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https://github.com/libretro/scummvm.git
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d3e64544b3
Rename the surfaces to more meaningful names and move ownership out of the VQA classes. This means that the VQA classes no longer create their own internal surfaces but instead draw on externally provided surfaces.
240 lines
6.1 KiB
C++
240 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_VQA_DECODER_H
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#define BLADERUNNER_VQA_DECODER_H
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#include "bladerunner/adpcm_decoder.h"
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#include "audio/audiostream.h"
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#include "common/debug.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/types.h"
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#include "graphics/surface.h"
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#include "video/video_decoder.h"
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namespace BladeRunner {
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class Lights;
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class View;
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class ZBuffer;
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class VQADecoder {
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public:
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VQADecoder(Graphics::Surface *surface);
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~VQADecoder();
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bool loadStream(Common::SeekableReadStream *s);
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void readFrame(int frame, int skipFlags);
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void decodeVideoFrame();
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void decodeZBuffer(ZBuffer *zbuffer);
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Audio::SeekableAudioStream *decodeAudioFrame();
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void decodeView(View *view);
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void decodeLights(Lights *lights);
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uint16 numFrames() const { return _header.numFrames; }
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uint8 frameRate() const { return _header.frameRate; }
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uint16 offsetX() const { return _header.offsetX; }
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uint16 offsetY() const { return _header.offsetY; }
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bool hasAudio() const { return _header.channels != 0; }
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uint16 frequency() const { return _header.freq; }
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bool getLoopBeginAndEndFrame(int loop, int *begin, int *end);
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protected:
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private:
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struct Header {
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uint16 version; // 0x00
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uint16 flags; // 0x02
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uint16 numFrames; // 0x04
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uint16 width; // 0x06
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uint16 height; // 0x08
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uint8 blockW; // 0x0A
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uint8 blockH; // 0x0B
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uint8 frameRate; // 0x0C
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uint8 cbParts; // 0x0D
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uint16 colors; // 0x0E
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uint16 maxBlocks; // 0x10
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uint16 offsetX; // 0x12
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uint16 offsetY; // 0x14
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uint16 maxVPTRSize; // 0x16
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uint16 freq; // 0x18
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uint8 channels; // 0x1A
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uint8 bits; // 0x1B
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uint32 unk3; // 0x1C
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uint16 unk4; // 0x20
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uint32 maxCBFZSize; // 0x22
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uint32 unk5; // 0x26
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// 0x2A
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};
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struct Loop {
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uint16 begin;
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uint16 end;
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Common::String name;
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Loop() :
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begin(0),
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end(0)
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{}
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};
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struct LoopInfo {
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uint16 loopCount;
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uint32 flags;
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Loop *loops;
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LoopInfo() : loopCount(0), loops(nullptr) {}
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~LoopInfo() {
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delete[] loops;
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}
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};
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struct ClipInfo {
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uint16 clipCount;
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};
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class VQAVideoTrack;
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class VQAAudioTrack;
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Common::SeekableReadStream *_s;
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Graphics::Surface *_surface;
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Header _header;
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LoopInfo _loopInfo;
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ClipInfo _clipInfo;
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uint32 *_frameInfo;
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uint32 _maxVIEWChunkSize;
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uint32 _maxZBUFChunkSize;
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uint32 _maxAESCChunkSize;
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VQAVideoTrack *_videoTrack;
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VQAAudioTrack *_audioTrack;
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void readPacket(int skipFlags);
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bool readVQHD(Common::SeekableReadStream *s, uint32 size);
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bool readMSCI(Common::SeekableReadStream *s, uint32 size);
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bool readMFCI(Common::SeekableReadStream *s, uint32 size);
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bool readLINF(Common::SeekableReadStream *s, uint32 size);
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bool readCINF(Common::SeekableReadStream *s, uint32 size);
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bool readFINF(Common::SeekableReadStream *s, uint32 size);
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bool readLNIN(Common::SeekableReadStream *s, uint32 size);
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bool readCLIP(Common::SeekableReadStream *s, uint32 size);
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class VQAVideoTrack {
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public:
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VQAVideoTrack(VQADecoder *vqaDecoder, Graphics::Surface *surface);
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~VQAVideoTrack();
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uint16 getWidth() const;
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uint16 getHeight() const;
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int getCurFrame() const;
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int getFrameCount() const;
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void decodeVideoFrame();
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void decodeZBuffer(ZBuffer *zbuffer);
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void decodeView(View *view);
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void decodeLights(Lights *lights);
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bool readVQFR(Common::SeekableReadStream *s, uint32 size);
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bool readVPTR(Common::SeekableReadStream *s, uint32 size);
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bool readVQFL(Common::SeekableReadStream *s, uint32 size);
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bool readCBFZ(Common::SeekableReadStream *s, uint32 size);
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bool readZBUF(Common::SeekableReadStream *s, uint32 size);
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bool readVIEW(Common::SeekableReadStream *s, uint32 size);
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bool readAESC(Common::SeekableReadStream *s, uint32 size);
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bool readLITE(Common::SeekableReadStream *s, uint32 size);
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protected:
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Common::Rational getFrameRate() const;
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bool useAudioSync() const { return false; }
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private:
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Graphics::Surface *_surface;
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bool _hasNewFrame;
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uint16 _numFrames;
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uint16 _width, _height;
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uint8 _blockW, _blockH;
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uint8 _frameRate;
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uint16 _maxBlocks;
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uint16 _offsetX, _offsetY;
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uint16 _maxVPTRSize;
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uint32 _maxCBFZSize;
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uint32 _maxZBUFChunkSize;
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uint32 _codebookSize;
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uint8 *_codebook;
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uint8 *_cbfz;
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bool _zbufChunkComplete;
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uint32 _zbufChunkSize;
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uint8 *_zbufChunk;
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uint32 _vpointerSize;
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uint8 *_vpointer;
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int _curFrame;
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uint8 *_viewData;
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uint32 _viewDataSize;
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uint8 *_lightsData;
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uint32 _lightsDataSize;
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void VPTRWriteBlock(uint16 *frame, unsigned int dstBlock, unsigned int srcBlock, int count, bool alpha = false);
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bool decodeFrame(uint16 *frame);
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};
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class VQAAudioTrack {
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public:
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VQAAudioTrack(VQADecoder *vqaDecoder);
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~VQAAudioTrack();
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bool readSND2(Common::SeekableReadStream *s, uint32 size);
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bool readSN2J(Common::SeekableReadStream *s, uint32 size);
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Audio::SeekableAudioStream *decodeAudioFrame();
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protected:
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private:
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uint16 _frequency;
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ADPCMWestwoodDecoder _adpcmDecoder;
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uint8 _compressedAudioFrame[735];
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};
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};
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} // End of namespace BladeRunner
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#endif
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