scummvm/engines/sword25/gfx/bitmap.cpp
2011-05-12 01:16:22 +02:00

179 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/gfx/bitmap.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
namespace Sword25 {
Bitmap::Bitmap(RenderObjectPtr<RenderObject> parentPtr, TYPES type, uint handle) :
RenderObject(parentPtr, type, handle),
_modulationColor(0xffffffff),
_scaleFactorX(1.0f),
_scaleFactorY(1.0f),
_flipH(false),
_flipV(false) {
}
Bitmap::~Bitmap() {
}
void Bitmap::setAlpha(int alpha) {
if (!isAlphaAllowed()) {
warning("Tried to set alpha value on a bitmap that does not support alpha blending. Call was ignored.");
return;
}
if (alpha < 0 || alpha > 255) {
int oldAlpha = alpha;
if (alpha < 0)
alpha = 0;
if (alpha > 255)
alpha = 255;
warning("Tried to set an invalid alpha value (%d) on a bitmap. Value was changed to %d.", oldAlpha, alpha);
return;
}
uint newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24;
if (newModulationColor != _modulationColor) {
_modulationColor = newModulationColor;
forceRefresh();
}
}
void Bitmap::setModulationColor(uint modulationColor) {
if (!isColorModulationAllowed()) {
warning("Tried to set modulation color of a bitmap that does not support color modulation. Call was ignored.");
return;
}
uint newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000);
if (newModulationColor != _modulationColor) {
_modulationColor = newModulationColor;
forceRefresh();
}
}
void Bitmap::setScaleFactor(float scaleFactor) {
setScaleFactorX(scaleFactor);
setScaleFactorY(scaleFactor);
}
void Bitmap::setScaleFactorX(float scaleFactorX) {
if (!isScalingAllowed()) {
warning("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
return;
}
if (scaleFactorX < 0) {
warning("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
return;
}
if (scaleFactorX != _scaleFactorX) {
_scaleFactorX = scaleFactorX;
_width = static_cast<int>(_originalWidth * _scaleFactorX);
if (_scaleFactorX <= 0.0f)
_scaleFactorX = 0.001f;
if (_width <= 0)
_width = 1;
forceRefresh();
}
}
void Bitmap::setScaleFactorY(float scaleFactorY) {
if (!isScalingAllowed()) {
warning("Tried to set scale factor of a bitmap that does not support scaling. Call was ignored.");
return;
}
if (scaleFactorY < 0) {
warning("Tried to set scale factor of a bitmap to a negative value. Call was ignored.");
return;
}
if (scaleFactorY != _scaleFactorY) {
_scaleFactorY = scaleFactorY;
_height = static_cast<int>(_originalHeight * scaleFactorY);
if (_scaleFactorY <= 0.0f)
_scaleFactorY = 0.001f;
if (_height <= 0)
_height = 1;
forceRefresh();
}
}
void Bitmap::setFlipH(bool flipH) {
_flipH = flipH;
forceRefresh();
}
void Bitmap::setFlipV(bool flipV) {
_flipV = flipV;
forceRefresh();
}
bool Bitmap::persist(OutputPersistenceBlock &writer) {
bool result = true;
result &= RenderObject::persist(writer);
writer.write(_flipH);
writer.write(_flipV);
writer.write(_scaleFactorX);
writer.write(_scaleFactorY);
writer.write(_modulationColor);
writer.write(_originalWidth);
writer.write(_originalHeight);
return result;
}
bool Bitmap::unpersist(InputPersistenceBlock &reader) {
bool result = true;
result &= RenderObject::unpersist(reader);
reader.read(_flipH);
reader.read(_flipV);
reader.read(_scaleFactorX);
reader.read(_scaleFactorY);
reader.read(_modulationColor);
reader.read(_originalWidth);
reader.read(_originalHeight);
forceRefresh();
return reader.isGood() && result;
}
} // End of namespace Sword25