scummvm/engines/gob/init.h
2012-06-11 05:18:07 +02:00

120 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_INIT_H
#define GOB_INIT_H
#include "gob/gob.h"
#include "gob/video.h"
namespace Gob {
class Init {
public:
Init(GobEngine *vm);
virtual ~Init();
virtual void initGame();
virtual void initVideo() = 0;
virtual void updateConfig();
protected:
Video::PalDesc *_palDesc;
static const char *const _fontNames[4];
GobEngine *_vm;
void cleanup();
void doDemo();
};
class Init_v1 : public Init {
public:
Init_v1(GobEngine *vm);
~Init_v1();
void initVideo();
};
class Init_Geisha : public Init_v1 {
public:
Init_Geisha(GobEngine *vm);
~Init_Geisha();
void initVideo();
};
class Init_v2 : public Init_v1 {
public:
Init_v2(GobEngine *vm);
~Init_v2();
void initVideo();
};
class Init_v3 : public Init_v2 {
public:
Init_v3(GobEngine *vm);
~Init_v3();
void initVideo();
void updateConfig();
};
class Init_v4 : public Init_v3 {
public:
Init_v4(GobEngine *vm);
~Init_v4();
void updateConfig();
};
class Init_v6 : public Init_v3 {
public:
Init_v6(GobEngine *vm);
~Init_v6();
void initGame();
};
class Init_Fascination : public Init_v2 {
public:
Init_Fascination(GobEngine *vm);
~Init_Fascination();
void updateConfig();
void initGame();
};
class Init_v7 : public Init_v2 {
public:
Init_v7(GobEngine *vm);
~Init_v7();
void initGame();
};
} // End of namespace Gob
#endif // GOB_INIT_H