2021-06-19 12:18:42 +03:00

114 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TRECISION_DIALOG_H
#define TRECISION_DIALOG_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/stream.h"
namespace Trecision {
class TrecisionEngine;
#define MAXDISPCHOICES 5
#define MAXSUBTITLES 1500
#define MAXDIALOG 70
#define MAXCHOICE 1000
#define MAXNEWSMKPAL 40
struct Dialog {
uint16 _flag; // DONT_SKIP .. and more
uint16 _interlocutor; // Person I'm talking to... Maybe it's not needed
char _startAnim[14]; // aANIMATION or text table index by filename.
uint16 _startLen;
uint16 _firstChoice;
uint16 _choiceNumb;
uint16 _newPal[MAXNEWSMKPAL];
void clear();
};
struct DialogSubTitle {
uint16 _sentence;
uint16 _x, _y, _color; // you can compact this info using a bit field
uint16 _startFrame, _length; // Frame at which the subtitle starts and its length
void clear();
};
struct DialogChoice {
uint16 _flag; // DLGCHOICE_HIDE|DLGCHOICE_ONETIME|DLGCHOICE_FRAUD...if used...
uint16 _sentenceIndex; // Index in the sentence array.
uint16 _firstSubTitle, _subTitleNumb; // starting index and number of sub title sentences
uint16 _on[MAXDISPCHOICES], _off[MAXDISPCHOICES];
uint16 _startFrame; // Starting frame of the choice
uint16 _nextDialog;
void clear();
};
class DialogManager {
TrecisionEngine *_vm;
void showChoices(uint16 i);
void playChoice(uint16 i, bool singleChoice);
Dialog _dialog[MAXDIALOG];
DialogChoice _choice[MAXCHOICE];
int16 _curPos;
int16 _lastPos;
uint16 _dispChoice[MAXDISPCHOICES];
uint16 _curDispChoice;
DialogSubTitle _subTitles[MAXSUBTITLES];
uint16 _curSubTitle;
uint16 _curDialog;
uint16 _curChoice;
public:
DialogManager(TrecisionEngine *vm);
~DialogManager();
void dialogPrint(int x, int y, int c, const Common::String &txt);
void updateChoices(int16 dmx, int16 dmy);
void selectChoice(int16 dmx, int16 dmy);
void playDialog(uint16 i);
void toggleChoice(uint16 choice, bool enable);
void clearExitFlag(uint16 choice);
bool isChoiceVisible(uint16 choice) const;
bool isDialogFinished(uint16 choice) const;
void afterChoice();
void dialogHandler(int numFrame);
void doDialog();
bool showCharacterAfterDialog() const;
bool handleShopKeeperDialog(uint16 curObj);
uint16 getCurDialog() const { return _curDialog; }
uint16 getCurChoice() const { return _curChoice; }
void syncGameStream(Common::Serializer &ser);
void loadData(Common::SeekableReadStreamEndian *stream);
};
// end of class
} // End of namespace Trecision
#endif