scummvm/graphics
Johannes Schickel 71b4b3dcba - Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format.
- Change SDL backend to assert out on invalid keycolor values

In case we really need a way to specify "no keycolor" we need to
discuss on how to do it *properly*.

svn-id: r47123
2010-01-07 15:28:58 +00:00
..
fonts GRAPHICS: Change font code to be identical on all platforms 2009-12-09 16:44:48 +00:00
scaler Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed) 2009-11-18 15:19:44 +00:00
video The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command 2009-12-30 10:09:48 +00:00
colormasks.h remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass 2009-12-30 22:56:19 +00:00
conversion.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
conversion.h Use the special Cinepak YUV2RGB function in the Cinepak decoder. This makes the Riven videos match up with the backgrounds better. Thanks, Torbjorn\! 2009-12-30 15:29:52 +00:00
cursorman.cpp Properly clean up memory when destroying CursorManager. 2009-12-09 23:05:15 +00:00
cursorman.h - Adapt documentation, that keycolor in setMouseCursor may not exceed the maximum color value of the specified format. 2010-01-07 15:28:58 +00:00
dither.cpp Moved the YUV<->RGB routines to graphics/conversion.h 2009-07-03 23:02:37 +00:00
dither.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
font.cpp Rename Common::Stream::readLine_NEW to readLine 2009-12-30 23:00:55 +00:00
font.h Hopefully fixing linking on MSVC: 2009-12-10 21:40:38 +00:00
fontman.cpp Hopefully fixing linking on MSVC: 2009-12-10 21:40:38 +00:00
fontman.h GRAPHICS: Change font code to be identical on all platforms 2009-12-09 16:44:48 +00:00
iff.cpp Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string 2009-11-24 22:08:34 +00:00
iff.h Fix incorrectly placed doxygen comments; replace Common::ID2string by Common::tag2string 2009-11-24 22:08:34 +00:00
imagedec.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
imagedec.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
jpeg.cpp Worked around what appears to be a bad JPEG image in the Masterpiece edition of 2009-12-31 10:13:59 +00:00
jpeg.h JPEG tweaks and optimization (thanks to digitall) 2009-12-24 08:26:13 +00:00
module.mk The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command 2009-12-30 10:09:48 +00:00
pixelformat.h Move findCompatibleFormat from graphics/pixelformat.h to engines/engine.cpp 2009-12-09 16:45:35 +00:00
primitives.cpp Converted some spaces to tabs. 2008-01-05 08:17:39 +00:00
primitives.h An attempt to implement thick line drawing. 2007-11-25 13:33:28 +00:00
scaler.cpp Removed dead code 2009-09-25 09:10:59 +00:00
scaler.h Add ARM code version of Normal2x scaler. 2009-07-27 16:29:36 +00:00
sjis.cpp Cleanup. 2009-11-19 22:22:08 +00:00
sjis.h Cleanup. 2009-11-19 22:22:08 +00:00
surface.cpp Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
surface.h Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
thumbnail.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
thumbnail.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRendererSpec.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
VectorRendererSpec.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00