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127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_FONTMAN_H
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#define GRAPHICS_FONTMAN_H
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#include "common/scummsys.h"
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#include "common/singleton.h"
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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namespace Graphics {
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class Font;
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class BdfFont;
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class FontManager : public Common::Singleton<FontManager> {
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public:
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enum FontUsage {
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kLocalizedFont = 0,
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kConsoleFont = 1,
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kGUIFont = 2,
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kBigGUIFont = 3
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};
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/**
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* Sets the localized font name.
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*
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* @param name the name of the localized font.
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* @return true when the font was present, false otherwise.
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*/
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bool setLocalizedFont(const Common::String &name);
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/**
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* Retrieve a font object based on its 'name'.
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*
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* @param name the name of the font to be retrieved.
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* @return a pointer to a font, or 0 if no suitable font was found.
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*/
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const Font *getFontByName(const Common::String &name) const;
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/**
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* Associates a font object with an 'name'.
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* The FontManager takes ownership of the provided font object
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* and will delete it when necesssary.
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*
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* @param name the name of the font
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* @param font the font object
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* @return true on success, false on failure
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*/
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bool assignFontToName(const Common::String &name, const Font *font);
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/**
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* Associates a BDF font object with an 'usage'. This is useful for platforms
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* with a screen DPI much larger than a regular desktop workstation.
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*
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* @param font the font object
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* @return true on success, false on failure
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*/
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bool setFont(FontUsage usage, const BdfFont *font);
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/**
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* Removes binding from name to font
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*
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* @param name name which should be removed
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*/
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void removeFontName(const Common::String &name);
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/**
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* Retrieve a font object based on what it is supposed
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* to be used for
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*
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* @param usage a FontUsage enum value indicating what the font will be used for.
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* @return a pointer to a font, or 0 if no suitable font was found.
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*/
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const Font *getFontByUsage(FontUsage usage) const;
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/**
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* Get the localized font for the current TranslationManager charset from the
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* non localized font name
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*
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* @param filename the non-localized font file name.
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* @return The localized font file name.
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*/
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Common::String genLocalizedFontFilename(const Common::String &filename) const;
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//const Font *getFontBySize(int size???) const;
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private:
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friend class Common::Singleton<SingletonBaseType>;
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FontManager();
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~FontManager();
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Common::HashMap<Common::String, const Font *> _fontMap;
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Common::Array<const Font *> _ownedFonts;
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Common::String _localizedFontName;
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};
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} // End of namespace Graphics
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/** Shortcut for accessing the font manager. */
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#define FontMan (Graphics::FontManager::instance())
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#endif
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