..
fonts
GRAPHICS: Change font code to be identical on all platforms
2009-12-09 16:44:48 +00:00
scaler
Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed)
2009-11-18 15:19:44 +00:00
video
The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
2009-12-30 10:09:48 +00:00
colormasks.h
remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass
2009-12-30 22:56:19 +00:00
conversion.cpp
Some const correctness changes; cleanup
2009-10-09 21:47:33 +00:00
conversion.h
Use the special Cinepak YUV2RGB function in the Cinepak decoder. This makes the Riven videos match up with the backgrounds better. Thanks, Torbjorn\!
2009-12-30 15:29:52 +00:00
cursorman.cpp
Properly clean up memory when destroying CursorManager.
2009-12-09 23:05:15 +00:00
cursorman.h
- Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format.
2010-01-07 15:28:58 +00:00
dither.cpp
Moved the YUV<->RGB routines to graphics/conversion.h
2009-07-03 23:02:37 +00:00
dither.h
Change doxygen inline comments from "//!" to "///" as proposed on -devel
2009-10-08 21:28:57 +00:00
font.cpp
Rename Common::Stream::readLine_NEW to readLine
2009-12-30 23:00:55 +00:00
font.h
Hopefully fixing linking on MSVC:
2009-12-10 21:40:38 +00:00
fontman.cpp
Hopefully fixing linking on MSVC:
2009-12-10 21:40:38 +00:00
fontman.h
GRAPHICS: Change font code to be identical on all platforms
2009-12-09 16:44:48 +00:00
iff.cpp
Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string
2009-11-24 22:08:34 +00:00
iff.h
Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string
2009-11-24 22:08:34 +00:00
imagedec.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
imagedec.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
jpeg.cpp
Worked around what appears to be a bad JPEG image in the Masterpiece edition of
2009-12-31 10:13:59 +00:00
jpeg.h
JPEG tweaks and optimization (thanks to digitall)
2009-12-24 08:26:13 +00:00
module.mk
The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
2009-12-30 10:09:48 +00:00
pixelformat.h
Move findCompatibleFormat from graphics/pixelformat.h to engines/engine.cpp
2009-12-09 16:45:35 +00:00
primitives.cpp
Converted some spaces to tabs.
2008-01-05 08:17:39 +00:00
primitives.h
An attempt to implement thick line drawing.
2007-11-25 13:33:28 +00:00
scaler.cpp
Removed dead code
2009-09-25 09:10:59 +00:00
scaler.h
Add ARM code version of Normal2x scaler.
2009-07-27 16:29:36 +00:00
sjis.cpp
Cleanup.
2009-11-19 22:22:08 +00:00
sjis.h
Cleanup.
2009-11-19 22:22:08 +00:00
surface.cpp
Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
2009-01-20 22:52:29 +00:00
surface.h
Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
2009-01-20 22:52:29 +00:00
thumbnail.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
thumbnail.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
VectorRenderer.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
VectorRenderer.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
VectorRendererSpec.cpp
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
2009-09-30 16:16:53 +00:00
VectorRendererSpec.h
Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212 , possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
2009-02-13 00:03:13 +00:00