scummvm/graphics/rect2d.h
2011-08-30 18:46:19 +02:00

67 lines
2.0 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_RECT2D_H
#define GRAPHICS_RECT2D_H
#include "graphics/vector2d.h"
#include "graphics/line2d.h"
namespace Graphics {
class Segment2d;
class Rect2d {
public:
Rect2d();
Rect2d(const Vector2d &topLeft, const Vector2d &bottomRight);
Rect2d(const Vector2d &topLeft, const Vector2d &topRight,
const Vector2d &bottomLeft, const Vector2d &bottomRight);
void rotateAround(const Vector2d &point, float angle);
void rotateAroundCenter(float angle);
bool intersectsRect(const Rect2d &rect) const;
bool intersectsCircle(const Vector2d &center, float radius) const;
bool containsPoint(const Vector2d &point) const;
Vector2d getCenter() const;
Vector2d getTopLeft() const;
Vector2d getTopRight() const;
Vector2d getBottomLeft() const;
Vector2d getBottomRight() const;
float getWidth() const;
float getHeight() const;
Vector2d getIntersection(const Vector2d &start, const Vector2d &direction, Segment2d *edge) const;
// private:
Vector2d _topLeft;
Vector2d _topRight;
Vector2d _bottomLeft;
Vector2d _bottomRight;
};
}
#endif