scummvm/backends/platform/wii/osystem_gfx.cpp
Johannes Schickel 4ca33e2648 WII: Fix color key handling for 16bit mouse cursors.
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box".
2014-03-26 00:39:27 +01:00

752 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_abort
#include <malloc.h>
#include <gxflux/gfx_con.h>
#include "common/config-manager.h"
#include "graphics/conversion.h"
#include "backends/fs/wii/wii-fs-factory.h"
#include "osystem.h"
#define ROUNDUP(x,n) (-(-(x) & -(n)))
#define MAX_FPS 30
#define TLUT_GAME GX_TLUT0
#define TLUT_MOUSE GX_TLUT1
static const OSystem::GraphicsMode _supportedGraphicsModes[] = {
{
"default",
"Default",
OSystem_Wii::gmStandard
},
{
"defaultbilinear",
"Default, bilinear filtering",
OSystem_Wii::gmStandardFiltered
},
{
"ds",
"Double-strike",
OSystem_Wii::gmDoubleStrike
},
{
"dsbilinear",
"Double-strike, bilinear filtering",
OSystem_Wii::gmDoubleStrikeFiltered
},
{ 0, 0, 0 }
};
void OSystem_Wii::initGfx() {
gfx_set_underscan(ConfMan.getInt("wii_video_default_underscan_x"),
ConfMan.getInt("wii_video_default_underscan_y"));
_overlayWidth = gfx_video_get_width();
_overlayHeight = gfx_video_get_height();
#ifndef GAMECUBE
if (CONF_GetAspectRatio() && _fullscreen)
_overlayHeight = 400;
#endif
_overlaySize = _overlayWidth * _overlayHeight * 2;
_overlayPixels = (uint16 *) memalign(32, _overlaySize);
memset(&_texMouse, 0, sizeof(gfx_tex_t));
memset(&_texOverlay, 0, sizeof(gfx_tex_t));
memset(&_texGame, 0, sizeof(gfx_tex_t));
_cursorPalette = (u16 *) malloc(256 * 2);
if (!_cursorPalette) {
printf("could not alloc palette buffer\n");
::abort();
}
memset(_cursorPalette, 0, 256 * 2);
if (!gfx_tex_init(&_texOverlay, GFX_TF_RGB5A3, 0,
_overlayWidth, _overlayHeight)) {
printf("could not init the overlay texture\n");
::abort();
}
gfx_coords(&_coordsOverlay, &_texOverlay, GFX_COORD_FULLSCREEN);
}
void OSystem_Wii::deinitGfx() {
gfx_tex_deinit(&_texMouse);
gfx_tex_deinit(&_texGame);
gfx_tex_deinit(&_texOverlay);
free(_cursorPalette);
_cursorPalette = NULL;
free(_gamePixels);
_gamePixels = NULL;
free(_overlayPixels);
_overlayPixels = NULL;
}
void OSystem_Wii::updateScreenResolution() {
if (_overlayVisible) {
_currentWidth = _overlayWidth;
_currentHeight = _overlayHeight;
} else {
_currentWidth = _gameWidth;
_currentHeight = _gameHeight;
}
if (_currentWidth > 0)
_currentXScale = f32(gfx_video_get_width()) / f32(_currentWidth);
else
_currentXScale = 1.0;
if (_currentHeight > 0)
_currentYScale = f32(gfx_video_get_height()) / f32(_currentHeight);
else
_currentYScale = 1.0;
updateEventScreenResolution();
}
void OSystem_Wii::switchVideoMode(int mode) {
static const struct {
gfx_video_mode_t mode;
bool filter;
} map[] = {
{ GFX_MODE_DEFAULT, false },
{ GFX_MODE_DEFAULT, true },
{ GFX_MODE_DS, false },
{ GFX_MODE_DS, true }
};
if (_gameHeight > 240) {
if (mode == gmDoubleStrike)
mode = gmStandard;
else if (mode == gmDoubleStrikeFiltered)
mode = gmStandardFiltered;
}
printf("switchVideoMode %d\n", mode);
if (map[_actualGraphicsMode].mode != map[mode].mode) {
GXRModeObj obj;
gfx_video_deinit();
gfx_video_get_modeobj(&obj, GFX_STANDARD_AUTO, map[mode].mode);
gfx_video_init(&obj);
