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https://github.com/libretro/scummvm.git
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0ab903a9e2
Sometimes there is a need to add debug execution and enable it from the command line. Now it is possible, both with debug levels and channels
248 lines
5.8 KiB
C++
248 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/algorithm.h"
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#include <stdarg.h> // For va_list etc.
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// TODO: Move gDebugLevel into namespace Common.
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int gDebugLevel = -1;
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bool gDebugChannelsOnly = false;
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namespace Common {
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DECLARE_SINGLETON(DebugManager);
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namespace {
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struct DebugLevelComperator {
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bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) {
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return (l.name.compareToIgnoreCase(r.name) < 0);
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}
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};
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} // end of anonymous namespace
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bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) {
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if (name.equalsIgnoreCase("all")) {
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warning("Debug channel 'all' is reserved for internal use");
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return false;
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}
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if (gDebugChannels.contains(name))
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warning("Duplicate declaration of engine debug channel '%s'", name.c_str());
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gDebugChannels[name] = DebugChannel(channel, name, description);
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return true;
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}
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void DebugManager::clearAllDebugChannels() {
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gDebugChannelsEnabled = 0;
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gDebugChannels.clear();
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}
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bool DebugManager::enableDebugChannel(const String &name) {
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DebugChannelMap::iterator i = gDebugChannels.find(name);
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if (i != gDebugChannels.end()) {
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gDebugChannelsEnabled |= i->_value.channel;
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i->_value.enabled = true;
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return true;
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} else {
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return false;
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}
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}
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bool DebugManager::disableDebugChannel(const String &name) {
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DebugChannelMap::iterator i = gDebugChannels.find(name);
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if (i != gDebugChannels.end()) {
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gDebugChannelsEnabled &= ~i->_value.channel;
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i->_value.enabled = false;
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return true;
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} else {
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return false;
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}
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}
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DebugManager::DebugChannelList DebugManager::listDebugChannels() {
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DebugChannelList tmp;
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for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
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tmp.push_back(i->_value);
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sort(tmp.begin(), tmp.end(), DebugLevelComperator());
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return tmp;
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}
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void DebugManager::enableAllDebugChannels() {
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for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
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enableDebugChannel(i->_value.name);
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}
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void DebugManager::disableAllDebugChannels() {
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for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
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disableDebugChannel(i->_value.name);
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}
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bool DebugManager::isDebugChannelEnabled(uint32 channel) {
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel == 11)
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return true;
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else
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return (gDebugChannelsEnabled & channel) != 0;
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}
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} // End of namespace Common
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bool debugLevelSet(int level) {
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return level <= gDebugLevel;
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}
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bool debugChannelSet(int level, uint32 debugChannels) {
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if (gDebugLevel != 11)
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if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
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return false;
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return true;
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}
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#ifndef DISABLE_TEXT_CONSOLE
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static void debugHelper(const char *s, va_list va, bool caret = true) {
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Common::String buf = Common::String::vformat(s, va);
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if (caret)
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buf += '\n';
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if (g_system)
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g_system->logMessage(LogMessageType::kDebug, buf.c_str());
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// TODO: Think of a good fallback in case we do not have
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// any OSystem yet.
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}
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void debug(const char *s, ...) {
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va_list va;
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if (gDebugChannelsOnly)
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return;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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void debug(int level, const char *s, ...) {
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va_list va;
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if (level > gDebugLevel || gDebugChannelsOnly)
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return;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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void debugN(const char *s, ...) {
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va_list va;
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if (gDebugChannelsOnly)
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return;
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va_start(va, s);
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debugHelper(s, va, false);
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va_end(va);
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}
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void debugN(int level, const char *s, ...) {
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va_list va;
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if (level > gDebugLevel || gDebugChannelsOnly)
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return;
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va_start(va, s);
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debugHelper(s, va, false);
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va_end(va);
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}
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void debugC(int level, uint32 debugChannels, const char *s, ...) {
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va_list va;
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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void debugCN(int level, uint32 debugChannels, const char *s, ...) {
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va_list va;
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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debugHelper(s, va, false);
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va_end(va);
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}
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void debugC(uint32 debugChannels, const char *s, ...) {
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va_list va;
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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void debugCN(uint32 debugChannels, const char *s, ...) {
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va_list va;
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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debugHelper(s, va, false);
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va_end(va);
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}
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#endif
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