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111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/movement_track.h"
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namespace BladeRunner {
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MovementTrack::MovementTrack() {
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reset();
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}
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MovementTrack::~MovementTrack() {
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reset();
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}
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void MovementTrack::reset() {
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_currentIndex = -1;
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_lastIndex = 0;
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_hasNext = false;
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_paused = false;
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for (int i = 0; i < 100; i++) {
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_entries[i].waypointId = -1;
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_entries[i].delay = -1;
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_entries[i].angle = -1;
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_entries[i].running = 0;
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}
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}
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int MovementTrack::append(int waypointId, int delay, int running) {
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return append(waypointId, delay, -1, running);
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}
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int MovementTrack::append(int waypointId, int delay, int angle, int running) {
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if (_lastIndex >= 100) {
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return 0;
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}
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_entries[_lastIndex].waypointId = waypointId;
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_entries[_lastIndex].delay = delay;
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_entries[_lastIndex].angle = angle;
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_entries[_lastIndex].running = running;
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_lastIndex++;
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_hasNext = true;
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_currentIndex = 0;
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return 1;
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}
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void MovementTrack::flush() {
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reset();
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}
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void MovementTrack::repeat() {
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_currentIndex = 0;
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_hasNext = true;
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}
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void MovementTrack::pause() {
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_paused = true;
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}
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void MovementTrack::unpause() {
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_paused = false;
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}
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bool MovementTrack::isPaused() {
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return _paused;
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}
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bool MovementTrack::hasNext() {
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return _hasNext;
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}
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bool MovementTrack::next(int *waypointId, int *delay, int *angle, int *running) {
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if (_currentIndex < _lastIndex && _hasNext) {
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*waypointId = _entries[_currentIndex].waypointId;
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*delay = _entries[_currentIndex].delay;
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*angle = _entries[_currentIndex].angle;
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*running = _entries[_currentIndex++].running;
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return true;
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} else {
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*waypointId = -1;
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*delay = -1;
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*angle = -1;
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*running = 0;
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_hasNext = false;
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return false;
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}
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}
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} // End of namespace BladeRunner
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