gfx_init();
gfx_con_init(NULL);
}
_actualGraphicsMode = mode;
_bilinearFilter = map[mode].filter;
gfx_tex_set_bilinear_filter(&_texGame, _bilinearFilter);
gfx_tex_set_bilinear_filter(&_texMouse, _bilinearFilter);
u16 usx, usy;
if (map[mode].mode == GFX_MODE_DS) {
usx = ConfMan.getInt("wii_video_ds_underscan_x",
Common::ConfigManager::kApplicationDomain);
usy = ConfMan.getInt("wii_video_ds_underscan_y",
Common::ConfigManager::kApplicationDomain);
} else {
usx = ConfMan.getInt("wii_video_default_underscan_x",
Common::ConfigManager::kApplicationDomain);
usy = ConfMan.getInt("wii_video_default_underscan_y",
Common::ConfigManager::kApplicationDomain);
}
gfx_set_underscan(usx, usy);
gfx_coords(&_coordsOverlay, &_texOverlay, GFX_COORD_FULLSCREEN);
gfx_coords(&_coordsGame, &_texGame, GFX_COORD_FULLSCREEN);
updateScreenResolution();
}
const OSystem::GraphicsMode* OSystem_Wii::getSupportedGraphicsModes() const {
return _supportedGraphicsModes;
}
int OSystem_Wii::getDefaultGraphicsMode() const {
return gmStandard;
}
bool OSystem_Wii::setGraphicsMode(int mode) {
_configGraphicsMode = mode;
return true;
}
int OSystem_Wii::getGraphicsMode() const {
return _configGraphicsMode;
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat OSystem_Wii::getScreenFormat() const {
return _pfGame;
}
Common::List<Graphics::PixelFormat> OSystem_Wii::getSupportedFormats() const {
Common::List<Graphics::PixelFormat> res;
res.push_back(_pfRGB565);
res.push_back(Graphics::PixelFormat::createFormatCLUT8());
return res;
}
#endif
void OSystem_Wii::initSize(uint width, uint height,
const Graphics::PixelFormat *format) {
bool update = false;
gfx_tex_format_t tex_format;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat newFormat;
if (format)
newFormat = *format;
else
newFormat = Graphics::PixelFormat::createFormatCLUT8();
if (newFormat.bytesPerPixel > 2)
newFormat = Graphics::PixelFormat::createFormatCLUT8();
if (_pfGame != newFormat) {
_pfGame = newFormat;
update = true;
}
#endif
uint newWidth, newHeight;
if (_pfGame.bytesPerPixel > 1) {
newWidth = ROUNDUP(width, 4);
newHeight = ROUNDUP(height, 4);
} else {
newWidth = ROUNDUP(width, 8);
newHeight = ROUNDUP(height, 4);
}
if (_gameWidth != newWidth || _gameHeight != newHeight) {
assert((newWidth <= 640) && (newHeight <= 480));
if (width != newWidth || height != newHeight)
printf("extending texture for compability: %ux%u -> %ux%u\n",
width, height, newWidth, newHeight);
_gameWidth = newWidth;
_gameHeight = newHeight;
update = true;
}
if (_gameRunning) {
switchVideoMode(_configGraphicsMode);
if (_arCorrection && (_gameWidth == 320) && (_gameHeight == 200))
gfx_set_ar(320.0 / 240.0);
else
gfx_set_ar(f32(_gameWidth) / f32(_gameHeight));
}
if (update) {
free(_gamePixels);
tex_format = GFX_TF_PALETTE_RGB565;
#ifdef USE_RGB_COLOR
if (_pfGame.bytesPerPixel > 1) {
tex_format = GFX_TF_RGB565;
_pfGameTexture = _pfRGB565;
}
printf("initSize %u*%u*%u (%u%u%u -> %u%u%u match: %d)\n",
_gameWidth, _gameHeight, _pfGame.bytesPerPixel * 8,
8 - _pfGame.rLoss, 8 - _pfGame.gLoss, 8 - _pfGame.bLoss,
8 - _pfGameTexture.rLoss, 8 - _pfGameTexture.gLoss,
8 - _pfGameTexture.bLoss, _pfGame == _pfGameTexture);
_gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight *
_pfGame.bytesPerPixel);
memset(_gamePixels, 0, _gameWidth * _gameHeight *
_pfGame.bytesPerPixel);
#else
printf("initSize %u*%u\n", _gameWidth, _gameHeight);
_gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight);
memset(_gamePixels, 0, _gameWidth * _gameHeight);
#endif
if (!gfx_tex_init(&_texGame, tex_format, TLUT_GAME,
_gameWidth, _gameHeight)) {
printf("could not init the game texture\n");
::abort();
}
gfx_tex_set_bilinear_filter(&_texGame, _bilinearFilter);
gfx_coords(&_coordsGame, &_texGame, GFX_COORD_FULLSCREEN);
updateScreenResolution();
}
}
int16 OSystem_Wii::getWidth() {
return _gameWidth;
}
int16 OSystem_Wii::getHeight() {
return _gameHeight;
}
void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) {
#ifdef USE_RGB_COLOR
assert(_pfGame.bytesPerPixel == 1);
#endif
const byte *s = colors;
u16 *d = _texGame.palette;
for (uint i = 0; i < num; ++i, s +=3)
d[start + i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(s[0], s[1], s[2]);
gfx_tex_flush_palette(&_texGame);
s = colors;
d = _cursorPalette;
for (uint i = 0; i < num; ++i, s += 3) {
d[start + i] = Graphics::ARGBToColor<Graphics::ColorMasks<3444> >(0xff, s[0], s[1], s[2]);
}
if (_cursorPaletteDisabled) {
assert(_texMouse.palette);
memcpy((u8 *)_texMouse.palette + start * 2,
(u8 *)_cursorPalette + start * 2, num * 2);
_cursorPaletteDirty = true;
}
}
void OSystem_Wii::grabPalette(byte *colors, uint start, uint num) {
#ifdef USE_RGB_COLOR
assert(_pfGame.bytesPerPixel == 1);
#endif
u16 *s = _texGame.palette;
byte *d = colors;
u8 r, g, b;
for (uint i = 0; i < num; ++i, d += 3) {
Graphics::colorToRGB<Graphics::ColorMasks<565> >(s[start + i], r, g, b);
d[0] = r;
d[1] = g;
d[2] = b;
}
}
void OSystem_Wii::setCursorPalette(const byte *colors, uint start, uint num) {
if (!_texMouse.palette) {
printf("switching to palette based cursor\n");
if (!gfx_tex_init(&_texMouse, GFX_TF_PALETTE_RGB5A3, TLUT_MOUSE,
16, 16)) {
printf("could not init the mouse texture\n");
::abort();
}
gfx_tex_set_bilinear_filter(&_texMouse, _bilinearFilter);
}
if (_cursorPaletteDisabled) {
memcpy(_cursorPalette, _texMouse.palette, 256 * 2);
_cursorPaletteDisabled = false;
}
const byte *s = colors;
u16 *d = _texMouse.palette;
for (uint i = 0; i < num; ++i, s += 3)
d[start + i] = Graphics::ARGBToColor<Graphics::ColorMasks<3444> >(0xff, s[0], s[1], s[2]);
_cursorPaletteDirty = true;
}
void OSystem_Wii::copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h) {
assert(x >= 0 && x < _gameWidth);
assert(y >= 0 && y < _gameHeight);
assert(w > 0 && x + w <= _gameWidth);
assert(h > 0 && y + h <= _gameHeight);
#ifdef USE_RGB_COLOR
if (_pfGame.bytesPerPixel > 1) {
if (!Graphics::crossBlit(_gamePixels +
y * _gameWidth * _pfGame.bytesPerPixel +
x * _pfGame.bytesPerPixel,
(const byte *)buf, _gameWidth * _pfGame.bytesPerPixel,
pitch, w, h, _pfGameTexture, _pfGame)) {
printf("crossBlit failed\n");
::abort();
}
} else {
#endif
byte *dst = _gamePixels + y * _gameWidth + x;
if (_gameWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w);
} else {
const byte *src = (const byte *)buf;
do {
memcpy(dst, src, w);
