReadStream *getResourceStream(Common::String &name);
PinkEngine *_game;
ResourceDescription *_resDescTable;
uint32 _resCount;
};
} // End of namespace Pink
#endif