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d42b39817d
Game script are more readable now Fixed name of Officer Leary
86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/combat.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/settings.h"
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namespace BladeRunner {
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Combat::Combat(BladeRunnerEngine* vm) {
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_vm = vm;
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_active = false;
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_enabled = true;
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_ammoDamage[0] = 10;
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_ammoDamage[1] = 20;
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_ammoDamage[2] = 30;
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for (int i = 0; i < 9; i++) {
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_hitSoundId[i] = -1;
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_missSoundId[i] = -1;
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}
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}
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Combat::~Combat() {
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}
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void Combat::activate() {
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if(_enabled) {
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_vm->_playerActor->combatModeOn(-1, -1, -1, -1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0);
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_active = true;
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}
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}
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void Combat::deactivate() {
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if (_enabled) {
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_vm->_playerActor->combatModeOff();
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_active = false;
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}
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}
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bool Combat::isActive() {
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return _active;
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}
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void Combat::enable() {
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_enabled = true;
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}
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void Combat::disable() {
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_enabled = false;
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}
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void Combat::setHitSoundId(int row, int column, int soundId) {
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_hitSoundId[row * 3 + column] = soundId;
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}
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void Combat::setMissSoundId(int row, int column, int soundId) {
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_missSoundId[row * 3 + column] = soundId;
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}
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} // End of namespace BladeRunner
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