src += pitch;
dst += _gameWidth;
} while (--h);
}
#ifdef USE_RGB_COLOR
}
#endif
_gameDirty = true;
}
bool OSystem_Wii::needsScreenUpdate() {
if (getMillis() - _lastScreenUpdate < 1000 / MAX_FPS)
return false;
if (_gameRunning && _gameDirty)
return true;
if (_overlayVisible && _overlayDirty)
return true;
if (_mouseVisible && _texMouse.palette && _cursorPaletteDirty)
return true;
return false;
}
void OSystem_Wii::updateScreen() {
static f32 ar;
static gfx_screen_coords_t cc;
static f32 csx, csy;
u32 now = getMillis();
if (now - _lastScreenUpdate < 1000 / MAX_FPS)
return;
if (!gfx_frame_start()) {
printf("last frame not done!\n");
return;
}
#ifdef DEBUG_WII_MEMSTATS
wii_memstats();
#endif
_lastScreenUpdate = now;
if (_overlayVisible || _consoleVisible)
gfx_set_colorop(COLOROP_SIMPLEFADE, gfx_color_none, gfx_color_none);
if (_gameRunning) {
if (_gameDirty) {
gfx_tex_convert(&_texGame, _gamePixels);
_gameDirty = false;
}
gfx_draw_tex(&_texGame, &_coordsGame);
}
if (_overlayVisible) {
if (!_consoleVisible)
gfx_set_colorop(COLOROP_NONE, gfx_color_none, gfx_color_none);
if (_gameRunning)
ar = gfx_set_ar(4.0 / 3.0);
if (_overlayDirty) {
gfx_tex_convert(&_texOverlay, _overlayPixels);
_overlayDirty = false;
}
gfx_draw_tex(&_texOverlay, &_coordsOverlay);
}
if (_mouseVisible) {
if (_cursorDontScale) {
csx = 1.0f / _currentXScale;
csy = 1.0f / _currentYScale;
} else {
csx = 1.0f;
csy = 1.0f;
}
cc.x = f32(_mouseX - csx * _mouseHotspotX) * _currentXScale;
cc.y = f32(_mouseY - csy * _mouseHotspotY) * _currentYScale;
cc.w = f32(_texMouse.width) * _currentXScale * csx;
cc.h = f32(_texMouse.height) * _currentYScale * csy;
if (_texMouse.palette && _cursorPaletteDirty) {
_texMouse.palette[_mouseKeyColor] = 0;
gfx_tex_flush_palette(&_texMouse);
_cursorPaletteDirty = false;
}
gfx_draw_tex(&_texMouse, &cc);
}
if (_consoleVisible)
gfx_con_draw();
if (_overlayVisible && _gameRunning)
gfx_set_ar(ar);
gfx_frame_end();
}
Graphics::Surface *OSystem_Wii::lockScreen() {
_surface.init(_gameWidth, _gameHeight,
#ifdef USE_RGB_COLOR
_gameWidth * _pfGame.bytesPerPixel, _gamePixels, _pfGame
#else
_gameWidth, _gamePixels, Graphics::PixelFormat::createFormatCLUT8()
#endif
);
return &_surface;
}
void OSystem_Wii::unlockScreen() {
_gameDirty = true;
}
void OSystem_Wii::setShakePos(int shakeOffset) {
gfx_coords(&_coordsGame, &_texGame, GFX_COORD_FULLSCREEN);
_coordsGame.y -= f32(shakeOffset) * _currentYScale;
}
void OSystem_Wii::showOverlay() {
_mouseX = _overlayWidth / 2;
_mouseY = _overlayHeight / 2;
_overlayVisible = true;
updateScreenResolution();
gfx_tex_set_bilinear_filter(&_texMouse, true);
}
void OSystem_Wii::hideOverlay() {
_mouseX = _gameWidth / 2;
_mouseY = _gameHeight / 2;
_overlayVisible = false;
updateScreenResolution();
gfx_tex_set_bilinear_filter(&_texMouse, _bilinearFilter);
}
void OSystem_Wii::clearOverlay() {
memset(_overlayPixels, 0, _overlaySize);
_overlayDirty = true;
}
void OSystem_Wii::grabOverlay(void *buf, int pitch) {
int h = _overlayHeight;
uint16 *src = _overlayPixels;
byte *dst = (byte *)buf;
do {
memcpy(dst, src, _overlayWidth * sizeof(uint16));
src += _overlayWidth;
dst += pitch;
} while (--h);
