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smush
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applied patch: #641704
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2002-11-21 17:50:14 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't reveil any hangs
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2002-11-22 08:14:33 +00:00 |
actor.h
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increasing actor palette to 256
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2002-11-10 17:17:11 +00:00 |
akos.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
akos.h
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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note to self: always test with precompiled headers off before checkin
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2002-11-05 22:42:32 +00:00 |
debug.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
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2002-11-22 14:02:54 +00:00 |
dialogs.h
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changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
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2002-11-22 14:02:54 +00:00 |
gfx.cpp
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cleanup
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2002-11-22 21:08:37 +00:00 |
gfx.h
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applied patch: #634326, and changed strip ranges for after and before scumm v7,
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2002-11-06 17:55:44 +00:00 |
imuse.cpp
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Fixed invalid ImSetTrigger invocations, which fixes invalid do_command(0) calls.
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2002-11-23 16:15:33 +00:00 |
imuse.h
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Add newline to end of file
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2002-11-07 07:03:37 +00:00 |
module.mk
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revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
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2002-11-21 04:08:37 +00:00 |
object.cpp
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confine dodgy hack in indy3 that should probably be removed
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2002-11-11 04:42:43 +00:00 |
object.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
resource_v2.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v3.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v4.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource.cpp
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fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup
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2002-11-23 13:53:46 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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increasing actor palette to 256
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2002-11-10 17:17:11 +00:00 |
saveload.h
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fixed the non-POD warning for real this time
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2002-09-22 03:57:41 +00:00 |
script_v1.cpp
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FIXME in pickupObjectOld should be obsolete now
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2002-11-23 20:58:46 +00:00 |
script_v2.cpp
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indent fix
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2002-11-21 14:55:33 +00:00 |
script.cpp
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fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup
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2002-11-23 13:53:46 +00:00 |
scumm.h
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completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
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2002-11-10 17:19:43 +00:00 |
scummvm.cpp
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Revamped Adlib functionality.
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2002-11-21 19:06:42 +00:00 |
sound.cpp
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fix warning when compiling w/o vorbis/mp3 support
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2002-11-19 01:52:22 +00:00 |
sound.h
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fix for bug #633082; added some asserts to catch similiar problems in the future
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2002-11-05 13:56:31 +00:00 |
string.cpp
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add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :)
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2002-11-20 13:58:23 +00:00 |
vars.cpp
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Fix "Need more memory" warning for The Dig
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2002-10-31 05:48:09 +00:00 |
verbs.cpp
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removed hardcoded values
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2002-10-27 09:41:33 +00:00 |