mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-12 06:00:48 +00:00
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "common/mutex.h"
|
|
#include "common/str.h"
|
|
#include "common/stream.h"
|
|
#include "audio/mixer.h"
|
|
#include "engines/grim/emisound/track.h"
|
|
|
|
namespace Grim {
|
|
|
|
SoundTrack::SoundTrack() {
|
|
_stream = NULL;
|
|
}
|
|
|
|
Common::String SoundTrack::getSoundName() {
|
|
return _soundName;
|
|
}
|
|
|
|
void SoundTrack::setSoundName(Common::String name) {
|
|
_soundName = name;
|
|
}
|
|
|
|
bool SoundTrack::play() {
|
|
if (_stream) {
|
|
g_system->getMixer()->playStream(_soundType, _handle, _stream);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SoundTrack::stop() {
|
|
if (_handle)
|
|
g_system->getMixer()->stopHandle(*_handle);
|
|
}
|
|
} // end of namespace Grim
|