}
void OSystem_Wii::copyRectToOverlay(const void *buf, int pitch, int x,
int y, int w, int h) {
const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
src -= x * sizeof(uint16);
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > _overlayWidth - x)
w = _overlayWidth - x;
if (h > _overlayHeight - y)
h = _overlayHeight - y;
if (w <= 0 || h <= 0)
return;
uint16 *dst = _overlayPixels + (y * _overlayWidth + x);
if (_overlayWidth == (uint16)w && (uint16)pitch == _overlayWidth * sizeof(uint16)) {
memcpy(dst, src, h * pitch);
} else {
do {
memcpy(dst, src, w * sizeof(uint16));
src += pitch;
dst += _overlayWidth;
} while (--h);
}
_overlayDirty = true;
}
int16 OSystem_Wii::getOverlayWidth() {
return _overlayWidth;
}
int16 OSystem_Wii::getOverlayHeight() {
return _overlayHeight;
}
Graphics::PixelFormat OSystem_Wii::getOverlayFormat() const {
return Graphics::createPixelFormat<3444>();
}
bool OSystem_Wii::showMouse(bool visible) {
bool last = _mouseVisible;
_mouseVisible = visible;
return last;
}
void OSystem_Wii::warpMouse(int x, int y) {
_mouseX = x;
_mouseY = y;
}
void OSystem_Wii::setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
bool dontScale,
const Graphics::PixelFormat *format) {
gfx_tex_format_t tex_format = GFX_TF_PALETTE_RGB5A3;
uint tw, th;
bool tmpBuf = false;
uint32 oldKeycolor = _mouseKeyColor;
#ifdef USE_RGB_COLOR
if (!format)
_pfCursor = Graphics::PixelFormat::createFormatCLUT8();
else
_pfCursor = *format;
if (_pfCursor.bytesPerPixel > 1) {
tex_format = GFX_TF_RGB5A3;
_mouseKeyColor = keycolor & 0xffff;
tw = ROUNDUP(w, 4);
th = ROUNDUP(h, 4);
if (_pfCursor != _pfRGB3444)
tmpBuf = true;
} else {
#endif
_mouseKeyColor = keycolor & 0xff;
tw = ROUNDUP(w, 8);
th = ROUNDUP(h, 4);
#ifdef USE_RGB_COLOR
}
#endif
if (!gfx_tex_init(&_texMouse, tex_format, TLUT_MOUSE, tw, th)) {
printf("could not init the mouse texture\n");
::abort();
}
gfx_tex_set_bilinear_filter(&_texMouse, _bilinearFilter);
if ((tw != w) || (th != h))
tmpBuf = true;
if (!tmpBuf) {
gfx_tex_convert(&_texMouse, (const byte *)buf);
} else {
u8 bpp = _texMouse.bpp >> 3;
byte *tmp = (byte *) malloc(tw * th * bpp);
if (!tmp) {
printf("could not alloc temp cursor buffer\n");
::abort();
}
if (bpp > 1)
memset(tmp, 0, tw * th * bpp);
else
memset(tmp, _mouseKeyColor, tw * th);
#ifdef USE_RGB_COLOR
if (bpp > 1) {
if (!Graphics::crossBlit(tmp, (const byte *)buf,
tw * _pfRGB3444.bytesPerPixel,
w * _pfCursor.bytesPerPixel,
tw, th, _pfRGB3444, _pfCursor)) {
printf("crossBlit failed (cursor)\n");
::abort();
}
// nasty, shouldn't the frontend set the alpha channel?
u16 *s = (u16 *) buf;
u16 *d = (u16 *) tmp;
for (u16 y = 0; y < h; ++y) {
for (u16 x = 0; x < w; ++x) {
if (*s++ == _mouseKeyColor)
*d++ &= ~(7 << 12);
else
d++;
}
d += tw - w;
}
} else {
#endif
byte *dst = tmp;
const byte *src = (const byte *)buf;
do {
memcpy(dst, src, w * bpp);
src += w * bpp;
dst += tw * bpp;
} while (--h);
#ifdef USE_RGB_COLOR
}
#endif
gfx_tex_convert(&_texMouse, tmp);
free(tmp);
}
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
_cursorDontScale = dontScale;
if ((_texMouse.palette) && (oldKeycolor != _mouseKeyColor))
_cursorPaletteDirty = true;
}