scummvm/saga/render.h
Torbjörn Andersson 67d82f23d8 Got rid of r_softcursor by having the backend always draw the cursor
instead. This fixes graphics glitches in at least ITE.

Got rid of r_fullscreen, which wasn't even used anymore anyway.

svn-id: r13748
2004-05-02 15:44:19 +00:00

64 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Main rendering loop - private header
#ifndef SAGA_RENDER_H_
#define SAGA_RENDER_H_
namespace Saga {
// Render module CVAR defaults
#define R_FULLSCREEN_DEFAULT 0
#define R_DOUBLERES_DEFAULT 1
#define R_HICOLOR_DEFAULT 1
#define R_PAUSEGAME_MSG "PAWS GAME"
struct R_RENDER_MODULE {
int initialized;
// Module data
R_SURFACE *r_backbuf_surface;
byte *r_bg_buf;
int r_bg_buf_w;
int r_bg_buf_h;
byte *r_tmp_buf;
int r_tmp_buf_w;
int r_tmp_buf_h;
R_SPRITELIST *r_test_sprite;
unsigned int r_fps;
unsigned int r_framecount;
unsigned int r_flags;
int r_mode;
};
void RENDER_FpsTimer(void *refCon);
} // End of namespace Saga
#endif