2012-01-27 14:16:24 +01:00

56 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "common/mutex.h"
#include "common/str.h"
#include "common/stream.h"
#include "audio/mixer.h"
#include "engines/grim/emisound/track.h"
namespace Grim {
SoundTrack::SoundTrack() {
_stream = NULL;
}
Common::String SoundTrack::getSoundName() {
return _soundName;
}
void SoundTrack::setSoundName(Common::String name) {
_soundName = name;
}
bool SoundTrack::play() {
if (_stream) {
g_system->getMixer()->playStream(_soundType, _handle, _stream);
return true;
}
return false;
}
void SoundTrack::stop() {
if (_handle)
g_system->getMixer()->stopHandle(*_handle);
}
} // end of namespace Grim