scummvm/base/engine.cpp
Eugene Sandulenko 284c209bad Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
other places with such overflows.

svn-id: r16640
2005-01-26 11:01:41 +00:00

171 lines
4.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#if defined(_MSC_VER)
#include <malloc.h>
#endif
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/timer.h"
#include "common/savefile.h"
#include "common/scaler.h" // For GFX_NORMAL
#include "common/system.h"
#include "sound/mixer.h"
/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;
Engine::Engine(OSystem *syst)
: _system(syst), _gameDataPath(ConfMan.get("path")) {
g_engine = this;
_mixer = GameDetector::createMixer();
_timer = g_timer;
// Add default file directory
File::addDefaultDirectory(_gameDataPath);
_saveFileMan = _system->getSavefileManager();
}
Engine::~Engine() {
File::resetDefaultDirectories();
delete _mixer;
delete _saveFileMan;
g_engine = NULL;
}
void Engine::initCommonGFX(GameDetector &detector) {
const bool useDefaultGraphicsMode =
!ConfMan.hasKey("gfx_mode", detector._targetName) ||
!scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "normal") ||
!scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "default");
// See if the game should default to 1x scaler
if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
_system->setGraphicsMode(GFX_NORMAL);
} else {
// Override global scaler with any game-specific define
if (ConfMan.hasKey("gfx_mode")) {
_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
}
}
// (De)activate aspect-ratio correction as determined by the config settings
if (ConfMan.hasKey("aspect_ratio", detector._targetName))
_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
// (De)activate fullscreen mode as determined by the config settings
if (ConfMan.hasKey("fullscreen", detector._targetName))
_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
}
const char *Engine::getGameDataPath() const {
return _gameDataPath.c_str();
}
void NORETURN CDECL error(const char *s, ...) {
char buf_input[STRINGBUFLEN];
char buf_output[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsprintf(buf_input, s, va);
va_end(va);
if (g_engine) {
g_engine->errorString(buf_input, buf_output);
} else {
strcpy(buf_output, buf_input);
}
#ifdef __GP32__ //ph0x FIXME?
printf("ERROR: %s\n", buf_output);
#else
#ifndef _WIN32_WCE
fprintf(stderr, "%s!\n", buf_output);
#endif
#endif
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_output_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
OutputDebugString(buf_output_unicode);
#else
OutputDebugString(buf_output);
#endif
#endif
#if defined ( _WIN32_WCE )
drawError(buf_output);
#endif
#ifdef __PALM_OS__
PalmFatalError(buf_output);
#endif
// Finally exit. quit() will terminate the program if g_system iss present
if (g_system)
g_system->quit();
exit(1);
}
void CDECL warning(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#ifdef __GP32__ //ph0x FIXME: implement fprint?
printf("WARNING: %s\n", buf);
#else
#ifndef _WIN32_WCE
fprintf(stderr, "WARNING: %s!\n", buf);
#endif
#endif
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
}
void checkHeap() {
#if defined(_MSC_VER)
if (_heapchk() != _HEAPOK) {
error("Heap is invalid!");
}
#endif
}